Console variables/Classic
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This page contains a comparison of CVars in Classic Era and Wrath Classic.
CVar Name | Default | Category | Scope | Description | |||
---|---|---|---|---|---|---|---|
Vanilla | |||||||
alwaysShowRuneIcons | 0 |
Account | Show the rune icons on equipment at all times, as opposed to only when the rune UI is open. | ||||
hardcoreDeathAlertType | 0 |
Game | Account | ||||
hardcoreDeathChatType | 0 |
Game | Account | ||||
showDynamicBuffSize | 0 |
Game | Account | Decides whether to make active player buffs and debuffs larger on the target frame | |||
Wrath | |||||||
fullDump | 0 |
Debug | When you crash, generate a full memory dump | ||||
guildAnnounceMemberDeaths | 1 |
Game | Character | Announce deaths of guild members | |||
gxMTAlphaWater | 1 |
Graphics | Render Alpha Water Volumes in parallel. | ||||
gxMTParticulateVolumes | 0 |
Graphics | Render Particulate Volumes in parallel. | ||||
partyInvitesCollapsed_WowLabs | 0 |
Game | The info for pending invites has been shown | ||||
questHelper | 1 |
Game | Character | If enabled, allow the questPOI system to be toggled by the user | |||
synchronizeMacros | 1 |
||||||
synchronizeSettings | 1 |
Whether client settings should be stored on the server | |||||
telemetryTargetPackage | ... | The Package we want to send telemetry to e.g. Wow_Mainline or Wow_Classic | |||||
Vanilla & Wrath | |||||||
alwaysShowBlizzardGroupsTab | 0 |
Game | Account | Always show the Groups tab in the Social Frame, even when the player is not in a Group. | |||
auctionSortByBuyoutPrice | 0 |
Game | Character | Sort auction items by buyout price instead of current bid price | |||
auctionSortByUnitPrice | 0 |
Game | Character | Sort auction items by unit price instead of total stack price | |||
autoOpenLootHistory | 0 |
Game | Account | Automatically opens the Loot History window when certain items drop | |||
autoRangedCombat | 1 |
Game | Character | If enabled, your character will automatically switch between auto attack and auto shot. | |||
clampTargetNameplateToScreen | 0 |
Graphics | Character | Clamps the target's nameplate to the edges of the screen, even if the target is off-screen. | |||
ColorNameplateNameBySelection | 0 |
Game | Character | Color the names above nameplates based on the object. | |||
consolidateBuffs | 0 |
Game | Character | Consolidates buffs displayed for the player. | |||
displayFreeBagSlots | 0 |
Game | Account | Whether or not the backpack button should indicate how many inventory slots you've got free | |||
equipmentManager | 0 |
Game | Character | Enables the equipment management UI | |||
floatingCombatTextAuraFade | 0 |
Game | Account | ||||
fullSizeFocusFrame | 1 |
Game | Character | Increases the size of the focus frame to that of the target frame | |||
graphicsSunshafts | 2 |
Graphics | UI value of the graphics setting | ||||
groundEffectAnimation | 0 |
Ground effect animation | |||||
heardChoiceSFX | 0 |
Game | Whether or not the user has heard the special SFX for the first transition choice selection. | ||||
hideOutdoorWorldState | 0 |
Game | Account | Whether to hide outdoor zone objectives. | |||
instantQuestText | 0 |
Game | Account | Whether to instantly show quest text instead of fading it in. | |||
lfgNewPlayerFriendly | 0 |
Game | Character | Stores whether this character wants their group finder listings to be flagged as New Player Friendly. | |||
minimumAutomaticUiScale | 0.9 |
Game | When to stop automatically scaling the UI down based on higher resolution. Only applied when useUIScale is 0. Classic used 0.9 for this value. Mainline uses 0.64, the same as the hard cap on scaling. | ||||
multiBarRightVerticalLayout | 0 |
Game | Character | Whether to force the right action bars to always align horizontally instead of vertically | |||
nameplateCommentatorMaxDistance | 1000 |
Graphics | Character | The max distance to show nameplates when in Commentator Mode. | |||
nameplateNotSelectedAlpha | 0.5 |
Graphics | Character | When you have a target, the alpha of other nameplates (not used if value is negative). | |||
nameplateRemovalAnimation | 0 |
Game | Character | When enabled, nameplates will play a brief shrinking animation when disappearing. | |||
previewTalents | 0 |
Game | Character | Toggles the ability to preview talents before spending talent points. | |||
profanityFilter | 1 |
Game | Account | Whether to enable mature language filtering | |||
raidGraphicsSunshafts | 2 |
Graphics | UI value of the raidGraphics setting | ||||
RAIDgroundEffectAnimation | 0 |
Raid Ground effect animation | |||||
seenSoMNotification | 0 |
Game | Whether or not the user has seen the Season of Mastery notification at least once. | ||||
ShowAllSpellRanks | 1 |
Game | Account | show either all spell ranks, or only the highest rank | |||
showKeyring | 0 |
Game | Account | Show the keyring button | |||
showLootSpam | 1 |
Game | Account | Whether to show full loot rolls in chat. | |||
showMinimapClock | 1 |
Game | Account | Whether to show the clock and time manager features below the minimap frame. | |||
showNewbieTips | 1 |
Game | Account | Show extra explanations in tooltips. | |||
showPartyBackground | 0 |
Game | Account | Show a background behind party members | |||
spamFilter | 1 |
Game | Account | Whether to enable spam filtering | |||
spellClutterDefaultTargetScalar | 3.000000 |
Game | Starting target scalar value (min 0.1) | ||||
spellClutterHostileScalar | 0.500000 |
Game | Scalar we apply to the hostile creature spells (min 0.001) | ||||
spellClutterMinSpellCount | 1 |
Game | Min spells on a target before we apply clutter logic (min 0) | ||||
spellClutterMinWeaponTrailCount | 3 |
Game | Min weaponTrails in the scene before we apply clutter logic (min 0) | ||||
spellClutterPartySizeScalar | 20.000000 |
Game | Scales the targetScalar by how different the party size is from this (min 1) | ||||
spellClutterPlayerScalarMultiplier | 1.666667 |
Game | Increases number of effects on "interesting" targets multiplicatively (min 0.1) | ||||
spellClutterRangeConstant | 30.000000 |
Game | The number of yards before the priority is doubled (min 1.0) | ||||
spellClutterRangeConstantRaid | 30.000000 |
Game | The number of yards before the priority is doubled (min 1.0) in a raid | ||||
trackerFilter | 7 |
Game | Character | filter option for the objectives tracker | |||
trackerSorting | 0 |
Game | Character | sorting option for the objectives tracker | |||
useCompactPartyFrames | 0 |
Game | Character | Use the new raid frames for parties | |||
watchFrameWidth | 0 |
Game | Controls objectives frame width | ||||
worldMapOpacity | 0 |
Game | Character | Opacity for the world map when sized down | |||
Mainline & Vanilla | |||||||
AutoPushSpellToActionBar | 0 |
Game | Character | Determines if spells are automatically pushed to the Action Bar. 0: No, 1: Yes (default). | |||
gxMTAlphaPass | 1 |
Graphics | Render Alpha Pass in parallel. | ||||
gxMTDecals | 1 |
Graphics | Sort and Render decal passes in parallel | ||||
gxMTMisc | 1 |
Graphics | Render miscelleous passes in parallel | ||||
gxMTOutlines | 0 |
Graphics | Render outline passes in parallel | ||||
gxMTRefraction | 1 |
Graphics | Render refraction pass in parallel | ||||
gxMTTriggerOnBeginDrawComplete | 1 |
Graphics | Use Begin Draw Complete Trigger Mechanism | ||||
gxMTVolFog | 1 |
Graphics | Render volumetric fog in parallel | ||||
GxSlowShaderWarnThreshold | 30000 |
Graphics | Max time (in milliseconds) the shader compile can take before warning via a popup message | ||||
last_matchmaking_party_size | 0 |
Game | 0=Solo,1=Duo,2=Trio | ||||
modelLightShaftsColor | 0xFFFFFFFF |
||||||
modelLightShaftsSpread | 32.0 |
||||||
telemetryWowPackage | ... | The primary package we want to send telemetry to e.g. Wow_Mainline or Wow_Classic | |||||
ThreadPoolLimitHP | 6 |
Graphics | Limit number of threads allowed to be used for [Low|Mid|High] priority job scheduling | ||||
ThreadPoolLimitLP | 6 |
Graphics | Limit number of threads allowed to be used for [Low|Mid|High] priority job scheduling | ||||
ThreadPoolLimitMP | 6 |
Graphics | Limit number of threads allowed to be used for [Low|Mid|High] priority job scheduling | ||||
UnitVisibility | 0 |
||||||
Mainline & Wrath | |||||||
friendInvitesCollapsed_WowLabs | 0 |
Game | The info for pending invites has been shown | ||||
pendingInviteInfoShown_WowLabs | 0 |
Game | The info for pending invites has been shown | ||||
questPOI | 1 |
Game | Character | If enabled, the quest POI system will be used. | |||
Sound_EnableDSPEffects | 1 |
Sound | |||||
Mainline & Vanilla & Wrath | |||||||
acknowledgedArrowCallouts | 0 |
Game | Character | Bit field of Looking for guild player settings | |||
ActionButtonUseKeyDown | 1 |
Game | Account | Activate the action button on a keydown | |||
actionedAdventureJournalEntries | Game | Account | Which adventure journal entries flagged with ADVENTURE_JOURNAL_HIDE_AFTER_ACTION the user acted upon | ||||
activeCUFProfile | Game | Character | The last active CUF Profile. | ||||
addFriendInfoShown | 0 |
Game | Account | The info for Add Friend has been shown | |||
advancedCombatLogging | 0 |
Game | Whether we want advanced combat log data sent from the server | ||||
advancedWatchFrame | 0 |
Game | Account | Enables advanced Objectives tracking features | |||
agentUID | wow_ptr |
Game | The UID provided by Battle.net to be passed to Agent | ||||
AIBrain | 0 |
||||||
AIController | 0 |
||||||
AIControllerEventLog | 0 |
||||||
AIEventLog | 0 |
||||||
allowCompareWithToggle | 1 |
Game | Account | ||||
alwaysCompareItems | 0 |
Game | Account | Always show item comparison tooltips | |||
alwaysShowActionBars | 0 |
Game | Account | Whether to always show the action bar grid | |||
animFrameSkipLOD | 0 |
Graphics | animations will skip frames at distance | ||||
AreaTriggerEventLog | 0 |
||||||
AreaTriggers | 0 |
||||||
assaoAdaptiveQualityLimit | .45 |
Graphics | ASSAO Adaptive Quality Limit [0.0, 1.0] (only for Quality Level 3) | ||||
assaoBlurPassCount | 2 |
Graphics | ASSAO Blur Pass Count [ 0, 6] Number of edge-sensitive smart blur passes to apply. Quality 0 is an exception with only one 'dumb' blur pass used. | ||||
assaoDetailShadowStrength | 0 |
Graphics | ASSAO Detail Shadow Strength [0.0, 5.0] Used for high-res detail AO using neighboring depth pixels: adds a lot of detail but also reduces temporal stability (adds aliasing). | ||||
assaoFadeOutFrom | 50.0 |
Graphics | ASSAO Fade Out From [0.0, ~ ] Distance to start start fading out the effect. | ||||
assaoFadeOutTo | 300.0 |
Graphics | ASSAO Fade Out To [0.0, ~ ] Distance at which the effect is faded out. | ||||
assaoHorizonAngleThresh | 0.4 |
Graphics | ASSAO Horizon Angle Thresh [0.0, 0.2] Limits self-shadowing | ||||
assaoNormals | 1 |
Graphics | Use Normals for ASSAO | ||||
assaoRadius | 1.85 |
Graphics | ASSAO Radius [0.0, ~ ] World (view) space size of the occlusion sphere | ||||
assaoShadowClamp | .98 |
Graphics | ASSAO Shadow Clamp [0.0, 1.0] | ||||
assaoShadowMult | 1.1 |
Graphics | ASSAO Shadow Multiplier [0.0, 5.0] Effect strength linear multiplier | ||||
assaoShadowPower | 1.34 |
Graphics | ASSAO Shadow Power [0.5, 5.0] Effect strength pow modifier | ||||
assaoSharpness | .98 |
Graphics | ASSAO Sharpness [0.0, 1.0] (How much to bleed over edges; 1: not at all, 0.5: half-half; 0.0: completely ignore edges) | ||||
assaoTemporalSSAngleOffset | 0.0 |
Graphics | ASSAO Temporal Super Sampling Angle Offset [0.0, PI] Used to rotate sampling kernel; If using temporal AA / supersampling, suggested to rotate by ( (frame%3)/3.0*PI ) or similar. Kernel is already symmetrical, which is why we use PI and not 2*PI. | ||||
assaoTemporalSSRadiusOffset | 1.0 |
Graphics | ASSAO Temporal Super Sampling Radius Offset [0.0, 2.0] Used to scale sampling kernel; If using temporal AA / supersampling, suggested to scale by ( 1.0f + (((frame%3)-1.0)/3.0)*0.1 ) or similar. | ||||
assistAttack | 0 |
Game | Character | Whether to start attacking after an assist | |||
asyncHandlerTimeout | 100 |
Debug | Engine option: Async read main thread timeout | ||||
asyncThreadSleep | 0 |
Debug | Engine option: Async read thread sleep | ||||
auctionDisplayOnCharacter | 0 |
Game | Account | Show auction items on the dress-up paperdoll | |||
audioLocale | Game | Set the game locale for audio content | |||||
AuraDebugger | 0 |
||||||
AuraEventLog | 0 |
||||||
autoClearAFK | 1 |
Game | Account | Automatically clear AFK when moving or chatting | |||
autoCompleteResortNamesOnRecency | 1 |
Game | Account | Shows people you recently spoke with higher up on the AutoComplete list. | |||
autoCompleteUseContext | 1 |
Game | Account | The system will, for example, only show people in your guild when you are typing /gpromote. Names will also never be removed. | |||
autoCompleteWhenEditingFromCenter | 1 |
Game | Account | If you edit a name by inserting characters into the center, a smarter auto-complete will occur. | |||
autoDismount | 1 |
Game | Account | Automatically dismount when needed | |||
autoDismountFlying | 0 |
Game | Account | If enabled, your character will automatically dismount before casting while flying | |||
autoFilledMultiCastSlots | 0 |
Game | Character | Bitfield that saves whether multi-cast slots have been automatically filled. | |||
autoInteract | 0 |
Game | Account | Toggles auto-move to interact target | |||
autojoinBGVoice | 0 |
Sound | Account | Automatically join the voice session in battleground chat | |||
autojoinPartyVoice | 0 |
Sound | Account | Automatically join the voice session in party/raid chat | |||
autoLootDefault | 0 |
Game | Character | Automatically loot items when the loot window opens | |||
autoLootRate | 150 |
Game | Character | Rate in milliseconds to tick auto loot | |||
autoQuestPopUps | Game | Character | Saves current pop-ups for quests that are automatically acquired or completed. | ||||
autoQuestProgress | 1 |
Game | Account | Whether to automatically watch all quests when they are updated | |||
autoQuestWatch | 1 |
Game | Account | Whether to automatically watch all quests when you obtain them | |||
autoSelfCast | 1 |
Game | Character | Whether spells should automatically be cast on you if you don't have a valid target | |||
autoStand | 1 |
Game | Account | Automatically stand when needed | |||
autoUnshift | 1 |
