Dark Portal (Warcraft II)
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- For lore about the Dark Portal, see Dark Portal.
This article contains lore taken from Warcraft II: Tides of Darkness, Warcraft II: Beyond the Dark Portal, the manuals, and/or official bonus maps.
Dark Portal | |
---|---|
Race | Neutral |
Faction | Neutral |
Statistics | |
Hit Points | 5000 |
Armor | 0 |
Sight | 0 |
Encircled by a ring of towering obsidian stones, the Portal stands some fifty feet above the marshy ground of the Black Morass. Being the original gateway to Azeroth that was opened by the wizard Medivh before the First War, its constant use has increased it in both size and power. It serves as a passage to untold numbers of Orc and Ogre warriors, reinforcing the Horde's already overflowing ranks. The lands around the Portal that were once dead swamps have been transformed into barren soil the color of blood and are now teeming with strange, demonic beasts. This dark perversion of the land is steadily spreading across the continent of Azeroth and threatens to consume the entire world.[1]
Notes
- The Dark Portal is a unique non-buildable building that first appears in the Tides of Darkness Alliance mission The Great Portal, where the player's objective is to destroy it.
- It also appears in several missions in Beyond the Dark Portal, and is always relevant to the player's objective:
- In The Dark Portal, the player must capture it.
- In Once More Unto the Breach, the player must bring Turalyon to it.
- In Beyond the Dark Portal, the player must erect a Castle to protect it.
- In The Bitter Taste of Victory, Khadgar must destroy it.
- Unlike almost all other buildings, it has no Armor value.
- It can be placed on custom maps as a neutral building, which computer-controlled players will ignore.
References
- ^ Warcraft II: Tides of Darkness manual, Places of Mystery, The Portal
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