Needs summary.
voiceName = C_TTSSettings.GetVoiceOptionName(voiceType)
Arguments
- voiceType
- Enum.TtsVoiceType
Value |
Field |
Description
|
0 |
Standard |
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1 |
Alternate |
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Returns
- voiceName
- string
Patch changes
Patch 9.1.5 (2021-11-02): Added.
Text-to-Speech |
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Global API |
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| TtsVoices | |
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| SpeakForMe | |
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| Transcription | |
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| Settings | |
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| Settings.Channel | |
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| Settings.ChatType | |
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| Settings.Speech | |
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| Settings.Voice | |
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Events |
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| TTS | |
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| SpeakForMe | |
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| Channel | |
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| CVars |
- textToSpeechtextToSpeech (Game)
Default: 0 , Scope: Account Reads chat text out loud using the voice text to speech system based on the selected options
- speechToTextspeechToText (Game)
Default: 0 , Scope: Account Allows enabling transcription on a voice channel in order to see written text based on the words spoken by other players
- remoteTextToSpeechremoteTextToSpeech (Game)
Default: 0 , Scope: Account Enables typing into a voice chat window to speak to other players using the text to speech system
- remoteTextToSpeechVoiceremoteTextToSpeechVoice (Game)
Default: 1 , Scope: Account Voice option used with Speak for Me where you can send text to speech to other players in voice chat
- TTSUseCharacterSettingsTTSUseCharacterSettings
Default: 1 , Scope: Character If character-specific TTS settings are being used.
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