Game | Account | Automatically leave shapeshift form when needed | |||
BeckonTriggerEventlog | 0 |
||||||
BehaviorTree | 0 |
||||||
blockChannelInvites | 0 |
Game | Character | Whether to automatically block chat channel invites | |||
blockTrades | 0 |
Game | Character | Whether to automatically block trade requests | |||
bodyQuota | 100 |
Graphics | Maximum number of componented bodies seen at once | ||||
breakUpLargeNumbers | 0 |
Game | Account | Toggles using commas in large numbers | |||
Brightness | 50.000000 |
Graphics | Brightness adjustment. Range: [0 - 100] | ||||
buffDurations | 1 |
Game | Account | Whether to show buff durations | |||
cacaoBilateralSimilarityDistanceSigma | 0.01 |
Graphics | CACAO Sigma squared value for use in bilateral upsampler giving similarity weighting for neighbouring pixels. Should be greater than 0.0. | ||||
calendarShowBattlegrounds | 1 |
Game | Character | Whether Battleground holidays should appear in the calendar | |||
calendarShowDarkmoon | 1 |
Game | Character | Whether Darkmoon Faire holidays should appear in the calendar | |||
calendarShowHolidays | 1 |
Game | Character | Whether holidays should appear in the calendar | |||
calendarShowLockouts | 1 |
Game | Character | Whether raid lockouts should appear in the calendar | |||
calendarShowResets | 0 |
Game | Character | Whether raid resets should appear in the calendar | |||
calendarShowWeeklyHolidays | 1 |
Game | Character | Whether weekly holidays should appear in the calendar | |||
cameraBobbing | 0 |
Game | |||||
cameraBobbingSmoothSpeed | 0.800000 |
Game | Account | ||||
cameraCustomViewSmoothing | 0 |
Game | Account | ||||
cameraDistanceMaxZoomFactor | 1.000000 |
Game | Account | ||||
cameraDistanceRateMult | 1.000000 |
Game | Account | ||||
cameraDive | 1 |
Game | Account | ||||
CameraFollowGamepadAdjustDelay | 1.000000 |
Game | Account | Delay before follow resuming after manually adjusting the camera with Gamepad input | |||
CameraFollowGamepadAdjustEaseIn | 1.000000 |
Game | Account | Ease-in time for follow resuming after manually adjusting the camera with Gamepad input | |||
CameraFollowOnStick | 0 |
Game | Account | Enable camera to follow target as though being pushed/pulled along on a stick | |||
CameraFollowPitchDeadZone | 5.000000 |
Game | Account | Controls pitch follow deadzone size | |||
CameraFollowPitchSpeed | 1.000000 |
Game | Account | Controls speed of pitch following | |||
CameraFollowPitchStrength | 0.700000 |
Game | Account | Controls strength of pitch following | |||
CameraFollowSnapCharacterAngle | 45.000000 |
Game | Account | Angle beyond which character will snap to camera's facing when moving | |||
CameraFollowTargetCombat | 1 |
Game | Account | Camera follow the locked target only during combat. | |||
CameraFollowYawSpeed | 1.000000 |
Game | Account | Controls speed of yaw following | |||
cameraFoVSmoothSpeed | 0.500000 |
Game | Account | ||||
cameraGroundSmoothSpeed | 7.500000 |
Game | Account | ||||
cameraHeightIgnoreStandState | 0 |
Game | Account | ||||
CameraKeepCharacterCentered | 1 |
Game | Account | Motion sickness control to keep character's head at center of screen to act as motion reference point. Can override other cvar settings. | |||
cameraPitchMoveSpeed | 90.000000 |
Game | Account | ||||
cameraPitchSmoothMax | 23.000000 |
Game | Account | ||||
cameraPitchSmoothMin | 0.000000 |
Game | Account | ||||
cameraPitchSmoothSpeed | 45.000000 |
Game | Account | ||||
cameraPivot | 1 |
Game | Account | ||||
cameraPivotDXMax | 0.050000 |
Game | Account | ||||
cameraPivotDYMin | 0.000000 |
Game | Account | ||||
CameraReduceUnexpectedMovement | 0 |
Game | Account | Motion sickness control to reduce camera movement without player input. Can override other cvar settings. | |||
cameraSavedDistance | 5.550000 |
Game | Character | ||||
cameraSavedPetBattleDistance | 10.000000 |
Game | Character | ||||
cameraSavedPitch | 10.000000 |
Game | Character | ||||
cameraSavedVehicleDistance | -1.000000 |
Game | Character | ||||
cameraSmooth | 1 |
Game | Account | ||||
cameraSmoothAlwaysFearDelay | 0.000000 |
Game | Account | ||||
cameraSmoothAlwaysFearFactor | 1.000000 |
Game | Account | ||||
cameraSmoothAlwaysIdleDelay | 0.000000 |
Game | Account | ||||
cameraSmoothAlwaysIdleFactor | 1.000000 |
Game | Account | ||||
cameraSmoothAlwaysMoveDelay | 0.000000 |
Game | Account | ||||
cameraSmoothAlwaysMoveFactor | 1.000000 |
Game | Account | ||||
cameraSmoothAlwaysStopDelay | 0.000000 |
Game | Account | ||||
cameraSmoothAlwaysStopFactor | 1.000000 |
Game | Account | ||||
cameraSmoothAlwaysStrafeDelay | 0.000000 |
Game | Account | ||||
cameraSmoothAlwaysStrafeFactor | 1.000000 |
Game | Account | ||||
cameraSmoothAlwaysTrackDelay | 0.000000 |
Game | Account | ||||
cameraSmoothAlwaysTrackFactor | 1.000000 |
Game | Account | ||||
cameraSmoothAlwaysTurnDelay | 0.000000 |
Game | Account | ||||
cameraSmoothAlwaysTurnFactor | 1.000000 |
Game | Account | ||||
cameraSmoothNeverFearDelay | 0.000000 |
Game | Account | ||||
cameraSmoothNeverFearFactor | 0.000000 |
Game | Account | ||||
cameraSmoothNeverIdleDelay | 0.000000 |
Game | Account | ||||
cameraSmoothNeverIdleFactor | 0.000000 |
Game | Account | ||||
cameraSmoothNeverMoveDelay | 0.000000 |
Game | Account | ||||
cameraSmoothNeverMoveFactor | 0.000000 |
Game | Account | ||||
cameraSmoothNeverStopDelay | 0.000000 |
Game | Account | ||||
cameraSmoothNeverStopFactor | 0.000000 |
Game | Account | ||||
cameraSmoothNeverStrafeDelay | 0.000000 |
Game | Account | ||||
cameraSmoothNeverStrafeFactor | 0.000000 |
Game | Account | ||||
cameraSmoothNeverTrackDelay | 0.000000 |
Game | Account | ||||
cameraSmoothNeverTrackFactor | 0.000000 |
Game | Account | ||||
cameraSmoothNeverTurnDelay | 0.000000 |
Game | Account | ||||
cameraSmoothNeverTurnFactor | 0.000000 |
Game | Account | ||||
cameraSmoothPitch | 1 |
Game | Account | ||||
cameraSmoothSmarterFearDelay | 0.400000 |
Game | Account | ||||
cameraSmoothSmarterFearFactor | 10.000000 |
Game | Account | ||||
cameraSmoothSmarterIdleDelay | 0.000000 |
Game | Account | ||||
cameraSmoothSmarterIdleFactor | 0.000000 |
Game | Account | ||||
cameraSmoothSmarterMoveDelay | 0.000000 |
Game | Account | ||||
cameraSmoothSmarterMoveFactor | 1.000000 |
Game | Account | ||||
cameraSmoothSmarterStopDelay | 0.000000 |
Game | Account | ||||
cameraSmoothSmarterStopFactor | 0.000000 |
Game | Account | ||||
cameraSmoothSmarterStrafeDelay | 0.000000 |
Game | Account | ||||
cameraSmoothSmarterStrafeFactor | 1.000000 |
Game | Account | ||||
cameraSmoothSmarterTrackDelay | 0.400000 |
Game | Account | ||||
cameraSmoothSmarterTrackFactor | 10.000000 |
Game | Account | ||||
cameraSmoothSmarterTurnDelay | 0.000000 |
Game | Account | ||||
cameraSmoothSmarterTurnFactor | 1.000000 |
Game | Account | ||||
cameraSmoothSmartFearDelay | 0.400000 |
Game | Account | ||||
cameraSmoothSmartFearFactor | 10.000000 |
Game | Account | ||||
cameraSmoothSmartIdleDelay | 0.000000 |
Game | Account | ||||
cameraSmoothSmartIdleFactor | 0.000000 |
Game | Account | ||||
cameraSmoothSmartMoveDelay | 0.000000 |
Game | Account | ||||
cameraSmoothSmartMoveFactor | 1.000000 |
Game | Account | ||||
cameraSmoothSmartStopDelay | 0.000000 |
Game | Account | ||||
cameraSmoothSmartStopFactor | 0.000000 |
Game | Account | ||||
cameraSmoothSmartStrafeDelay | 0.000000 |
Game | Account | ||||
cameraSmoothSmartStrafeFactor | 1.000000 |
Game | Account | ||||
cameraSmoothSmartTrackDelay | 0.400000 |
Game | Account | ||||
cameraSmoothSmartTrackFactor | 10.000000 |
Game | Account | ||||
cameraSmoothSmartTurnDelay | 0.000000 |
Game | Account | ||||
cameraSmoothSmartTurnFactor | 1.000000 |
Game | Account | ||||
cameraSmoothSplineFearDelay | 0.000000 |
Game | Account | ||||
cameraSmoothSplineFearFactor | 4.000000 |
Game | Account | ||||
cameraSmoothSplineIdleDelay | 0.000000 |
Game | Account | ||||
cameraSmoothSplineIdleFactor | 4.000000 |
Game | Account | ||||
cameraSmoothSplineMoveDelay | 0.000000 |
Game | Account | ||||
cameraSmoothSplineMoveFactor | 1.000000 |
Game | Account | ||||
cameraSmoothSplineStopDelay | 0.000000 |
Game | Account | ||||
cameraSmoothSplineStopFactor | 4.000000 |
Game | Account | ||||
cameraSmoothSplineStrafeDelay | 0.000000 |
Game | Account | ||||
cameraSmoothSplineStrafeFactor | 1.000000 |
Game | Account | ||||
cameraSmoothSplineTrackDelay | 0.000000 |
Game | Account | ||||
cameraSmoothSplineTrackFactor | 4.000000 |
Game | Account | ||||
cameraSmoothSplineTurnDelay | 0.000000 |
Game | Account | ||||
cameraSmoothSplineTurnFactor | 1.000000 |
Game | Account | ||||
cameraSmoothStyle | 1 |
Game | Account | ||||
cameraSmoothTimeMax | 2.000000 |
Game | Account | ||||
cameraSmoothTimeMin | 0.100000 |
Game | Account | ||||
cameraSmoothTrackingStyle | 1 |
Game | Account | ||||
cameraSmoothViewDataAlwaysDistanceDelay | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataAlwaysDistanceFactor | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataAlwaysPitchDelay | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataAlwaysPitchFactor | 1.000000 |
Game | Account | ||||
cameraSmoothViewDataAlwaysYawDelay | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataAlwaysYawFactor | 1.000000 |
Game | Account | ||||
cameraSmoothViewDataNeverDistanceDelay | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataNeverDistanceFactor | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataNeverPitchDelay | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataNeverPitchFactor | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataNeverYawDelay | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataNeverYawFactor | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataSmartDistanceDelay | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataSmartDistanceFactor | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataSmarterDistanceDelay | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataSmarterDistanceFactor | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataSmarterPitchDelay | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataSmarterPitchFactor | 1.000000 |
Game | Account | ||||
cameraSmoothViewDataSmarterYawDelay | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataSmarterYawFactor | 1.000000 |
Game | Account | ||||
cameraSmoothViewDataSmartPitchDelay | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataSmartPitchFactor | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataSmartYawDelay | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataSmartYawFactor | 1.000000 |
Game | Account | ||||
cameraSmoothViewDataSplineDistanceDelay | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataSplineDistanceFactor | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataSplinePitchDelay | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataSplinePitchFactor | 1.000000 |
Game | Account | ||||
cameraSmoothViewDataSplineYawDelay | 0.000000 |
Game | Account | ||||
cameraSmoothViewDataSplineYawFactor | 1.000000 |
Game | Account | ||||
cameraSmoothYaw | 1 |
Game | Account | ||||
cameraSubmergePitch | 18.000000 |
Game | Account | ||||
cameraSurfacePitch | 0.000000 |
Game | Account | ||||
cameraTargetSmoothSpeed | 90.000000 |
Game | Account | ||||
cameraTerrainTilt | 0 |
Game | Account | ||||
cameraTerrainTiltAlwaysFallAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysFallDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysFallFactor | 0.750000 |
Game | Account | ||||
cameraTerrainTiltAlwaysFearAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysFearDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysFearFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysIdleAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysIdleDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysIdleFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysJumpAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysJumpDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysJumpFactor | -1.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysMoveAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysMoveDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysMoveFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysStrafeAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysStrafeDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysStrafeFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysSwimAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysSwimDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysSwimFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysTaxiAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysTaxiDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysTaxiFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysTrackAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysTrackDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysTrackFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysTurnAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysTurnDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltAlwaysTurnFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltNeverFallAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltNeverFallDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltNeverFallFactor | -1.000000 |
Game | Account | ||||
cameraTerrainTiltNeverFearAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltNeverFearDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltNeverFearFactor | -1.000000 |
Game | Account | ||||
cameraTerrainTiltNeverIdleAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltNeverIdleDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltNeverIdleFactor | -1.000000 |
Game | Account | ||||
cameraTerrainTiltNeverJumpAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltNeverJumpDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltNeverJumpFactor | -1.000000 |
Game | Account | ||||
cameraTerrainTiltNeverMoveAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltNeverMoveDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltNeverMoveFactor | -1.000000 |
Game | Account | ||||
cameraTerrainTiltNeverStrafeAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltNeverStrafeDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltNeverStrafeFactor | -1.000000 |
Game | Account | ||||
cameraTerrainTiltNeverSwimAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltNeverSwimDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltNeverSwimFactor | -1.000000 |
Game | Account | ||||
cameraTerrainTiltNeverTaxiAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltNeverTaxiDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltNeverTaxiFactor | -1.000000 |
Game | Account | ||||
cameraTerrainTiltNeverTrackAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltNeverTrackDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltNeverTrackFactor | -1.000000 |
Game | Account | ||||
cameraTerrainTiltNeverTurnAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltNeverTurnDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltNeverTurnFactor | -1.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterFallAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterFallDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterFallFactor | 0.750000 |
Game | Account | ||||
cameraTerrainTiltSmarterFearAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterFearDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterFearFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterIdleAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterIdleDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterIdleFactor | -1.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterJumpAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterJumpDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterJumpFactor | -1.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterMoveAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterMoveDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterMoveFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterStrafeAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterStrafeDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterStrafeFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterSwimAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterSwimDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterSwimFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterTaxiAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterTaxiDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterTaxiFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterTrackAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterTrackDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterTrackFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterTurnAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterTurnDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmarterTurnFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmartFallAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmartFallDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmartFallFactor | 0.750000 |
Game | Account | ||||
cameraTerrainTiltSmartFearAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmartFearDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmartFearFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmartIdleAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmartIdleDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmartIdleFactor | -1.000000 |
Game | Account | ||||
cameraTerrainTiltSmartJumpAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmartJumpDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmartJumpFactor | -1.000000 |
Game | Account | ||||
cameraTerrainTiltSmartMoveAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmartMoveDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmartMoveFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmartStrafeAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmartStrafeDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmartStrafeFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmartSwimAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmartSwimDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmartSwimFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmartTaxiAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmartTaxiDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmartTaxiFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmartTrackAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmartTrackDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmartTrackFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmartTurnAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSmartTurnDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSmartTurnFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSplineFallAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSplineFallDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSplineFallFactor | 0.750000 |
Game | Account | ||||
cameraTerrainTiltSplineFearAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSplineFearDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSplineFearFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSplineIdleAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSplineIdleDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSplineIdleFactor | -1.000000 |
Game | Account | ||||
cameraTerrainTiltSplineJumpAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSplineJumpDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSplineJumpFactor | -1.000000 |
Game | Account | ||||
cameraTerrainTiltSplineMoveAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSplineMoveDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSplineMoveFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSplineStrafeAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSplineStrafeDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSplineStrafeFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSplineSwimAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSplineSwimDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSplineSwimFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSplineTaxiAbsorb | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSplineTaxiDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSplineTaxiFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSplineTrackAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSplineTrackDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSplineTrackFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSplineTurnAbsorb | 1.000000 |
Game | Account | ||||
cameraTerrainTiltSplineTurnDelay | 0.000000 |
Game | Account | ||||
cameraTerrainTiltSplineTurnFactor | 1.000000 |
Game | Account | ||||
cameraTerrainTiltTimeMax | 10.000000 |
Game | Account | ||||
cameraTerrainTiltTimeMin | 3.000000 |
Game | Account | ||||
cameraView | 2 |
Game | Account | ||||
cameraViewBlendStyle | 1 |
Game | Account | ||||
cameraWaterCollision | 0 |
Game | Account | ||||
cameraYawMoveSpeed | 180.000000 |
Game | Account | ||||
cameraYawSmoothMax | 0.000000 |
Game | Account | ||||
cameraYawSmoothMin | 0.000000 |
Game | Account | ||||
cameraYawSmoothSpeed | 180.000000 |
Game | Account | ||||
cameraZoomSpeed | 20.000000 |
Game | Account | ||||
cameraZSmooth | 1 |
Game | Account | Smooths camera vertical movement. 1 = only while moving, 2 = also while standing still | |||
ChatAmbienceVolume | 0.3 |
Sound | Ambience Volume (0.0 to 1.0) | ||||
chatBubbles | 1 |
Game | Account | Whether to show in-game chat bubbles | |||
chatBubblesParty | 1 |
Game | Account | Whether to show in-game chat bubbles for party chat | |||
chatClassColorOverride | 1 |
Game | Whether or not class names are colored in chat. 0 = always color by class name (where applicable), 1 = never color by class name, 2 = respect the legacy per-channel class color settings | ||||
chatMouseScroll | 1 |
Game | Account | Whether the user can use the mouse wheel to scroll through chat | |||
ChatMusicVolume | 0.3 |
Sound | Music volume (0.0 to 1.0) | ||||
ChatSoundVolume | 0.4 |
Sound | Sound volume (0.0 to 1.0) | ||||
chatStyle | classic |
Game | Account | The style of Edit Boxes for the ChatFrame. Valid values: "classic", "im" | |||
checkAddonVersion | 1 |
Game | Check interface addon version number | ||||
ClientCastDebug | 0 |
debug client cast allocation | |||||
ClientMessageEventLog | 0 |
||||||
ClipCursor | 0 |
Graphics | Lock the cursor to the game window | ||||
cloakFixEnabled | 1 |
||||||
closedInfoFrames | Game | Character | Bitfield for which help frames have been acknowledged by the user | ||||
CMAA2ExtraSharpness | 0 |
Graphics | Set to 1 to preserve even more text and shape clarity at the expense of less AA | ||||
CMAA2HalfFloat | 0 |
Graphics | 0: 32-bit Float. 1: 16-bit Float. | ||||
CMAA2Quality | 3 |
Graphics | CMAA2 Quality Level. 0 - LOW, 1 - MEDIUM, 2 - HIGH, 3 - ULTRA | ||||
Collision | 0 |
||||||
colorblindMode | 0 |
Game | Account | Enables colorblind accessibility features in the game | |||
colorblindSimulator | 0 |
Graphics | Type of color blindness | ||||
colorblindWeaknessFactor | 0.5 |
Graphics | Amount of sensitivity. e.g. Protanope (red-weakness) 0.0 = not colorblind, 1.0 = full weakness(Protanopia), 0.5 = mid weakness(Protanomaly) | ||||
colorChatNamesByClass | 0 |
Game | Account | If enabled, the name of a player speaking in chat will be colored according to his class. | |||
combatLogRetentionTime | 300 |
Game | Account | The maximum duration in seconds to retain combat log entries | |||
combatLogUniqueFilename | 1 |
Game | Write combat log file with a timestamped name per client launch | ||||
comboPointLocation | 2 |
Game | Location of combo points in UI. 1=target, 2=self | ||||
commentatorLossOfControlIconUnitFrame | 1 |
Game | Account | 0: Off, 1: On. | |||
commentatorLossOfControlTextNameplate | 0 |
Game | Account | 0: Off, 1: On. | |||
commentatorLossOfControlTextUnitFrame | 0 |
Game | Account | 0: Off, 1: On. | |||
communitiesShowOffline | 1 |
Game | Account | Show offline community members in the communities frame roster | |||
componentCompress | 1 |
Graphics | Character component texture compression | ||||
componentEmissive | 1 |
Graphics | Character component unlit/emissive | ||||
componentSpecular | 1 |
Graphics | Character component specular highlights | ||||
componentTexCacheSize | 32 |
Graphics | Character component texture cache size (in MB) | ||||
componentTexLoadLimit | 16 |
Graphics | Character component texture loading limit per frame | ||||
componentTextureLevel | 0 |
Graphics | Level of detail for character component textures. 0 means full detail. | ||||
componentThread | 1 |
Graphics | Multi thread character component processing | ||||
ConsoleKey | ` |
Console | Set key that opens the console | ||||
ContentTuning | 0 |
||||||
Contrast | 50.000000 |
Graphics | Contrast adjustment. Range: [0 - 100] | ||||
countdownForCooldowns | 0 |
Game | Account | Whether to use number countdown instead of radial swipe for action button cooldowns or not. | |||
currencyCategoriesCollapsed | 0 |
Game | Character | Internal CVar for tracking collapsed currency categories. | |||
currencyTokensBackpack1 | 0 |
Game | Character | Currency token types shown on backpack. | |||
currencyTokensBackpack2 | 0 |
Game | Character | Currency token types shown on backpack. | |||
currencyTokensUnused1 | 0 |
Game | Character | Currency token types marked as unused. | |||
currencyTokensUnused2 | 0 |
Game | Character | Currency token types marked as unused. | |||
CursorCenteredYPos | 0.6 |
0-1 vertical position of centered cursor/targeting (0 at bottom) | |||||
CursorFreelookCentering | 0 |
Center the cursor when using Mouse freelook | |||||
CursorFreelookStartDelta | 0 |
Fraction of the screen the cursor must move to start freelook after mouse button goes down | |||||
cursorSizePreferred | -1 |
Graphics | Size of cursor: -1=determine based on system/monitor dpi, 0=32x32, 1=48x48, 2=64x64, 3=96x96, 4=128x128 | ||||
CursorStickyCentering | 0 |
Make the centered position stick after freelook; Don't restore previous cursor position | |||||
CustomDesignEventLog | 0 |
||||||
CustomWindowEventLog | 0 |
||||||
daltonize | 1 |
Graphics | Attempt to correct for color blindness (set colorblindSimulator to type of colorblindness) | ||||
DamageCalculator | 0 |
||||||
dangerousShipyardMissionWarningAlreadyShown | 0 |
Game | Character | Boolean indicating whether the shipyard's dangerous mission warning has been shown | |||
debugGameEvents | 0 |
Debug | Show additional information about game events | ||||
DebugTorsoTwist | 0 |
Debug | Debug visualization for Torso Twist: 1 = Player, 2 = Target, 3 = All | ||||
deselectOnClick | 0 |
Game | Account | Clear the target when clicking on terrain | |||
digSites | 1 |
Game | Character | If enabled, the archaeological dig site system will be used. | |||
disableAutoRealmSelect | 0 |
Disable automatically selecting a realm on login | |||||
disableServerNagle | 1 |
Net | Disable server-side nagle algorithm | ||||
displayedRAFFriendInfo | 0 |
Game | Account | Stores whether we already told a recruited person about their new BattleTag friend | |||
displayWorldPVPObjectives | 1 |
Game | Account | Whether to show world PvP objectives | |||
dnMTUpdate | 1 |
Graphics | Update Daynight in parralel. | ||||
doNotFlashLowHealthWarning | 1 |
Game | Account | Do not flash your screen red when you are low on health. | |||
dontShowEquipmentSetsOnItems | 0 |
Game | Account | Don't show which equipment sets an item is associated with | |||
doodadLodScale | 100 |
Graphics | Doodad level of detail scale | ||||
DriverVersionCheck | 1 |
Graphics | |||||
dynamicLod | 1 |
Graphics | Dynamic level of detail adjustment | ||||
DynamicRenderScale | 0 |
Graphics | Lowers render scale if GPU bound to hit Target FPS. Note this feature is in BETA. Known issues: May cause hitching. May behave poorly with vsync on. | ||||
DynamicRenderScaleMin | 0.333333 |
Graphics | Lowest render scale DynamicRenderScale can use | ||||
EJDungeonDifficulty | 0 |
Game | Character | Stores the last dungeon difficulty viewed in the encounter journal | |||
EJLootClass | -1 |
Game | Character | Stores the last class that loot was filtered by in the encounter journal | |||
EJLootSpec | 0 |
Game | Character | Stores the last spec that loot was filtered by in the encounter journal | |||
EJRaidDifficulty | 0 |
Game | Character | Stores the last raid difficulty viewed in the encounter journal | |||
EmitterCombatRange | 900 |
Game | Account | Range to stop shoulder/weapon emissions during combat | |||
emphasizeMySpellEffects | 1 |
