Needs summary.
VOICE_CHAT_TTS_PLAYBACK_FINISHED: numConsumers, utteranceID, destination
Payload
- numConsumers
- number
- utteranceID
- number
- destination
- Enum.VoiceTtsDestination
Value |
Field |
Description
|
0 |
RemoteTransmission |
|
1 |
LocalPlayback |
|
2 |
RemoteTransmissionWithLocalPlayback |
|
3 |
QueuedRemoteTransmission |
|
4 |
QueuedLocalPlayback |
|
5 |
QueuedRemoteTransmissionWithLocalPlayback |
|
6 |
ScreenReader |
|
Patch changes
Patch 9.1.0 (2021-06-29): Added.
Text-to-Speech |
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Global API |
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| TtsVoices | |
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| SpeakForMe | |
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| Transcription | |
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| Settings | |
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| Settings.Channel | |
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| Settings.ChatType | |
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| Settings.Speech | |
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| Settings.Voice | |
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| |
| |
Events |
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| | |
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| TTS | |
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| SpeakForMe | |
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| Channel | |
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| |
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| CVars |
- textToSpeechtextToSpeech (Game)
Default: 0 , Scope: Account Reads chat text out loud using the voice text to speech system based on the selected options
- speechToTextspeechToText (Game)
Default: 0 , Scope: Account Allows enabling transcription on a voice channel in order to see written text based on the words spoken by other players
- remoteTextToSpeechremoteTextToSpeech (Game)
Default: 0 , Scope: Account Enables typing into a voice chat window to speak to other players using the text to speech system
- remoteTextToSpeechVoiceremoteTextToSpeechVoice (Game)
Default: 1 , Scope: Account Voice option used with Speak for Me where you can send text to speech to other players in voice chat
- TTSUseCharacterSettingsTTSUseCharacterSettings
Default: 1 , Scope: Character If character-specific TTS settings are being used.
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