Dark Portal (Warcraft II)

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For lore about the Dark Portal, see Dark Portal.
Dark Portal
WC2DarkPortal.gif
Race Neutral
Faction Neutral
Statistics
Hit Points 5000
Armor 0
Sight 0
WC2-BnetE-logo.png
This article contains lore taken from Warcraft II: Tides of Darkness, Warcraft II: Beyond the Dark Portal, the manuals, and/or official bonus maps.

Encircled by a ring of towering obsidian stones, the Portal stands some fifty feet above the marshy ground of the Black Morass. Being the original gateway to Azeroth that was opened by the wizard Medivh before the First War, its constant use has increased it in both size and power. It serves as a passage to untold numbers of Orc and Ogre warriors, reinforcing the Horde's already overflowing ranks. The lands around the Portal that were once dead swamps have been transformed into barren soil the color of blood and are now teeming with strange, demonic beasts. This dark perversion of the land is steadily spreading across the continent of Azeroth and threatens to consume the entire world.[1]

Notes

  • The Dark Portal is a unique non-buildable building that first appears in the Tides of Darkness Alliance mission The Great Portal, where the player's objective is to destroy it.
  • It also appears in several missions in Beyond the Dark Portal, and is always relevant to the player's objective:
  • Unlike almost all other buildings, it has no Armor value.
  • It can be placed on custom maps as a neutral building, which computer-controlled players will ignore.

References