Game | Account | Whether other player's spell impacts are toned down or not. | |||
EnableAirlockLogging | 0 |
Game | If 1, enables airlock logging, which will print out the various steps as they happen so that timing can be done. | ||||
enableAssetTracking | 1 |
Game | Whether to track which assets are least recently used | ||||
enableBGDL | 1 |
Debug | Background Download (on async net thread) Enabled | ||||
EnableBlinkApplicationIcon | 1 |
Game | Allows the client to blink the application icon in the taskbar in Windows, or bounce the application icon in the dock on macOS | ||||
enableFloatingCombatText | 0 |
Game | Account | Whether to show floating combat text | |||
enableMouseSpeed | 0 |
Game | Enables setting a custom mouse sensitivity to override the setting from the operating system. | ||||
enableMovePad | 0 |
Game | Account | Enables the MovePad accessibility feature in the game | |||
enablePetBattleFloatingCombatText | 1 |
Game | Account | Whether to show floating combat text for pet battles | |||
enablePings | 1 |
Game | Enables ping system. | ||||
enablePVPNotifyAFK | 1 |
Game | Account | The ability to shutdown the AFK notification system | |||
enableRuneSpentAnim | 1 |
Adjust the time the rune fades after it flashes when you spend it | |||||
enableSourceLocationLookup | 1 |
Debug | Allows addon file name lookup for debugging help | ||||
enableWowMouse | 0 |
Enable Steelseries World of Warcraft Mouse | |||||
engineSurvey | 0 |
Game | Engine Survey Index | ||||
engineSurveyPatch | 0 |
Game | Engine Survey Patch | ||||
entityLodDist | 10 |
Graphics | Entity level of detail distance | ||||
entityLodOffset | 10 |
Graphics | Entity level of detail offset | ||||
entityShadowFadeScale | 25 |
Graphics | Entity shadow fade scale | ||||
ErrorFilter | all |
Debug | |||||
ErrorLevelMax | 3 |
Debug | |||||
ErrorLevelMin | 2 |
Debug | |||||
Errors | 0 |
Debug | |||||
excludedCensorSources | 1 |
Game | Account | Inappropriate message source exemptions. 0 = Exempt nobody, 1 = Exempt Friends, 3 = Exempt Friends and Guildmates, 255 = Exempt All | |||
expandUpgradePanel | 1 |
Game | Controls whether the upgrade panel is expanded or collapsed. | ||||
farclip | 5108 |
Graphics | Far clip plane distance | ||||
ffxAntiAliasingMode | 0 |
Graphics | Anti Aliasing Mode | ||||
ffxDeath | 1 |
Graphics | full screen death desat effect | ||||
ffxGlow | 1 |
Graphics | full screen glow effect | ||||
ffxLingeringVenari | 1 |
Graphics | full screen Lingering Cloak of Ven'ari effect | ||||
ffxNether | 1 |
Graphics | full screen nether effect | ||||
ffxVenari | 1 |
Graphics | full screen Cloak of Ven'ari effect | ||||
findYourselfAnywhere | 0 |
Game | Account | Always Highlight your character | |||
findYourselfAnywhereOnlyInCombat | 0 |
Game | Account | Highlight your character only when in combat | |||
findYourselfInBG | 1 |
Game | Account | Always Highlight your character in Battlegrounds | |||
findYourselfInBGOnlyInCombat | 0 |
Game | Account | Highlight your character in Battlegrounds only when in combat | |||
findYourselfInRaid | 1 |
Game | Account | Always Highlight your character in Raids | |||
findYourselfInRaidOnlyInCombat | 1 |
Game | Account | Highlight your character in Raids only when in combat | |||
findYourselfMode | -1 |
Game | Account | Highlight your character. 0 = circle, 1 = circle & outline, 2 = outline | |||
flaggedTutorials | Game | Account | Internal cvar for saving completed tutorials in order | ||||
flashErrorMessageRepeats | 1 |
Game | Account | Flashes the center screen red error text if the same message is fired. | |||
flightAngleLookAhead | 0 |
Game | Enables more dynamic attitude adjustments while flying | ||||
floatingCombatTextAllSpellMechanics | 0 |
Game | Account | ||||
floatingCombatTextAuras | 0 |
Game | Account | ||||
floatingCombatTextCombatDamage | 1 |
Game | Account | Display damage numbers over hostile creatures when damaged | |||
floatingCombatTextCombatDamageAllAutos | 1 |
Game | Account | Show all auto-attack numbers, rather than hiding non-event numbers | |||
floatingCombatTextCombatDamageDirectionalOffset | 1 |
Game | Account | Amount to offset directional damage numbers when they start | |||
floatingCombatTextCombatDamageDirectionalScale | 0 |
Game | Account | Directional damage numbers movement scale (0 = no directional numbers) | |||
floatingCombatTextCombatDamageStyle | 1 |
Game | Account | No longer used | |||
floatingCombatTextCombatHealing | 1 |
Game | Account | Display amount of healing you did to the target | |||
floatingCombatTextCombatLogPeriodicSpells | 1 |
Game | Account | Display damage caused by periodic effects | |||
floatingCombatTextCombatState | 0 |
Game | Account | ||||
floatingCombatTextComboPoints | 0 |
Game | Account | ||||
floatingCombatTextDamageReduction | 0 |
Game | Account | ||||
floatingCombatTextDodgeParryMiss | 0 |
Game | Account | ||||
floatingCombatTextEnergyGains | 0 |
Game | Account | ||||
floatingCombatTextFloatMode | 1 |
Game | Account | The combat text float mode | |||
floatingCombatTextFriendlyHealers | 0 |
Game | Account | ||||
floatingCombatTextHonorGains | 0 |
Game | Account | ||||
floatingCombatTextLowManaHealth | 1 |
Game | Account | ||||
floatingCombatTextPeriodicEnergyGains | 0 |
Game | Account | ||||
floatingCombatTextPetMeleeDamage | 1 |
Game | Account | Display pet melee damage in the world | |||
floatingCombatTextPetSpellDamage | 1 |
Game | Account | Display pet spell damage in the world | |||
floatingCombatTextReactives | 1 |
Game | Account | ||||
floatingCombatTextRepChanges | 0 |
Game | Account | ||||
floatingCombatTextSpellMechanics | 0 |
Game | Account | ||||
floatingCombatTextSpellMechanicsOther | 0 |
Game | Account | ||||
FootstepSounds | 1 |
Sound | play footstep sounds | ||||
ForceAllowAero | 0 |
Graphics | Force Direct X 12 on Windows 7 to not disable Aero theme. You are opting into crashing in some edge cases | ||||
forceEnglishNames | 0 |
||||||
ForceGenerateSlug | 0 |
Debug | Generate .slug files for all loaded fonts before they are actually used rather than deferred load. | ||||
forceLODCheck | 0 |
Graphics | If enabled, we will skip checking DBC for LOD count and every m2 will scan the folder for skin profiles | ||||
ForceResolutionDefaultToMaxSize | 0 |
Graphics | Force default resolution to the maximum supported size rather than the auto-detected size | ||||
FrameBufferCacheForceNoHeaps | 0 |
Graphics | Disable use of texture heaps and force the fallback path | ||||
friendInvitesCollapsed | 0 |
Game | Account | Whether friend invites are hidden in the friends list | |||
friendsSmallView | 0 |
Game | Character | Whether to use smaller buttons in the friends list | |||
friendsViewButtons | 0 |
Game | Character | Whether to show the friends list view buttons | |||
frontendMatchingModes_WowLabs | 1 |
Game | 0=All,1=DuoOnly,2=TrioOnly,3=DuoAndTrio | ||||
fstack_enabled | 0 |
Debug | 0: Hide Framestack Tooltip (Default), 1: Show Framestack Tooltip. | ||||
fstack_preferParentKeys | 0 |
Debug | 0: Prefer Global Names, 1: Prefer ParentKeys (Default). | ||||
fstack_showanchors | 1 |
Debug | 0: Hide Anchors, 1: Show Anchors (Default). | ||||
fstack_showhidden | 0 |
Debug | 0: Hide Hidden (Default), 1: Show Hidden. | ||||
fstack_showhighlight | 1 |
Debug | 0: Hide Highlight, 1: Show Highlight (Default). | ||||
fstack_showRaisedFrameLevels | 0 |
Debug | 0: Show normal frame levels (default), 1: Show raised frame levels instead | ||||
fstack_showregions | 1 |
Debug | 0: Hide Regions, 1: Show Regions (Default). | ||||
GameDataVisualizer | 0 |
||||||
GamePadAnalogMovement | 0 |
Enable analog movement in any direction, rather than just the 8 cardinal directions | |||||
GamePadCameraLookMaxPitch | 0 |
Max pitch 'Look' stick can adjust camera angle | |||||
GamePadCameraLookMaxYaw | 0 |
Max yaw 'Look' stick can adjust camera angle | |||||
GamePadCameraPitchSpeed | 1 |
Pitch speed of GamePad camera moving up/down | |||||
GamePadCameraYawSpeed | 1 |
Yaw speed of GamePad camera turning left/right | |||||
GamePadCursorAutoDisableJump | 1 |
GamePad cursor control will auto-disable when you jump | |||||
GamePadCursorAutoDisableSticks | 2 |
GamePad cursor control will auto-disable on stick input (0=none, 1=movement, 2=movement+cursor) | |||||
GamePadCursorAutoEnable | 1 |
Auto enable GamePad cursor control when opening UIs that may need it | |||||
GamePadCursorCenteredEmulation | 1 |
When cursor is centered for GamePad movement, also emulate mouse clicks | |||||
GamePadCursorCentering | 0 |
When using GamePad, center the cursor | |||||
GamePadCursorForTargeting | 1 |
Enable GamePad controlled cursor for spell targeting (1=enable, 2=start-at-target) | |||||
GamePadCursorLeftClick | PADRTRIGGER |
GamePad button that should emulate mouse Left Click while controlling the mouse cursor | |||||
GamePadCursorOnLogin | 1 |
Enable GamePad cursor control on login and character screens | |||||
GamePadCursorPushCamera | 1 |
Rate for GamePad controlled cursor to push/turn camera when at edge of window | |||||
GamePadCursorRightClick | PADRSHOULDER |
GamePad button that should emulate mouse Right Click while controlling the mouse cursor | |||||
GamePadCursorSpeedAccel | 2 |
Acceleration of GamePad cursor per second as it continues to move | |||||
GamePadCursorSpeedMax | 1 |
Top speed of GamePad cursor movement | |||||
GamePadCursorSpeedStart | 0.1 |
Speed of GamePad cursor when it starts moving | |||||
GamePadEmulateAlt | none |
GamePad button that should emulate the Alt key | |||||
GamePadEmulateCtrl | PADLSHOULDER |
GamePad button that should emulate the Ctrl key | |||||
GamePadEmulateShift | PADLTRIGGER |
GamePad button that should emulate the Shift key | |||||
GamePadEmulateTapWindowMs | 350 |
GamePad buttons emulating Ctrl/Alt/Shift will be 'tapped' if released withing this time in MS | |||||
GamePadEnable | 0 |
Whether GamePad input should be enabled | |||||
GamePadFaceMovementMaxAngle | 0 |
Max movement to camera angle to face movement direction instead of camera direction. 0 = always, 180 = never (115 allows using strafe with quick turn around) | |||||
GamePadFaceMovementMaxAngleCombat | 180 |
Max movement to camera angle to face movement direction instead of camera direction, in combat. 0 = always, 180 = never (115 allows using strafe with quick turn around) | |||||
GamePadFactionColor | 1 |
Enable setting GamePad's led color to match current faction | |||||
GamePadOverlapMouseMs | 2000 |
Duration after gamepad+mouse input to switch to just one or the other. | |||||
GamePadRunThreshold | 0.5 |
0-1 Amount of stick movement before character transitions from walk to run | |||||
GamePadSingleActiveID | 0 |
ID of single GamePad device to use. 0 = Use all devices' combined input | |||||
GamePadStickAxisButtons | 0 |
Enables virtual buttons for the GamePad stick cardinal directions | |||||
GamePadTankTurnSpeed | 0 |
If non-zero, character turns like a tank from GamePad movement | |||||
GamePadTouchCursorEnable | 1 |
Enable cursor control with GamePad's touch pad | |||||
GamePadTurnWithCamera | 1 |
Turn character to match when camera facing is changed (1=in-combat, 2=always) | |||||
GamePadVibrationStrength | 1 |
GamePad vibration effect strength | |||||
GameplayContext | 0 |
||||||
gameTip | 0 |
||||||
Gamma | 1.000000 |
Graphics | Gamma correction. Range: [0.3 - 2.8] | ||||
garrisonCompleteTalent | 0 |
Game | Character | ||||
garrisonCompleteTalentType | 0 |
Game | Character | ||||
graphicsEnvironmentDetail | 6 |
Graphics | UI value of the graphics setting | ||||
graphicsGroundClutter | 6 |
Graphics | UI value of the graphics setting | ||||
graphicsLiquidDetail | 2 |
Graphics | UI value of the graphics setting | ||||
graphicsParticleDensity | 6 |
Graphics | UI value of the graphics setting | ||||
graphicsProjectedTextures | 1 |
Graphics | UI value of the graphics setting | ||||
graphicsQuality | 6 |
save for Graphics Quality Selection | |||||
graphicsShadowQuality | 3 |
UI value of the graphics setting | |||||
graphicsSpellDensity | 4 |
UI value of the graphics setting | |||||
graphicsSSAO | 3 |
UI value of the graphics setting | |||||
graphicsTextureResolution | 1 |
UI value of the graphics setting | |||||
groundEffectDensity | 16 |
Ground effect density | |||||
groundEffectDist | 70 |
Ground effect dist | |||||
groundEffectFade | 70 |
Graphics | Ground effect fade | ||||
guildMemberNotify | 1 |
Game | Account | Receive notification when guild members log on/off | |||
guildNewsFilter | 0 |
Game | Character | Stores the guild news filters | |||
guildRewardsCategory | 0 |
Game | Character | Show category of guild rewards | |||
guildRewardsUsable | 0 |
Game | Character | Show usable guild rewards only | |||
guildRosterView | Game | Character | The current guild roster display mode | ||||
guildShowOffline | 1 |
Game | Account | Show offline guild members in the guild UI | |||
gxAdapter | Graphics | Set which GPU to use. See GxListGPUs for valid names (empty string to let client choose) | |||||
gxAFRDevicesCount | 0 |
Graphics | Force to set number of AFR devices | ||||
gxAftermathEnabled | 1 |
Graphics | Enable frame crash debugging | ||||
GxAllowCachelessShaderMode | 0 |
Graphics | CPU memory saving mode, if supported by backend. When enabled, shaders are fetched from disk as needed instead of being kept resident. This mode may slightly increase the time objects take to appear the first time they are encountered. Computers without solid state drives may want to disable this feature | ||||
gxApi | auto |
graphics api | |||||
gxAspect | 1 |
Graphics | constrain window aspect | ||||
GxFrameEndMode | 0 |
Graphics | Allow GxFrameEnd to overlap next frame (feature not yet available) | ||||
gxFullscreenResolution | auto |
Graphics | resolution | ||||
gxMaxFrameLatency | 3 |
Graphics | maximum number of frames ahead of GPU the CPU can be | ||||
gxMaximize | 1 |
||||||
gxMonitor | 0 |
Graphics | monitor | ||||
gxMTAlphaM2 | 1 |
Graphics | Render transparent M2 pass in parallel. | ||||
gxMTBeginDraw | 1 |
Graphics | Do BeginDraw multithreaded. | ||||
gxMTDisable | 0 |
Graphics | Disable all render multithreading | ||||
gxMTOpaqueM2 | 1 |
Graphics | Render opaque model pass in parallel. | ||||
gxMTOpaqueM2NoReflect | 1 |
Graphics | Render opaque model no reflection pass in parallel. | ||||
gxMTOpaqueWMO | 1 |
Graphics | Render opaque WMO in parallel. | ||||
gxMTPrepass | 1 |
