Hall of the Keepers

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The Hall of the Keepers in Uldaman.

The Hall of the Keepers refers to two different areas in Uldaman and Uldaman: Legacy of Tyr.

Uldaman

The Hall of the Keepers is the name of the first hall of the dungeon, on the other side of the instance portal from Dig One. Like many other parts of the dungeon, it is crawling with Stonevault troggs. The hall leads south to Dig Two, and west to the Map Chamber. It is also the location of Uldaman's first boss, Revelosh, as well as the Remains of a Paladin. Since the Cataclysm, the Hall hosts quest givers from the Explorers' League (for Alliance players) and the Reliquary (for Horde players).

Legacy of Tyr

In the Legacy of Tyr, the area that is named "Hall of the Keepers" in normal Uldaman is physically present but unnamed; the player's location in that area is instead displayed as simply "Uldaman". Players enter the area, which is still filled with Stonevault troggs, from the Dig, with halls leading to Dig Two and the Map Chamber as in normal Uldaman. However, two of the side tunnels have collapsed or been sealed off with barricades, making the path more linear.

In the Legacy of Tyr, the name "Hall of the Keepers" is instead reserved for the expansive southwestern wing of the instance, of which the Chamber of Khaz'mul is the first part. The Lost Dwarves open the Chamber for players after Bromach's defeat. A hole in the southern wall of the Chamber allows access to a series of corridors guarded by refti and earthen and leading south and west to a library protected by Sentinel Talondras. The Hall of the Keepers then continues north through more hallways protected by earthen and stone golems, followed by an earthy tunnel with a ruined Explorer's League camp and infested with bats and tarantulas, and finally a room with a closed door that opens up into a large circular vault guarded by Emberon. The Hall of the Keepers then comes to an end and the path continues northeast into the Earthworks.

Quotes

In a room with a locked door immediately before Sentinel Talondras' room, the Lost Dwarves appear.

Eric "The Swift" says: Tyr's marvelous mustache! Another locked door.
Olaf says: Leave this to me!
Olaf says: SHIELD CHAAAARGE!
Olaf charges into one of the pillars, knocking it down and causing the door to open but also leaving him Spell frost stun.png Stunned. Baelog and Eric kneel down next to him.
Olaf says: OOF! My head...
Baelog says: Least this lunkhead got the door open. Ye better go on while Olaf recovers.

Upon Sentinel Talondras' defeat, the Lost Dwarves run into the room to inspect the bookshelves.

Baelog says: Hmm, some kinda library.
Olaf says: A what now? All I see are books!
Eric "The Swift" says: Maybe we can find a few treasure maps. We'll have a look while you go on ahead.

Upon Emberon's defeat, the Lost Dwarves appear for the last time, running into the room to inspect the vault doors.

Eric "The Swift" says: Whoa... look at all this stuff!
Baelog says: Heroes, you can keep searchin' for... whatever it is you folks are after.
Olaf says: Yeah, we're callin' dibs on this room! Safe travels, all!

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