User:Thio58167/Professions
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Primary professions
Gathering
Profession | Description |
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Herbalism | Harvest herbs from the ground and some dead mobs. |
Mining | Mine ore, minerals, various gems and stone from protruding veins or deposits. Requires a [Mining Pick]. The smelting sub-profession uses a Forge to smelt the ore into bars of metal (Smelting works like crafting profession.) |
Skinning | Skin skinnable corpses for hides, leather, and scales. Requires a [Skinning Knife]. |
Production
Profession | Description |
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Alchemy | Mix potions, elixirs, flasks, oils and other alchemical substances (usually liquid) using herbs and other reagents. Most recipes require various types of vials. High level alchemists can also transmute essences and metals into other essences and metals. Alchemists can specialize as a Master of Potions, Master of Elixirs, or a Master of Transmutation. |
Blacksmithing | Smith metal weapons as well as mail and plate armor, keys and other useful trade goods. Blacksmiths can also make items from stone to temporarily buff weapons. Blacksmiths can specialize as armorsmiths or weaponsmiths, with further specialization available for weaponsmiths as a swordsmith, axesmith, or a hammersmith. Blacksmiths can also socket one-handed weapons, bracers, and gloves. |
Enchanting | Extract magical dusts, essences and shards for use to enchant various attributes, powers, and properties to all sorts of equipable items. Enchanters can also make wands, as well as oils that can be applied to weapons providing a temporary buff. The disenchanting ability available to all enchanters could be considered the "gathering complement" to enchanting. |
Engineering | Engineer mechanical devices, explosives, goggles, and trinkets, such as grenades, explosive sheep, mechanical pets. Usually these are crafted with metal, minerals, and stone. Most engineering products can only be used by engineers. Engineers can specialize as Goblin or Gnomish engineers. |
Inscription |
Create glyphs that modify existing spells and abilities. Also creates buff scrolls which were previously only looted items and some offhand books. Inscription also comes with the ability to mill herbs to create pigments, needed to craft inks. |
Jewelcrafting |
Craft rings, necklaces, BoP trinkets, jeweled headpieces, and gems to be placed in special armor or weapons. The extra ability of [Prospecting] comes with this craft, which allows you to prospect rare minerals from raw ore (that has been mined but not smelted.) |
Leatherworking | Work leathers and hides using such items as thread into goods such as leather armor and armor kits. Leatherworkers can also make very low level cloth capes and, after level 40, sets of mail armor. They can specialize into Dragonscale, Elemental, or Tribal Leatherworking. |
Tailoring | Sew all sorts of cloth goods, including cloth armor and bags. Also weave raw cloth items such as linen cloth into bolts of that type of cloth. Usually requires various types of thread to make finished items. Tailors can specialize into [Primal Mooncloth], [Shadowcloth], or [Spellcloth]. |
Woodworking | Uses herbalism-gathered wood to create staves, bows, arrows, and other wooden items. For large constructions and better stacking, logs may be hewn into planks. |
Secondary professions
Profession | Description |
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Cooking | Three specialization have been added: Feasts, Cuisine, and Health. Cooks also have access to many new drink recipes. Finally, Cooks may now occasionally discover new recipes when cooking with similar materials to the discovered recipe. |
First Aid | Practitioners of First Aid may now also cure diseases, as well as immunizing players against them temporarily. First Aid now may also provide a brief, raidwide Stamina increase that stacks with other similar buffs. |
Fishing | Fishermen will now occasionally fish up creatures that are far to large to be subdued by a simple fishing rod, as well as great treasures buried beneath the sea. Both of these will reward considerably more than the average catch. |