Graphics | Render prepass in parallel. | ||||
gxMTShadow | 1 |
Graphics | Render shadow bands in parallel. | ||||
gxMTTerrain | 1 |
Graphics | Render terrain in parallel. | ||||
gxNewResolution | 0x0 |
Graphics | resolution to be set | ||||
GxPrismEnabled | 1 |
Graphics | 0: Prism backends Disabled. 1: Default Prism backends Enabled. 2: Experimental Prism backends Enabled. | ||||
gxWindowedResolution | 1920x1080 |
Graphics | windowed resolution | ||||
hardTrackedQuests | Game | Character | Internal cvar for saving hard (user manually selected) tracked quests in order | ||||
HardwareCursor | 1 |
Graphics | |||||
HealHandler | 0 |
||||||
heirloomCollectedFilters | 0 |
Game | Account | Bitfield for which collected filters are applied in the heirloom journal | |||
heirloomSourceFilters | 0 |
Game | Account | Bitfield for which source filters are applied in the heirloom journal | |||
horizonClip | 1600 |
Graphics | Horizon end distance | ||||
horizonStart | 1277 |
Graphics | Horizon start distance | ||||
HotfixEventLog | 0 |
||||||
hotReloadModels | 1 |
Graphics | Allow an active model to be reloaded when a new version is detected in the bin folder. If this is disabled, the model data will only be refreshed after all game objects using the model are deleted | ||||
hwDetect | 1 |
do hardware detection | |||||
ImpactModelCollisionMelee | 1 |
Game | Enable model collision checks for melee impact effects | ||||
ImpactModelCollisionMissile | 1 |
Game | Enable model collision checks for missile impact effects | ||||
ImpactModelCollisionRanged | 1 |
Game | Enable model collision checks for ranged attack impact effects | ||||
incompleteQuestPriorityThresholdDelta | 135 |
Debug | |||||
initialRealmListTimeout | 60 |
How long to wait for the initial realm list before failing login (in seconds) | |||||
interactOnLeftClick | 0 |
Game | Account | Test CVar for interacting with NPC's on left click | |||
interactQuestItems | 0 |
Game | Account | Enable Quest Item use as an interaction | |||
KioskCanSessionExpire | |||||||
KioskCharacterTemplateSet | |||||||
KioskLobbyKickSeconds | |||||||
lastAddonVersion | 0 |
Game | Addon interface version number from previous build | ||||
lastCharacterGuid | 0 |
Game | Last character selected's guid | ||||
lastCharacterIndex | 0 |
Game | Last character selected | ||||
lastGarrisonMissionTutorial | 0 |
Game | Character | Stores the last garrison mission tutorial the player has accepted | |||
lastSelectedClubId | 0 |
Game | Character | The last club that was selected by the user. We default to this club when the player opens the communities frame if the player isn't in a guild. | |||
lastTalkedToGM | Game | Account | Stores the last GM someone was talking to in case they reload the UI while the GM chat window is open. | ||||
lastTransmogOutfitIDSpec1 | Game | Character | SetID of the last applied transmog outfit for the 1st spec | ||||
lastTransmogOutfitIDSpec2 | Game | Character | SetID of the last applied transmog outfit for the 2nd spec | ||||
lastTransmogOutfitIDSpec3 | Game | Character | SetID of the last applied transmog outfit for the 3rd spec | ||||
lastTransmogOutfitIDSpec4 | Game | Character | SetID of the last applied transmog outfit for the 4th spec | ||||
lastVoidStorageTutorial | 0 |
Game | Character | Stores the last void storage tutorial the player has accepted | |||
latestTransmogSetSource | 0 |
Game | Character | itemModifiedAppearanceID of the latest collected source belonging to a set | |||
launchAgent | 1 |
Game | Set this to have the client start up Agent | ||||
lfdCollapsedHeaders | Game | Character | Stores which LFD headers are collapsed. | ||||
lfdSelectedDungeons | Game | Character | Stores which LFD dungeons are selected. | ||||
lfgAutoFill | 0 |
Game | Account | Whether to automatically add party members while looking for a group | |||
lfgAutoJoin | 0 |
Game | Account | Whether to automatically join a party while looking for a group | |||
lfgListSearchLanguages | 0 |
Game | Account | A simple bitfield for what languages we want to search in. | |||
lfgSelectedRoles | 0 |
Game | Character | Stores what roles the player is willing to take on. | |||
lfGuildComment | Game | Character | Stores the player's Looking For Guild comment | ||||
lfGuildSettings | 1 |
Game | Character | Bit field of Looking For Guild player settings | |||
locale | Set the game locale | ||||||
locateViewerMaxJobs | 32 |
Graphics | Maximum job threads for LocateViewer | ||||
lockActionBars | 0 |
Game | Account | Whether the action bars should be locked, preventing changes | |||
lodObjectCullDist | 30 |
Graphics | Lod object culling dist minimum | ||||
lodObjectCullSize | 15 |
Lod object culling size | |||||
lodObjectFadeScale | 100 |
Graphics | Lod object fade scale | ||||
lodObjectMinSize | 20 |
Graphics | Lod object min size | ||||
lodObjectSizeScale | 1 |
Graphics | Scales all objects size for culling | ||||
lootUnderMouse | 0 |
Game | Account | Whether the loot window should open under the mouse | |||
LowLatencyMode | 0 |
Graphics | 0=None, 1=BuiltIn, 2=Reflex | ||||
luaErrorExceptions | 1 |
Game | Enable exceptions for non-tainted lua errors | ||||
M2ForceAdditiveParticleSort | 0 |
Graphics | force all particles to sort as though they were additive | ||||
M2UseInstancing | 1 |
Graphics | use hardware instancing | ||||
M2UseThreads | 1 |
Graphics | multithread model animations | ||||
mapAnimDuration | 0.12 |
Game | Account | Duration for the alpha animation | |||
mapAnimMinAlpha | 0.35 |
Game | Account | Alpha value to animate to when player moves with windowed world map open | |||
mapAnimStartDelay | 0.0 |
Game | Account | Start delay for the alpha animation | |||
mapFade | 1 |
Game | Character | Whether to fade out the world map when moving | |||
maxFPS | 120 |
Graphics | Set FPS limit | ||||
maxFPSBk | 30 |
Graphics | Set background FPS limit | ||||
maxFPSLoading | 10 |
Graphics | Set loading screen max FPS | ||||
maxLightCount | Graphics | Maximum lights to render | |||||
maxLightDist | 2048 |
Graphics | Maximum distance to render lights | ||||
MaxObservedPetBattles | 4 |
Maximum number of observed pet battles | |||||
miniCommunitiesFrame | 0 |
Game | Character | Whether or not the communities frame has been toggled to smaller size | |||
miniDressUpFrame | 0 |
Game | Character | Whether or not the dress up has been toggled to smaller size | |||
minimapAltitudeHintMode | 0 |
Game | Change minimap altitude difference display. 0=none, 1=darken, 2=arrows | ||||
minimapInsideZoom | 0 |
Game | Character | The current indoor minimap zoom level | |||
minimapPortalMax | 99 |
Game | Max Number of Portals to traverse for minimap | ||||
minimapShapeshiftTracking | Game | Character | Stores shapeshift-specific tracking spells that were active last session. | ||||
minimapShowArchBlobs | 1 |
Game | Character | Stores whether to show the quest blobs on the minimap. | |||
minimapShowQuestBlobs | 1 |
Game | Character | Stores whether to show the quest blobs on the minimap. | |||
minimapTrackedInfov2 | 491528 |
Game | Character | Stores the minimap tracking that was active last session. | |||
minimapZoom | 0 |
Game | Character | The current outdoor minimap zoom level | |||
miniWorldMap | 1 |
Game | Character | Whether or not the world map has been toggled to smaller size | |||
missingTransmogSourceInItemTooltips | 0 |
Game | Character | Whether to show if you have collected the appearance of an item but not from that item itself | |||
mountJournalGeneralFilters | Game | Account | Bitfield for which collected filters are applied in the mount journal | ||||
mountJournalSourcesFilter | Game | Account | Bitfield for which source filters are applied in the mount journal | ||||
mountJournalTypeFilter | Game | Account | Bitfield for which type filters are applied in the mount journal | ||||
mouseInvertPitch | 0 |
Game | Account | ||||
mouseInvertYaw | 0 |
Game | Account | ||||
MouseNoRepositioning | 0 |
Game | Disables repositioning of mouse cursor during relative movement to keep it in the game's window frame | ||||
mouseSpeed | 1.0 |
Game | |||||
MouseUseLazyRepositioning | 1 |
Game | During camera control, only reposition mouse cursor when nearing edge of window, rather than every input event | ||||
MoveHistoryEventLog | 0 |
||||||
movieSubtitle | 1 |
Game | Show movie subtitles | ||||
MSAAAlphaTest | 1 |
Graphics | Enable MSAA for alpha-tested geometry | ||||
MSAAQuality | 0 |
Graphics | Multisampling AA quality | ||||
NamePlateClassificationScale | 1.0 |
Game | Character | Applied to the classification icon for nameplates. | |||
nameplateClassResourceTopInset | .03 |
Graphics | Character | The inset from the top (in screen percent) that nameplates are clamped to when class resources are being displayed on them. | |||
nameplateGlobalScale | 1.0 |
Graphics | Character | Applies global scaling to non-self nameplates, this is applied AFTER selected, min, and max scale. | |||
NamePlateHorizontalScale | 1.0 |
Game | Character | Applied to horizontal size of all nameplates. | |||
nameplateLargeBottomInset | .15 |
Graphics | Character | The inset from the bottom (in screen percent) that large nameplates are clamped to. | |||
nameplateLargerScale | 1.2 |
Graphics | Character | An additional scale modifier for important monsters. | |||
nameplateLargeTopInset | .1 |
Graphics | Character | The inset from the top (in screen percent) that large nameplates are clamped to. | |||
nameplateMaxAlpha | 1.0 |
Graphics | Character | The max alpha of nameplates. | |||
nameplateMaxAlphaDistance | 40 |
Graphics | Character | The distance from the camera that nameplates will reach their maximum alpha. | |||
nameplateMaxDistance | 20 |
Graphics | Character | The max distance to show nameplates. | |||
nameplateMaxScale | 1.0 |
Graphics | Character | The max scale of nameplates. | |||
nameplateMaxScaleDistance | 10 |
Graphics | Character | The distance from the camera that nameplates will reach their maximum scale. | |||
nameplateMinAlpha | 1.0 |
Graphics | Character | The minimum alpha of nameplates. | |||
nameplateMinAlphaDistance | 10 |
Graphics | Character | The distance from the max distance that nameplates will reach their minimum alpha. | |||
nameplateMinScale | 1.0 |
Graphics | Character | The minimum scale of nameplates. | |||
nameplateMinScaleDistance | 10 |
Graphics | Character | The distance from the max distance that nameplates will reach their minimum scale. | |||
nameplateMotion | 0 |
Graphics | Character | Defines the movement/collision model for nameplates | |||
nameplateMotionSpeed | 0.025 |
Graphics | Character | Controls the rate at which nameplate animates into their target locations [0.0-1.0] | |||
nameplateOccludedAlphaMult | 1.0 |
Graphics | Character | Alpha multiplier of nameplates for occluded targets. | |||
nameplateOtherAtBase | 0 |
Game | Account | Position other nameplates at the base, rather than overhead | |||
nameplateOtherBottomInset | .1 |
Graphics | Character | The inset from the bottom (in screen percent) that the non-self nameplates are clamped to. | |||
nameplateOtherTopInset | .08 |
Graphics | Character | The inset from the top (in screen percent) that the non-self nameplates are clamped to. | |||
nameplateOverlapH | 0.8 |
Graphics | Account | Percentage amount for horizontal overlap of nameplates | |||
nameplateOverlapV | 1.1 |
Graphics | Account | Percentage amount for vertical overlap of nameplates | |||
NameplatePersonalHideDelayAlpha | 0.45 |
Game | Character | Determines the alpha of the personal nameplate after no visibility conditions are met (during the period of time specified by NameplatePersonalHideDelaySeconds). | |||
NameplatePersonalHideDelaySeconds | 3.0 |
Game | Character | Determines the length of time in seconds that the personal nameplate will be visible after no visibility conditions are met. | |||
NameplatePersonalShowAlways | 0 |
Game | Character | Determines if the the personal nameplate is always shown. | |||
NameplatePersonalShowInCombat | 1 |
Game | Character | Determines if the the personal nameplate is shown when you enter combat. | |||
NameplatePersonalShowWithTarget | 0 |
Game | Character | Determines if the personal nameplate is shown when selecting a target. 0 = targeting has no effect, 1 = show on hostile target, 2 = show on any target | |||
nameplateSelectedAlpha | 1.0 |
Graphics | Character | The alpha of the selected nameplate. | |||
nameplateSelectedScale | 1.0 |
Graphics | Character | The scale of the selected nameplate. | |||
nameplateSelfAlpha | 0.75 |
Graphics | Character | The alpha of the self nameplate. | |||
nameplateSelfBottomInset | .2 |
Graphics | Character | The inset from the bottom (in screen percent) that the self nameplate is clamped to. | |||
nameplateSelfScale | 1.0 |
Graphics | Character | The scale of the self nameplate. | |||
nameplateSelfTopInset | .5 |
Graphics | Character | The inset from the top (in screen percent) that the self nameplate is clamped to. | |||
nameplateShowAll | 1 |
Game | Character | ||||
nameplateShowDebuffsOnFriendly | 1 |
Game | Character | ||||
nameplateShowEnemies | 0 |
Game | Character | ||||
nameplateShowEnemyGuardians | 0 |
Game | Character | ||||
nameplateShowEnemyMinions | 0 |
Game | Character | ||||
nameplateShowEnemyMinus | 1 |
Game | Character | ||||
nameplateShowEnemyPets | 0 |
Game | Character | ||||
nameplateShowEnemyTotems | 0 |
Game | Character | ||||
nameplateShowFriendlyGuardians | 0 |
Game | Character | ||||
nameplateShowFriendlyMinions | 0 |
Game | Character | ||||
nameplateShowFriendlyNPCs | 1 |
Game | Character | ||||
nameplateShowFriendlyPets | 1 |
Game | Character | ||||
nameplateShowFriendlyTotems | 0 |
Game | Character | ||||
nameplateShowFriends | 0 |
Game | Character | ||||
nameplateShowOnlyNames | 0 |
Game | Character | Whether to hide the nameplate bars | |||
nameplateTargetBehindMaxDistance | 0 |
Graphics | Character | The max distance to show the target nameplate when the target is behind the camera. | |||
nameplateTargetRadialPosition | 0 |
Game | Account | When target is off screen, position its nameplate radially around sides and bottom. 1: Target Only. 2: All In Combat | |||
NamePlateVerticalScale | 1.0 |
Game | Character | Applied to vertical size of all nameplates. | |||
nearclip | 0.2 |
Graphics | Near clip plane distance | ||||
noBuffDebuffFilterOnTarget | 1 |
