Needs summary.
enabled = C_TTSSettings.GetSetting(setting)
Arguments
- setting
- Enum.TtsBoolSetting
Value |
Field |
Description
|
0 |
PlaySoundSeparatingChatLineBreaks |
|
1 |
AddCharacterNameToSpeech |
|
2 |
PlayActivitySoundWhenNotFocused |
|
3 |
AlternateSystemVoice |
|
4 |
NarrateMyMessages |
|
Returns
- enabled
- boolean
Patch changes
Patch 9.1.5 (2021-11-02): Added.
Text-to-Speech |
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Global API |
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| TtsVoices | |
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| SpeakForMe | |
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| Transcription | |
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| Settings | |
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| Settings.Channel | |
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| Settings.ChatType | |
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| Settings.Speech | |
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| Settings.Voice | |
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Events |
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| TTS | |
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| SpeakForMe | |
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| Channel | |
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| CVars |
- textToSpeechtextToSpeech (Game)
Default: 0 , Scope: Account Reads chat text out loud using the voice text to speech system based on the selected options
- speechToTextspeechToText (Game)
Default: 0 , Scope: Account Allows enabling transcription on a voice channel in order to see written text based on the words spoken by other players
- remoteTextToSpeechremoteTextToSpeech (Game)
Default: 0 , Scope: Account Enables typing into a voice chat window to speak to other players using the text to speech system
- remoteTextToSpeechVoiceremoteTextToSpeechVoice (Game)
Default: 1 , Scope: Account Voice option used with Speak for Me where you can send text to speech to other players in voice chat
- TTSUseCharacterSettingsTTSUseCharacterSettings
Default: 1 , Scope: Character If character-specific TTS settings are being used.
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