Heal (Classic)

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For the retail ability, see [Heal]. For the general term, see Healing.
Heal
Spell holy heal.png
Properties
Class Priest
School Holy
Cooldown None/Global Cooldown
Other information
Level learned 16
Improvements [Divine Fury], [Improved Healing], [Inspiration]
One simple touch can mend so much.[1]

Heal was a priest healing ability. It covers the niche of a cheap heal that can be cast virtually forever. The downside is that it is slow to cast and not very powerful. For a far more powerful but less efficient healing spell, use [Greater Heal]. In situations where speed takes priority over mana efficiency, the quick but expensive [Flash Heal] may be preferred. While both these spells are undeniably more powerful, Heal is more mana efficient, and is a spell that can be used as a filler when nothing much else is going on.

Warcraft III Manual background

The positive energies of the Light can be channeled to create a healing energy wave. This technique, developed first by the high elves, and later taught to humans, has remained relatively unchanged since its original discovery.[2]

Patch changes

  • Warlords of Draenor Patch 6.0.2 (2014-10-14): Removed.
  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Now a Discipline and Holy specialization ability. Spell rebalanced for MoP; mana cost adjusted to 1.9%, strength of the spell buffed quite a bit.
  • Cataclysm Patch 4.0.3a (2010-11-23): Throughput increased by 20%
  • Cataclysm Patch 4.0.1 (2010-10-12): Redesigned as the "cheap heal" in the priest arsenal
  • World of Warcraft Patch 1.10.0 (2006-03-28): Ranks 2, 3, and 4, cast time reduced to 3 seconds. Rank 1 mana cost dropped approximately 9%. Rank 2, 3, and 4 the healing amount has been reduced to generate the same amount of healing per cast time as before the cast time was reduced. Rank 2, 3, and 4, the mana cost was reduced to cost approximately 9% less mana per point of healing generated.

See also

References

Other versions

External links

Rank 1 Rank 4
Rank 1 Rank 4