Game | Character | Do not filter buffs or debuffs at all on targets | |||
NonEmitterCombatRange | 6400 |
Game | Account | Range to stop shoulder/weapon emissions outside combat | |||
NotchedDisplayMode | 1 |
Graphics | Do nothing = 0. Shift UI down = 1. Shift everything down = 2. | ||||
ObjectSelectionCircle | 1 |
Game | |||||
occlusionMaxJobs | 5 |
Graphics | Maximum job threads for occlusion render | ||||
orderHallMissionTutorial | 0 |
Game | Character | Stores information about which order hall mission tutorials the player has seen | |||
outdoorMinAltitudeDistance | 20 |
Game | Minimum altitude distance for outdoor objects when you are also outdoors before the altitude difference marker displays | ||||
outlineMouseOverFadeDuration | 0.9 |
Debug | |||||
outlineSelectionFadeDuration | 0.32 |
Debug | |||||
outlineSoftInteractFadeDuration | 0.3 |
Debug | |||||
overrideArchive | 0 |
Game | Whether or not the client loads alternate data | ||||
overrideScreenFlash | 0 |
Game | Account | Overrides fade color options so that it always fades to black | |||
particleDensity | 33 |
Graphics | Particle density | ||||
particleMTDensity | 33 |
Graphics | Multi-Tex particle density | ||||
partyBackgroundOpacity | 0.5 |
Game | Account | The opacity of the party background | |||
Pathing | 0 |
||||||
pathSmoothing | 1 |
Game | NPC will round corners on ground paths | ||||
pendingInviteInfoShown | 0 |
Game | Account | The info for pending invites has been shown | |||
persistMoveLogOnTransfer | 0 |
Debug | Set to 1 to automatically re-enable logging on the current movelog target after a transfer | ||||
petJournalFilters | Game | Account | Bitfield for which collected filters are applied in the pet journal | ||||
petJournalSort | 0 |
Game | Account | Sorting value for the pet journal | |||
petJournalSourceFilters | Game | Account | Bitfield for which source filters are applied in the pet journal | ||||
petJournalTab | 1 |
Game | Account | Stores the last tab the pet journal was opened to | |||
petJournalTypeFilters | Game | Account | Bitfield for which type filters are applied in the pet journal | ||||
PhaseHistory | 0 |
||||||
pingMode | 0 |
Game | Determines which mode is used to use the ping system. | ||||
PlayerSpawnTracking | 0 |
||||||
playerStatLeftDropdown | Game | Character | The player stat selected in the left dropdown | ||||
playerStatRightDropdown | Game | Character | The player stat selected in the right dropdown | ||||
playIntroMovie | 0 |
Game | Starting expansion movie to play on startup | ||||
POIShiftComplete | 0.3 |
Debug | |||||
portal | Net | Name of Battle.net portal to use | |||||
predictedHealth | 1 |
Game | Account | Whether or not to use predicted health values in the UI | |||
PreemptiveCastEnable | 0 |
Enable preemptive triggering of cast visuals based on spell release timing | |||||
preloadLoadingDistObject | 512 |
Object preload distance when loading | |||||
preloadLoadingDistTerrain | 1024 |
Terrain preload distance when loading | |||||
preloadPlayerModels | 1 |
Game | Preload all local racial models into memory | ||||
preloadStreamingDistObject | 64 |
Object preload distance when streaming | |||||
preloadStreamingDistTerrain | 256 |
Terrain preload distance when streaming | |||||
PreventOsIdleSleep | 0 |
Enable this to prevent the computer from idle sleeping while the game is running | |||||
primaryProfessionsFilter | 1 |
Game | Character | If enabled, primary profession world quests icons will be shown on world maps | |||
ProcDebugEventLog | 0 |
||||||
processAffinityMask | 0 |
Debug | Sets which core(s) WoW may execute on - changes require restart to take effect | ||||
projectedTextures | 0 |
Projected Textures | |||||
PushToTalkSound | 0 |
Sound | Account | Play a sound when voice recording activates and deactivates | |||
pvpSelectedRoles | 0 |
Game | Character | Stores what roles the player will fulfill in a BG. | |||
QuestEventLog | 0 |
||||||
questLogOpen | 1 |
Game | Character | Whether the quest log appears the side of the windowed map. | |||
RAIDcomponentTextureLevel | 0 |
Graphics | Level of detail for character component textures. 0 means full detail. | ||||
RAIDdoodadLodScale | 100 |
Graphics | Raid doodad level of detail scale | ||||
RAIDentityLodDist | 10 |
Graphics | Raid Entity level of detail distance | ||||
RAIDentityShadowFadeScale | 25 |
Graphics | Raid Entity shadow fade scale | ||||
RAIDfarclip | 2112 |
Graphics | Raid Far clip plane distance | ||||
raidFramesDisplayClassColor | 0 |
Game | Character | Colors raid frames with the class color | |||
raidFramesDisplayOnlyDispellableDebuffs | 0 |
Game | Character | Whether to display only dispellable debuffs on Raid Frames | |||
raidFramesDisplayPowerBars | 0 |
Game | Character | Whether to display mana, rage, etc. on Raid Frames | |||
raidFramesHealthText | none |
Game | Character | How to display health text on the raid frames | |||
raidFramesHeight | 36 |
Game | Character | The height of the individual raid frames | |||
raidFramesPosition | Game | Character | Where the raid frames should be placed | ||||
raidFramesWidth | 72 |
Game | Character | The width of the individual raid frames | |||
raidGraphicsEnvironmentDetail | 6 |
UI value of the raidGraphics setting | |||||
raidGraphicsGroundClutter | 6 |
UI value of the raidGraphics setting | |||||
raidGraphicsLiquidDetail | 2 |
UI value of the raidGraphics setting | |||||
raidGraphicsParticleDensity | 6 |
UI value of the raidGraphics setting | |||||
raidGraphicsProjectedTextures | 1 |
UI value of the raidGraphics setting | |||||
RAIDgraphicsQuality | 6 |
save for Raid Graphics Quality Selection | |||||
raidGraphicsShadowQuality | 3 |
UI value of the raidGraphics setting | |||||
raidGraphicsSpellDensity | 4 |
UI value of the raidGraphics setting | |||||
raidGraphicsSSAO | 3 |
UI value of the raidGraphics setting | |||||
raidGraphicsTextureResolution | 1 |
UI value of the raidGraphics setting | |||||
RAIDgroundEffectDensity | 16 |
Raid Ground effect density | |||||
RAIDgroundEffectDist | 70 |
Raid Ground effect dist | |||||
RAIDgroundEffectFade | 70 |
Graphics | Raid Ground effect fade | ||||
RAIDhorizonClip | 1600 |
Graphics | Raid Horizon end distance | ||||
RAIDhorizonStart | 777 |
Graphics | Raid Horizon start distance | ||||
RAIDlodObjectCullDist | 30 |
Graphics | Lod object culling dist minimum | ||||
RAIDlodObjectCullSize | 15 |
Lod object culling size | |||||
RAIDlodObjectFadeScale | 100 |
Graphics | Lod object fade scale | ||||
RAIDlodObjectMinSize | 20 |
Lod object min size | |||||
raidOptionDisplayMainTankAndAssist | 1 |
Game | Character | Whether to display main tank and main assist units in the raid frames | |||
raidOptionDisplayPets | 0 |
Game | Character | Whether to display pets on the raid frames | |||
raidOptionIsShown | 1 |
Game | Character | Whether the Raid Frames are shown | |||
raidOptionKeepGroupsTogether | 0 |
Game | Character | The way to group raid frames | |||
raidOptionLocked | lock |
Game | Character | Whether the raid frames are locked | |||
raidOptionShowBorders | 1 |
Game | Character | Displays borders around the raid frames. | |||
raidOptionSortMode | role |
Game | Character | The way to sort raid frames | |||
RAIDparticleDensity | 33 |
Particle density | |||||
RAIDparticleMTDensity | 33 |
Graphics | Multi-Tex particle density | ||||
RAIDprojectedTextures | 0 |
Projected Textures | |||||
RAIDreflectionMode | 3 |
Reflection mode | |||||
RAIDrippleDetail | 2 |
Ripple surface detail | |||||
RAIDsettingsEnabled | 0 |
Graphics | Raid graphic settings are available | ||||
RAIDshadowBlendCascades | 0 |
Graphics | Blend between shadow cascades (0/1) | ||||
RAIDshadowMode | 0 |
Raid Quality of shadows (0-3) | |||||
RAIDshadowRt | 0 |
Graphics | Raid Raytraced shadows (0-2) | ||||
RAIDshadowSoft | 0 |
Graphics | Soft shadows (0/1) | ||||
RAIDshadowTextureSize | 1024 |
Graphics | Shadow texture size (1024-2048) | ||||
RAIDspellClutter | -1 |
Graphics | Cull unimportant spell effects. -1 means auto based on targetFPS otherwise [0-100], 0 means cull nothing for perf reasons, 100 means cull as much as you can | ||||
RAIDSSAO | 0 |
Raid Screen-Space Ambient Occlusion | |||||
RAIDsunShafts | 0 |
SunShafts | |||||
RAIDterrainLodDist | 500 |
Graphics | Raid Terrain level of detail distance | ||||
RAIDTerrainLodDiv | 768 |
Graphics | Raid Terrain lod divisor | ||||
RAIDterrainMipLevel | 0 |
Graphics | Terrain blend map mip level | ||||
RAIDWaterDetail | 0 |
Raid Water surface detail | |||||
RAIDweatherDensity | 3 |
Graphics | |||||
RAIDwmoLodDist | 400 |
Graphics | Raid Wmo level of detail distance | ||||
RAIDworldBaseMip | 1 |
Graphics | World texture base mip | ||||
rawMouseAccelerationEnable | 1 |
Game | Enable acceleration for raw mouse input | ||||
rawMouseEnable | 0 |
Game | Enable raw mouse input | ||||
rawMouseRate | 125 |
Game | Raw mouse update rate | ||||
rawMouseResolution | 400 |
Game | Raw mouse resolution | ||||
reflectionDownscale | 0 |
Graphics | Reflection downscale | ||||
reflectionMode | 3 |
Graphics | Reflection mode | ||||
reloadUIOnAspectChange | 0 |
Graphics | Reload the UI on aspect change | ||||
remoteTextToSpeech | 0 |
Game | Account | Enables typing into a voice chat window to speak to other players using the text to speech system | |||
remoteTextToSpeechVoice | 1 |
Game | Account | Voice option used with Speak for Me where you can send text to speech to other players in voice chat | |||
removeChatDelay | 0 |
Game | Account | Remove Chat Hover Delay | |||
RenderScale | 1.000000 |
Graphics | Render scale (for supersampling or undersampling) | ||||
reputationsCollapsed | Game | Character | List of reputation categories that have been collapsed in the Reputation tab | ||||
ResampleAlwaysSharpen | 0 |
Graphics | Run sharpness pass, even if not using AMD FSR Upscale [0,1] | ||||
ResampleQuality | 3 |
Graphics | Resample quality | ||||
ResampleSharpness | 0.2 |
Graphics | FSR sharpness strength [0.0-2.0]. 0 is full strength. -1 to disable. | ||||
ResolvedSSAOType | 0 |
Graphics | |||||
restrictCalendarInvites | 1 |
Game | Account | Whether to restrict calendar invites to friends and guilds only. | |||
rippleDetail | 2 |
Graphics | Ripple surface detail | ||||
rotateMinimap | 0 |
Game | Account | Whether to rotate the entire minimap instead of the player arrow | |||
runeFadeTime | 0.2 |
Adjust the time the rune fades from on CD to ready | |||||
runeSpentFadeTime | 0.1 |
Adjust the time the base rune takes to fade out after the rune flash fades out | |||||
runeSpentFlashTime | 0.15 |
Adjust the time the rune flash takes to fade out | |||||
sceneOcclusionEnable | 1 |
Graphics | Scene software occlusion | ||||
screenEdgeFlash | 0 |
Game | Account | Whether to show a red flash while you are in combat with the world map up | |||
screenshotFormat | jpeg |
Graphics | Set the format of screenshots | ||||
screenshotQuality | 3 |
Graphics | Set the quality of screenshots (1 - 10) | ||||
screenshotSizeOverride | 0x0 |
Graphics | Set the size of screenshots to a specific resolution (e.g. 7680x4320). 0x0 means use the window size | ||||
scriptErrors | 0 |
Account | Whether or not the UI shows Lua errors | ||||
scriptProfile | 0 |
Whether or not script profiling is enabled | |||||
scriptWarnings | 0 |
Account | Whether or not the UI shows Lua warnings | ||||
secondaryProfessionsFilter | 1 |
Game | Character | If enabled, secondary profession world quests icons will be shown on world maps | |||
secureAbilityToggle | 1 |
Game | Account | Whether you should be protected against accidentally double-clicking an aura | |||
seenAlliedRaceUnlocks | 0 |
Game | Bit array for which allied race unlocks have been seen | ||||
seenAsiaCharacterUpgradePopup | 0 |
Game | Account | Seen the free character upgrade popup (Asia) | |||
seenCharacterUpgradePopup | 6 |
Game | Seen the free character upgrade popup | ||||
seenConfigurationWarnings | 0 |
Game | A bitfield to track which configuration warnings have been seen | ||||
seenExpansionTrialPopup | 6 |
Game | Seen the expansion trial popup | ||||
seenLevelSquishPopup | 0 |
Game | Seen the level squish popup | ||||
seenRegionalChatDisabled | 0 |
Game | Account | Seen the alert indicating chat has been disabled by default. (UK AADC) | |||
serverAlert | SERVER_ALERT_URL |
Net | Get the glue-string tag for the URL | ||||
ServerMessageEventLog | 0 |
||||||
serviceTypeFilter | 6 |
Game | Account | Which trainer services to show | |||
shadowBlendCascades | 0 |
Graphics | Blend between shadow cascades (0/1) | ||||
shadowCull | 1 |
enable shadow frustum culling | |||||
shadowInstancing | 1 |
enable instancing when rendering shadowmaps | |||||
shadowMode | 0 |
Quality of shadows (0-3) | |||||
shadowRt | 0 |
Graphics | Raytraced shadows (0-3) | ||||
shadowScissor | 1 |
enable scissoring when rendering shadowmaps | |||||
shadowSoft | 0 |
Graphics | Soft shadows (0/1) | ||||
shadowTextureSize | 1024 |
Graphics | Shadow texture size (1024-2048) | ||||
ShakeStrengthCamera | 1.000000 |
Game | Account | Motion sickness control for how much effects can shake the camera | |||
ShakeStrengthUI | 1.000000 |
Game | Account | Motion sickness control for how much effects can shake in 2D UI | |||
shipyardMissionTutorialAreaBuff | 0 |
Game | Character | Stores whether the player has accepted the first area buff mission tutorial | |||
shipyardMissionTutorialBlockade | 0 |
Game | Character | Stores whether the player has accepted the first blockade mission tutorial | |||
shipyardMissionTutorialFirst | 0 |
Game | Character | Stores whether the player has accepted the first mission tutorial | |||
showArenaEnemyCastbar | 1 |
Game | Character | Show the spell enemies are casting on the Arena Enemy frames | |||
showArenaEnemyFrames | 1 |
Game | Character | Show arena enemy frames while in an Arena | |||
showArenaEnemyPets | 1 |
Game | Character | Show the enemy team's pets on the ArenaEnemy frames | |||
showBattlefieldMinimap | 0 |
Game | Character | Whether or not the battlefield minimap is shown | |||
showBuilderFeedback | 1 |
Game | Show animation when building power for builder/spender bar | ||||
showCastableBuffs | 0 |
Game | Character | Show only Buffs the player can cast. Only applies to raids. | |||
ShowClassColorInFriendlyNameplate | 0 |
Game | Character | use this to display the class color in friendly nameplate health bars | |||
ShowClassColorInNameplate | 0 |
