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Added in 9.1.0
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Needs summary.
VOICE_CHAT_TTS_PLAYBACK_FAILED: status, utteranceID, destination
Payload
- status
- Enum.VoiceTtsStatusCode
Value |
Field |
Description
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0 |
Success |
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1 |
InvalidEngineType |
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2 |
EngineAllocationFailed |
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3 |
NotSupported |
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4 |
MaxCharactersExceeded |
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5 |
UtteranceBelowMinimumDuration |
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6 |
InputTextEnqueued |
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7 |
SdkNotInitialized |
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8 |
DestinationQueueFull |
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9 |
EnqueueNotNecessary |
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10 |
UtteranceNotFound |
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11 |
ManagerNotFound |
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12 |
InvalidArgument |
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13 |
InternalError |
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- utteranceID
- number
- destination
- Enum.VoiceTtsDestination
Value |
Field |
Description
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0 |
RemoteTransmission |
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1 |
LocalPlayback |
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2 |
RemoteTransmissionWithLocalPlayback |
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3 |
QueuedRemoteTransmission |
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4 |
QueuedLocalPlayback |
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5 |
QueuedRemoteTransmissionWithLocalPlayback |
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6 |
ScreenReader |
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Patch changes
Patch 9.1.0 (2021-06-29): Added.
Text-to-Speech |
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Global API |
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| TtsVoices | |
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| SpeakForMe | |
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| Transcription | |
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| Settings | |
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| Settings.Channel | |
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| Settings.ChatType | |
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| Settings.Speech | |
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| Settings.Voice | |
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Events |
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| TTS | |
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| SpeakForMe | |
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| Channel | |
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| CVars |
- textToSpeechtextToSpeech (Game)
Default: 0 , Scope: Account Reads chat text out loud using the voice text to speech system based on the selected options
- speechToTextspeechToText (Game)
Default: 0 , Scope: Account Allows enabling transcription on a voice channel in order to see written text based on the words spoken by other players
- remoteTextToSpeechremoteTextToSpeech (Game)
Default: 0 , Scope: Account Enables typing into a voice chat window to speak to other players using the text to speech system
- remoteTextToSpeechVoiceremoteTextToSpeechVoice (Game)
Default: 1 , Scope: Account Voice option used with Speak for Me where you can send text to speech to other players in voice chat
- TTSUseCharacterSettingsTTSUseCharacterSettings
Default: 1 , Scope: Character If character-specific TTS settings are being used.
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