Game | Character | use this to display the class color in enemy nameplate health bars | |||
showDispelDebuffs | 0 |
Game | Character | Show only Debuffs that the player can dispel. Only applies to raids. | |||
showErrors | 1 |
Debug | |||||
showfootprintparticles | 1 |
Graphics | toggles rendering of footprint particles | ||||
showHonorAsExperience | 0 |
Game | Character | Show the honor bar as a regular experience bar in place of rep | |||
showLoadingScreenTips | 1 |
Game | Show loading screen tooltips | ||||
showPartyPets | 0 |
Game | Character | Whether to show pets in the party UI | |||
showPingsInChat | 1 |
Game | Enables ping details being shown in chat. | ||||
showQuestObjectivesOnMap | 1 |
Game | Character | Shows quest POIs on the main map. | |||
ShowQuestUnitCircles | 1 |
Game | Account | Determines if units related to a quest display an indicator on the ground. | |||
showSpectatorTeamCircles | 1 |
Game | Determines if the team color circles are visible while spectating or commentating a wargame | ||||
showSpenderFeedback | 1 |
Game | Show animation when spending power for builder/spender bar | ||||
showTamers | 1 |
Game | Character | If enabled, pet battle icons will be shown on world maps | |||
showTargetCastbar | 1 |
Game | Account | Show the spell your current target is casting | |||
showTargetOfTarget | 0 |
Game | Account | Whether the target of target frame should be shown | |||
showTimestamps | none |
Game | Account | The format of timestamps in chat or "none" | |||
showToastBroadcast | 0 |
Game | Account | Whether to show Battle.net message for broadcasts | |||
showToastClubInvitation | 1 |
Game | Account | Whether to show Battle.net message for club invitations | |||
showToastConversation | 1 |
Game | Account | Whether to show Battle.net message for conversations | |||
showToastFriendRequest | 1 |
Game | Account | Whether to show Battle.net message for friend requests | |||
showToastOffline | 1 |
Game | Account | Whether to show Battle.net message for friend going offline | |||
showToastOnline | 1 |
Game | Account | Whether to show Battle.net message for friend coming online | |||
showToastWindow | 0 |
Game | Account | Whether to show Battle.net system messages in a toast window | |||
showTokenFrame | 0 |
Game | Character | The token UI has been shown | |||
showTokenFrameHonor | 0 |
Game | Character | The token UI has shown Honor | |||
showTutorials | 1 |
Game | Account | display tutorials | |||
showVKeyCastbar | 1 |
Game | Account | If the V key display is up for your current target, show the enemy cast bar with the target's health bar in the game field | |||
showVKeyCastbarOnlyOnTarget | 0 |
Game | Character | ||||
showVKeyCastbarSpellName | 1 |
Game | Character | ||||
simd | -1 |
Enable SIMD features (e.g. SSE) | |||||
skipStartGear | 0 |
Game | Whether we should show starter gear on character create | ||||
SkyCloudLOD | 0 |
Graphics | Texture resolution for clouds | ||||
SlugOpticalWeight | 0 |
Debug | When rendering, coverage values are remapped to increase the optical weight of the glyphs. This can improve the appearance of small text, but usually looks good only for dark text on a light background. | ||||
SlugSupersampling | 1 |
Debug | The slug glyph shader performs adaptive supersampling for high-quality rendering at small font sizes | ||||
smoothUnitPhasing | 1 |
Game | The client will try to smoothly switch between the same on model different phases. | ||||
smoothUnitPhasingActorPurgatoryTimeMs | 1500 |
Game | Time to keep client-actor displays in purgatory before letting go of them, if they were despawned | ||||
smoothUnitPhasingAliveTimeoutMs | 3500 |
Game | Time to wait for an alive unit to get it's despawn message | ||||
smoothUnitPhasingDestroyedPurgatoryTimeMs | 750 |
Game | Time to keep unit displays in purgatory before letting go of them, if they were destroyed | ||||
smoothUnitPhasingDistThreshold | 0.25 |
Game | Distance threshold to active smooth unit phasing. | ||||
smoothUnitPhasingEnableAlive | 1 |
Game | Use units that have not despawn yet if they match, in hopes the despawn message will come later. | ||||
smoothUnitPhasingUnseenPurgatoryTimeMs | 1000 |
Game | Time to keep unit displays in purgatory before letting go of them, if they were just unseen. | ||||
smoothUnitPhasingVehicleExtraTimeoutMs | 1000 |
Game | Extra time to wait before releasing a vehicle, after it has smooth phased. This allows it's passengers to smooth phase as well. | ||||
SoftTargetEnemy | 0 |
Game | Character | Sets when enemy soft targeting should be enabled. 0=off, 1=gamepad, 2=KBM, 3=always | |||
SoftTargetEnemyArc | 2 |
Game | Character | 0 = No yaw arc allowance, must be directly in front. 1 = Must be in front yaw arc. 2 = Can be anywhere in tab targeting area. | |||
SoftTargetEnemyRange | 45.000000 |
Game | Character | Max range to soft target enemies (limited to tab targeting range) | |||
SoftTargetForce | 1 |
Game | Auto-set target to match soft target. 1 = for enemies, 2 = for friends | ||||
SoftTargetFriend | 0 |
Game | Character | Sets when friend soft targeting should be enabled. 0=off, 1=gamepad, 2=KBM, 3=always | |||
SoftTargetFriendArc | 2 |
Game | Character | 0 = No yaw arc allowance, must be directly in front. 1 = Must be in front yaw arc. 2 = Can be anywhere in targeting area. | |||
SoftTargetFriendRange | 45.000000 |
Game | Character | Max range to soft target friends (limited to tab targeting range) | |||
SoftTargetIconEnemy | 0 |
Game | Account | Show icon for soft enemy target | |||
SoftTargetIconFriend | 0 |
Game | Account | Show icon for soft friend target | |||
SoftTargetIconGameObject | 0 |
Game | Account | Show icon for sot interact game objects (interactable objects you cannot normally target) | |||
SoftTargetIconInteract | 1 |
Game | Account | Show icon for soft interact target | |||
SoftTargetInteract | 0 |
Game | Account | Sets when soft interact should be enabled. 0=off, 1=gamepad, 2=KBM, 3=always | |||
SoftTargetInteractArc | 0 |
Game | Account | 0 = No yaw arc allowance, must be directly in front. 1 = Must be in front yaw arc. 2 = Can be anywhere in targeting area. | |||
SoftTargetInteractRange | 10.000000 |
Game | Account | Max range to soft target interacts (limited to tab targeting and individual interact ranges) | |||
SoftTargetInteractRangeIsHard | 0 |
Game | Account | Sets if it should be a hard range cutoff, even for something you can interact with right now. | |||
SoftTargetLowPriorityIcons | 0 |
Game | Account | Show interact icons even when there is other visual indicators, such as quest or loot effects | |||
SoftTargetMatchLocked | 1 |
Game | Match appropriate soft target to locked target. 1 = hard locked target only, 2 = for targets you attack | ||||
SoftTargetNameplateEnemy | 1 |
Game | Account | Always show nameplates for soft enemy target | |||
SoftTargetNameplateFriend | 0 |
Game | Account | Always show nameplates for soft friend target | |||
SoftTargetNameplateInteract | 0 |
Game | Account | Always show nameplates for soft interact target | |||
SoftTargetNameplateSize | 19 |
Game | Account | Size of soft target icon on nameplate (0 to disable) | |||
softTargettingInteractKeySound | 0 |
Game | Account | Setting for soft targeting that enables sound cues | |||
SoftTargetTooltipDurationMs | 2000 |
Game | Account | ||||
SoftTargetTooltipEnemy | 0 |
Game | Account | ||||
SoftTargetTooltipFriend | 0 |
Game | Account | ||||
SoftTargetTooltipInteract | 0 |
Game | Account | ||||
SoftTargetTooltipLocked | 0 |
Game | Account | ||||
SoftTargetWithLocked | 1 |
Game | Allows soft target selection while player has a locked target. 2 = always do soft targeting | ||||
SoftTargetWorldtextFarDist | 40.000000 |
Game | Account | ||||
SoftTargetWorldtextNearDist | 4.000000 |
Game | Account | ||||
SoftTargetWorldtextNearScale | 1.000000 |
Game | Account | ||||
SoftTargetWorldtextSize | 32.000000 |
Game | Account | ||||
sortDiskReads | 0 |
Debug | Sort async disk reads to minimize seeks (requires restart) | ||||
Sound_AllyPlayerHighpassDSPCutoff | Sound | The cutoff value to use for the Highpass filter on the Ally Player bus (default 80 Hz) | |||||
Sound_AlternateListener | 1 |
Sound | When enabled, calculates listener forward by simply using the camera's yaw value, instead of a vector from camera position to listener position | ||||
Sound_AmbienceHighpassDSPCutoff | Sound | The cutoff value to use for the Highpass filter on the Ambience bus (default 100 Hz) | |||||
Sound_AmbienceVolume | 0.6 |
Sound | Ambience Volume (0.0 to 1.0) | ||||
Sound_DialogVolume | 1.0 |
Sound | Dialog Volume (0.0 to 1.0) | ||||
Sound_DSPBufferSize | 0 |
Sound | sound buffer size, default 0 | ||||
Sound_EnableAllSound | 1 |
Sound | |||||
Sound_EnableAmbience | 1 |
Sound | Enable Ambience | ||||
Sound_EnableArmorFoleySoundForOthers | 1 |
Sound | |||||
Sound_EnableArmorFoleySoundForSelf | 1 |
Sound | |||||
Sound_EnableDialog | 1 |
Sound | all dialog | ||||
Sound_EnableEmoteSounds | 1 |
Sound | |||||
Sound_EnableErrorSpeech | 1 |
Sound | error speech | ||||
Sound_EnableMixMode2 | 0 |
Sound | test | ||||
Sound_EnableMusic | 1 |
Sound | Enables music | ||||
Sound_EnablePetSounds | 1 |
Sound | Enables pet sounds | ||||
Sound_EnablePingSounds | 1 |
Sound | Enable Ping Sounds | ||||
Sound_EnablePositionalLowPassFilter | 0 |
Sound | Environmental effect to make sounds duller behind you or far away | ||||
Sound_EnableReverb | 0 |
Sound | |||||
Sound_EnableSFX | 1 |
Sound | |||||
Sound_EnableSoundWhenGameIsInBG | 0 |
Sound | Enable Sound When Game Is In Background | ||||
Sound_EnemyPlayerHighpassDSPCutoff | Sound | The cutoff value to use for the Highpass filter on the Enemy Player bus (default 80 Hz) | |||||
Sound_ListenerAtCharacter | 1 |
Sound | lock listener at character | ||||
Sound_MasterVolume | 1.0 |
Sound | master volume (0.0 to 1.0) | ||||
Sound_MaxCacheableSizeInBytes | 174762 |
Sound | Max sound size that will be cached, larger files will be streamed instead | ||||
Sound_MaxCacheSizeInBytes | 134217728 |
Sound | Max cache size in bytes | ||||
Sound_MusicVolume | 0.4 |
Sound | music volume (0.0 to 1.0) | ||||
Sound_NPCHighpassDSPCutoff | Sound | The cutoff value to use for the Highpass filter on the NPC bus (default 80 Hz) | |||||
Sound_NumChannels | 64 |
Sound | number of sound channels | ||||
Sound_OutputDriverIndex | 0 |
Sound | |||||
Sound_OutputDriverName | Primary Sound Driver |
Sound | |||||
Sound_OutputSampleRate | 44100 |
Sound | output sample rate | ||||
Sound_PingVolume | 1.0 |
Sound | Ping Volume (0.0 to 1.0) | ||||
Sound_SFXVolume | 1.0 |
Sound | sound volume (0.0 to 1.0) | ||||
Sound_VoiceChatInputDriverIndex | 0 |
Sound | |||||
Sound_VoiceChatInputDriverName | Primary Sound Capture Driver |
Sound | |||||
Sound_VoiceChatOutputDriverIndex | 0 |
Sound | |||||
Sound_VoiceChatOutputDriverName | Primary Sound Driver |
Sound | |||||
Sound_ZoneMusicNoDelay | 0 |
Sound | |||||
SoundPerf_VariationCap | 32 |
Sound | Limit sound kit variations to cut down on memory usage and disk thrashing on 32-bit machines | ||||
SpawnRegion | 0 |
||||||
specular | 1 |
Graphics | Specular lighting multiplier (0-1) | ||||
speechToText | 0 |
Game | Account | Allows enabling transcription on a voice channel in order to see written text based on the words spoken by other players | |||
spellBookSort | 1 |
Game | Account | ||||
spellClutter | -1 |
Graphics | Cull unimportant spell effects. -1 means auto based on targetFPS otherwise [0-100], 0 means cull nothing for perf reasons, 100 means cull as much as you can | ||||
SpellCooldownDebugger | 0 |
||||||
SpellEventLog | 0 |
||||||
SpellOverrides | 0 |
||||||
SpellQueueWindow | 400 |
Game | Account | Sets how early you can pre-activate/queue a spell/ability. (In Milliseconds) | |||
SpellScriptEventLog | 0 |
||||||
SpellTargeting | 0 |
||||||
SpellVisuals | 0 |
||||||
splashScreenBoost | 0 |
Game | Character | Show boost splash screen id | |||
splashScreenNormal | 0 |
Game | Character | Show normal splash screen id | |||
SplineOpt | 1 |
Debug | toggles use of spline coll optimization | ||||
SSAO | 0 |
Screen-Space Ambient Occlusion | |||||
ssaoMagicNormals | 1 |
Graphics | SSAO Use combined GBuffer and face normals; attempts to get the best compromise for architecture, foliage, and characters | ||||
ssaoMagicThresholdHigh | 50 |
Graphics | SSAO High threshold for transitioning from gbuffer to face normal (degrees) | ||||
ssaoMagicThresholdLow | 25 |
Graphics | SSAO Low threshold for transitioning from gbuffer to face normal (degrees) | ||||
SSAOType | 0 |
Graphics | Screen-Space Ambient Occlusion Type | ||||
statusText | 0 |
Game | Account | Whether the status bars show numeric health/mana values | |||
statusTextDisplay | NONE |
Game | Account | Whether numeric health/mana values are shown as raw values or percentages, or both | |||
stopAutoAttackOnTargetChange | 0 |
Game | Character | Whether to stop attacking when changing targets | |||
streamingCameraLookAheadTime | 2000 |
Graphics | Look ahead time for streaming. | ||||
streamingCameraMaxRadius | 250 |
Graphics | Max radius of the streaming camera. | ||||
streamingCameraRadius | 100 |
Graphics | Base radius of the streaming camera. | ||||
streamStatusMessage | 1 |
Game | Account | Whether to display status messages while streaming content | |||
sunShafts | 0 |
SunShafts | |||||
superTrackerDist | 0.75 |
Game | Account | ||||
synchronizeBindings | 1 |
||||||
synchronizeChatFrames | 1 |
||||||
synchronizeConfig | 1 |
||||||
taintLog | 0 |
Whether taint logging is enabled | |||||
talentFrameShown | 0 |
Game | Account | The talent UI has been shown | |||
talentPointsSpent | 0 |
Game | Character | The player has spent a talent point | |||
TargetAutoEnemy | 0 |
Game | Character | Auto-Target from your single target helpful spells | |||
TargetAutoFriend | 0 |
Game | Character | Auto-Target from your single target helpful spells | |||
TargetAutoLock | 1 |
Game | Character | Lock targets auto-set by the game | |||
TargetEnemyAttacker | 1 |
Game | Character | Auto-Target Enemy when they attack you | |||
targetFPS | 60 |
Graphics | Set target FPS. Dynamic actions will be taken if you fall below the FPS target | ||||
TargetNearestUseNew | 1 |
Game | Use new 7.2 'nearest target' functionality (Set to 0 for 6.x style tab targeting) | ||||
TargetPriorityCombatLock | 1 |
Game | 1=Lock to in-combat targets when starting from an in-combat target. 2=Further restrict to in-combat with player. | ||||
TargetPriorityCombatLockContextualRelaxation | 1 |
Game | 1=Enables relaxation of combat lock based on context (eg. no in-combat target infront) | ||||
TargetPriorityCombatLockHighlight | 0 |
Game | 1=Lock to in-combat targets when starting from an in-combat target. 2=Further restrict to in-combat with player. (while doing hold-to-target) | ||||
TargetPriorityPvp | 1 |
Game | When in pvp, give higher priority to players and important pvp targets (1 = players & npc bosses, 2 = all pvp targets, 3 = players only) | ||||
teleportMaxNoLoadDist | 200 |
Graphics | Max teleport distanace without preload | ||||
terrainLodDist | 500 |
Graphics | Terrain level of detail distance | ||||
TerrainLodDiv | 768 |
Graphics | Terrain lod divisor | ||||
terrainMipLevel | 0 |
Graphics | Terrain blend map mip level | ||||
test_cameraDynamicPitch | 0.000000 |
Game | Adjust camera pitch according to zoom distance for a more cinematic view | ||||
test_cameraDynamicPitchBaseFovPad | 0.400000 |
Game | Fraction of screen height to keep feet below | ||||
test_cameraDynamicPitchBaseFovPadDownScale | 0.250000 |
Game | Strength of dynamic pitch when looking down | ||||
test_cameraDynamicPitchBaseFovPadFlying | 0.750000 |
Game | Fraction of screen height to keep character below when able to fly | ||||
test_cameraDynamicPitchSmartPivotCutoffDist | 10.000000 |
Game | Dynamic pitch disables Smart Pivot within this camera distance | ||||
test_cameraHeadMovementDeadZone | 0.015000 |
Game | |||||
test_cameraHeadMovementFirstPersonDampRate | 20.000000 |
Game | |||||
test_cameraHeadMovementMovingDampRate | 10.000000 |
Game | |||||
test_cameraHeadMovementMovingStrength | 0.500000 |
Game | |||||
test_cameraHeadMovementRangeScale | 5.000000 |
Game | |||||
test_cameraHeadMovementStandingDampRate | 10.000000 |
Game | |||||
test_cameraHeadMovementStandingStrength | 0.300000 |
Game | |||||
test_cameraHeadMovementStrength | 0.000000 |
Game | |||||
test_cameraOverShoulder | 0.000000 |
Game | |||||
test_cameraTargetFocusEnemyEnable | 0 |
Game | |||||
test_cameraTargetFocusEnemyStrengthPitch | 0.400000 |
Game | |||||
test_cameraTargetFocusEnemyStrengthYaw | 0.500000 |
Game | |||||
test_cameraTargetFocusInteractEnable | 0 |
Game | |||||
test_cameraTargetFocusInteractStrengthPitch | 0.750000 |
Game | |||||
test_cameraTargetFocusInteractStrengthYaw | 1.000000 |
Game | |||||
textLocale | Game | Set the game locale for text | |||||
textToSpeech | 0 |
Game | Account | Reads chat text out loud using the voice text to speech system based on the selected options | |||
textureErrorColors | 1 |
Graphics | If enabled, replaceable textures that aren't specified will be purple | ||||
textureFilteringMode | 5 |
Graphics | Texture filtering mode | ||||
threatPlaySounds | 1 |
Game | Account | Whether or not to sounds when certain threat transitions occur | |||
threatShowNumeric | 0 |
Game | Account | Whether or not to show numeric threat on the target and focus frames | |||
threatWarning | 3 |
Game | Character | Whether or not to show threat warning UI (0 = off, 1 = in dungeons, 2 = in party/raid, 3 = always) | |||
threatWorldText | 1 |
Game | Account | Whether or not to show threat floaters in combat | |||
timeMgrAlarmEnabled | 0 |
Game | Account | Toggles whether or not the time manager's alarm will go off | |||
timeMgrAlarmMessage | Game | Account | The time manager's alarm message | ||||
timeMgrAlarmTime | 0 |
Game | Account | The time manager's alarm time in minutes | |||
timeMgrUseLocalTime | 0 |
Game | Account | Toggles the use of either the realm time or your system time | |||
timeMgrUseMilitaryTime | 0 |
Game | Account | Toggles the display of either 12 or 24 hour time | |||
timingMethod | 0 |
Desired method for game timing | |||||
timingTestError | 0 |
Error reported by the timing validation system | |||||
toastDuration | 4 |
Game | Account | How long to display Battle.net toast windows, in seconds | |||
toyBoxCollectedFilters | 0 |
Game | Account | Bitfield for which collected filters are applied in the toybox | |||
toyBoxExpansionFilters | 0 |
Game | Account | Bitfield for which expansion filters are applied in the toybox | |||
toyBoxSourceFilters | 0 |
Game | Account | Bitfield for which source filters are applied in the toybox | |||
trackedAchievements | Game | Character | Internal cvar for saving tracked achievements in order | ||||
trackedQuests | Game | Character | Internal cvar for saving automatically tracked quests in order | ||||
trackQuestSorting | top |
Game | Account | Whether to sort the last tracked quest to the top of the quest tracker or use proximity sorting | |||
transmogCurrentSpecOnly | 0 |
Game | Character | Stores whether transmogs apply to current spec instead of all specs | |||
transmogrifyShowCollected | 1 |
Game | Account | Whether to show collected transmogs in the at the transmogrifier | |||
transmogrifyShowUncollected | 0 |
Game | Account | Whether to show uncollected transmogs in the at the transmogrifier | |||
transmogrifySourceFilters | 0 |
Game | Account | Bitfield for which source filters are applied in the wardrobe at the transmogrifier | |||
TTSUseCharacterSettings | 1 |
Character | If character-specific TTS settings are being used. | ||||
UberTooltips | 1 |
Game | Account | Show verbose tooltips | |||
uiScale | 1.0 |
Game | The current UI scale | ||||
uiScaleMultiplier | -1 |
Game | A multiplier for the default UI scale. -1=determine based on system/monitor DPI, 0.5-2.0=multiplier to use when calculating UI scale. Only applied when useUIScale is 0. | ||||
unitClutter | 1 |
Game | Enables/Disables unit clutter | ||||
unitClutterInstancesOnly | 1 |
Game | Whether or not to use unit clutter in instances only (0 or 1) | ||||
unitClutterPlayerThreshold | 10 |
Game | The number of players that have to be nearby to trigger unit clutter | ||||
UnitEnterCombatLog | 0 |
||||||
UnitNameEnemyGuardianName | 1 |
Game | Account | ||||
UnitNameEnemyMinionName | 1 |
Game | Account | ||||
UnitNameEnemyPetName | 1 |
Game | Account | ||||
UnitNameEnemyPlayerName | 1 |
Game | Account | ||||
UnitNameEnemyTotemName | 1 |
Game | Account | ||||
UnitNameForceHideMinus | 0 |
Game | Account | ||||
UnitNameFriendlyGuardianName | 1 |
Game | Account | ||||
UnitNameFriendlyMinionName | 1 |
Game | Account | ||||
UnitNameFriendlyPetName | 1 |
Game | Account | ||||
UnitNameFriendlyPlayerName | 1 |
Game | Account | ||||
UnitNameFriendlySpecialNPCName | 1 |
Game | Account | ||||
UnitNameFriendlyTotemName | 1 |
Game | Account | ||||
UnitNameGuildTitle | 1 |
Game | Account | ||||
UnitNameHostleNPC | 1 |
Game | Account | ||||
UnitNameInteractiveNPC | 1 |
Game | Account | ||||
UnitNameNonCombatCreatureName | 0 |
Game | Account | ||||
UnitNameNPC | 0 |
Game | Account | ||||
UnitNameOwn | 0 |
Game | Account | ||||
UnitNamePlayerGuild | 1 |
Game | Account | ||||
UnitNamePlayerPVPTitle | 1 |
Game | Account | ||||
useCommentatorSelectionCircles | 1 |
Game | Determines whether to use the commentator selection circles or the default selection circles while spectating or commentating a wargame | ||||
useHighResolutionUITextures | 0 |
Game | Whether to use high resolution UI Textures | ||||
useIPv6 | 0 |
Net | Enable the usage of IPv6 sockets | ||||
useMaxFPS | 0 |
Graphics | Enables or disables FPS limit | ||||
useMaxFPSBk | 1 |
Graphics | Enables or disables background FPS limit | ||||
UseSlug | 1 |
Debug | Render with slug text | ||||
useTargetFPS | 1 |
Graphics | Enables or disables background FPS limit | ||||
useUiScale | 0 |
Game | Whether or not the UI scale should be used | ||||
validateFrameXML | 0 |
Display warning when FrameXML detects unparsed elements | |||||
VerboseSpellScriptEventLog | 0 |
||||||
videoOptionsVersion | 0 |
Video options version | |||||
videoOptionsVersionDefault | 0 |
Graphics | |||||
violenceLevel | 2 |
Game | Account | Sets the violence level of the game | |||
VoiceChatMasterVolumeScale | 1 |
Sound | Voice Chat audio ducking, applied as a scale to the game's master volume when somebody is speaking in voice chat | ||||
VoiceCommunicationMode | 0 |
Sound | Account | Which communication mode to use for voice chat: push-to-talk, open mic, etc... | |||
VoiceEnableWhenGameIsInBG | 1 |
Sound | Enable Voice Chat when game is in background | ||||
VoiceInputDevice | Sound | Which deviceID you would like to use to pick up the sound of your wonderful voice, usually a microphone of some kind, empty string is system default | |||||
VoiceInputVolume | 50 |
Sound | The gain applied to your microphone, helps change your speaking volume from other users' perspectives, larger values are louder. | ||||
VoiceOutputDevice | Sound | Which deviceID you would like to use to transmit the sound of other users' wonderful voices, usually a speakers of some kind, empty string is system default | |||||
VoiceOutputVolume | 50 |
Sound | The volume of incoming voice chat, how loud other users' voices sound | ||||
VoicePushToTalkKeybind | ` |
Sound | Account | Push to talk key | |||
VoiceSelfDeafened | 0 |
Sound | Voice Chat Self Deafened | ||||
VoiceSelfMuted | 0 |
Sound | Voice Chat Self Muted | ||||
VoiceVADSensitivity | 43 |
Sound | How sensitive voice activity detection is. Value ranges from 0 to 100, smaller values will transmit at a lower noise threshold. | ||||
vrsParticles | 1x1 |
Graphics | Render scale like effect for particles. Only used if lots of particles are on screen | ||||
vrsValar | 0 |
Graphics | Generate a shading rate mask based on velocity and luminance. Requires VRS Tier 2. | ||||
vrsValarEnvLuma | 0.05 |
Graphics | Env. Luma for VALAR | ||||
vrsValarK | 2.13 |
Graphics | Quarter Rate Sensitivity (K) for VALAR | ||||
vrsValarSensitivityThreshold | 0.31 |
Graphics | Sensitivity Threshold for VALAR | ||||
vrsValarUseAsyncCompute | 0 |
Graphics | Use async compute for VALAR | ||||
vrsValarUseMotionVectors | 0 |
Graphics | Use motion vectors for VALAR | ||||
vrsValarUseWeberFechner | 0 |
Graphics | Use Weber-Fechner Algo for VALAR | ||||
vrsValarWeberFechnerConstant | 1.0 |
Graphics | Weber-Fechner Constant for VALAR | ||||
vrsWorldGeo | 1x1 |
Graphics | Render scale like effect for terrain, buildings and liquids | ||||
vsync | 1 |
Graphics | vsync on or off | ||||
WalkableSurfacesValidationLog | 0 |
||||||
wardrobeSetsFilters | 0 |
Game | Account | Bitfield for which transmog sets filters are applied in the wardrobe in the collection journal | |||
wardrobeShowCollected | 1 |
Game | Account | Whether to show collected transmogs in the wardrobe | |||
wardrobeShowUncollected | 1 |
Game | Account | Whether to show uncollected transmogs in the wardrobe | |||
wardrobeSourceFilters | 0 |
Game | Account | Bitfield for which source filters are applied in the wardrobe in the collection journal | |||
watchFrameBaseAlpha | 0 |
Game | Account | Objectives frame opacity. | |||
watchFrameIgnoreCursor | 0 |
Game | Account | Disables Objectives frame mouseover and title dropdown. | |||
watchFrameState | 0 |
Game | Account | Stores Objectives frame locked and collapsed states | |||
waterDetail | 0 |
Water surface detail | |||||
weatherDensity | 3 |
Graphics | |||||
webChallengeURLTimeout | 60 |
How long to wait for the web challenge URL (in seconds). 0 means wait forever. | |||||
whisperMode | inline |
Game | Account | The action new whispers take by default: "popout", "inline", "popout_and_inline" | |||
wholeChatWindowClickable | 1 |
Game | Account | Whether the user may click anywhere on a chat window to change EditBox focus (only works in IM style) | |||
windowResizeLock | 0 |
Graphics | prevent resizing in windowed mode | ||||
wmoDoodadDist | 2000 |
Graphics | Wmo doodad load distance | ||||
wmoLodDist | 400 |
Graphics | Wmo level of detail distance | ||||
wmoLodDistScale | 1.0 |
Graphics | Wmo level of detail distance scale | ||||
wmoPortalFadeScale | 1000 |
Graphics | Wmo portal fade scale | ||||
wmoPortalInteriorFade | 0 |
Graphics | Wmo portal interior fade | ||||
WorldActionsLog | 0 |
||||||
worldBaseMip | 1 |
Graphics | World texture base mip | ||||
worldIntersectMaxJobs | 32 |
Graphics | Maximum job threads for culling | ||||
worldLoadSort | 1 |
Graphics | Sort objects by distance when loading | ||||
worldMaxMipLevel | 12 |
Graphics | World maximum texture mip level | ||||
worldPreloadHighResTextures | 1 |
Graphics | Require high res textures to be loaded in streaming non critical radius when preloading | ||||
worldPreloadNonCritical | 2 |
Graphics | Require objects to be loaded in streaming non critical radius when preloading | ||||
worldPreloadNonCriticalTimeout | 45 |
Graphics | World preload time (in seconds) when non-critical items are automatically ignored | ||||
worldPreloadSort | 1 |
Graphics | Sort objects by distance when preloading | ||||
worldQuestFilterArtifactPower | 1 |
Game | Character | If enabled, world quests with artifact power rewards will be shown on the map | |||
worldQuestFilterEquipment | 1 |
Game | Character | If enabled, world quests with equipment rewards will be shown on the map | |||
worldQuestFilterGold | 1 |
Game | Character | If enabled, world quests with gold rewards will be shown on the map | |||
worldQuestFilterProfessionMaterials | 1 |
Game | Character | If enabled, world quests with profession material rewards will be shown on the map | |||
worldQuestFilterResources | 1 |
Game | Character | If enabled, world quests with order resource rewards or war resource rewards will be shown on the map | |||
WorldTextCritScreenY | 0.0 |
Game | Account | ||||
WorldTextGravity | 0.5 |
Game | Account | ||||
WorldTextMinAlpha | 0.5 |
Game | Account | ||||
WorldTextMinSize | 0 |
Game | Account | ||||
WorldTextNonRandomZ | 2.0 |
Game | Account | ||||
WorldTextRampDuration | 1.0 |
Game | Account | ||||
WorldTextRampPow | 1.9 |
Game | Account | ||||
WorldTextRampPowCrit | 8.0 |
Game | Account | ||||
WorldTextRandomXY | 0.0 |
Game | Account | ||||
WorldTextRandomZMax | 1.5 |
Game | Account | ||||
WorldTextRandomZMin | 0.8 |
Game | Account | ||||
WorldTextScale | 1.0 |
Game | Account | ||||
WorldTextScreenY | 0.0 |
Game | Account | ||||
WorldTextStartPosRandomness | 0.0 |
Game | Account | ||||
worldViewCullMaxJobs | 32 |
Graphics | Maximum job threads for culling | ||||
xpBarText | 0 |
Game | Account | Whether the XP bar shows the numeric experience value |