The World Pillar Fragment

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NeutralThe World Pillar Fragment
Start Stormcaller Mylra [64.5, 82.1]
End Maruut Stonebinder [49.6, 53.0]
Level 30-35
Category Deepholm
Experience 54900
Reputation +350 Earthen Ring
Rewards  [Worldbinder Signet] or  [Stonebinder's Cloak] or  [Amulet of Reconstruction]
17g 20s
Previous N [30-35] Abyssion's Minions, N [30-35] Block the Gates
Next N [30-35] Where's Goldmine?

Objectives

Place the Earthen Ring Banner in the center of Abyssion's Lair, slay him and obtain the Upper World Pillar Fragment.

Description

It's time, <name>. We have spotted Abyssion making his way to the lair.

The Twilight's Hammer might've though the fragment would be safe if a dragon guarded it, but I've met enough dragons to know their one weakness. Pride.

Abyssion's not going to run from a fight with us puny mortals.

Place the banner of the Earthen Ring in the middle of his lair. Once we defeat him, bring the fragment to Maruut. We need to repair the World Pillar as soon as possible.

Rewards

You will be able to choose one of these rewards:
Inv misc vinering.png [Worldbinder Signet] Inv misc cape 23.png [Stonebinder's Cloak]
Inv misc necklacea7.png [Amulet of Reconstruction]

You will also receive: 17g 20s

Progress

<Name>! You've returned!

Completion

Your efforts in repairing the World Pillar are invaluable, <name>. Once the Temple of Earth's structure is stable again, the rift between the worlds will begin to stabilize.

Notes

The hero must kill Abyssion in a very similar fight to the one with the matriarch earlier: Abyssion is rooted but casts spells constantly, most of which can be dodged by staying in motion.

The Shadow Nova, however, hits in an area centered on Abyssion. Despite a raid alert saying to "take cover", this spell can still hit through obstacles around Abyssion, so the very long casting time could be used to run completely out of range. On the other hand, the rest of Abyssion's spells can be dodged easily, so taking the hit may be acceptable - there should be plenty of time to either kill him or heal after a Shadow Nova.

Full encounter transcript

Fly east back to the lair. In the very center of the lair is an egg area. Plant the banner there:

Abyssion is approaching. Get ready!

Mylra and a few shaman come to help, but players are mostly on their own.

Stormcaller Mylra yells: he's coming. Get ready, lads!
Abyssion is snared! Stay on the move to avoid his attacks.

Abyssion has ~402,111 HP and uses the following abilities:

  • Spell shadow shadowbolt.png Rift Barrage 70 yd range — Hurls a bolt of dark magic at an enemy, inflicting Shadow damage. 2.0 sec cast. Anyone at the spot of the missile when it lands is hit with...
    • Spell shadow shadowfury.png Rift Explosion — 5000 to 6600 Shadow damage
  • Spell fire blueflamebreath.png Twilight Breath — Inflicts 11064 to 11633 Shadow damage in a 25 yard cone in front of the caster. 3 sec cast
  • Spell holy divineintervention.png Twilight Shield — Protects the caster from all attacks and spells for 8 sec., but also increases the time between attacks by 100% during that time. Instant. While protected, casts...
    • Spell shadow mindtwisting.png Shadow Nova 40 yd range — Deals shadow damage to enemies equal to 70% of their health. 40 yard radius. 9 sec cast. Ignores line of sight

Two Earthen Ring Shaman and Mylra also assist.

  • Spell fire flameshock.png Flame Shock — Instanty burns an enemy, then inflicts additional Fire damage every 3 sec. for 12 sec. 4000-4600 Fire, then ~650 ticks
  • Spell nature lightning.png Lightning Bolt — Blasts an enemy with lightning, inflicting Nature damage. 8200-12000 Nature
  • Spell nature magicimmunity.png Healing Wave — Calls upon Nature magic to heal an ally. ~20,000 Nature
  • Spell nature healingwavegreater.png Chain Heal — Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to three targets, but the healing energy is diminished by 50% for each successive target. ~20,000 Nature, only used by Mylra

After killing him...

The First World Pillar Fragment drops from Abyssion's lifeless corpse!

Players who did not get the tap can still loot  [The Upper World Pillar Fragment] and head back to the Temple of Earth.

Map

Progression

This concludes the quest chain to recover  [The Upper World Pillar Fragment], the first of three major Deepholm questlines.

Optional lead-in quest chain: Ends with N [30-35] Deepholm, Realm of Earth.

  1. Complete all of:
  2. N [30-35] Diplomacy First
  3. Complete all of:
  4. N [30-35] Take No Prisoners & N [30-35] On Second Thought, Take One Prisoner
    • While "Take No Prisoners" is automatically proposed first, it is actually optional
  5. N [30-35] Some Spraining to Do
  6. N [30-35] Return to the Temple of Earth
  7. N [30-35] Deathwing's Fall
  8. N [30-35] Bleed the Bloodshaper
  9. N [30-35] Question the Slaves
  10. N [30-35] The Forgemaster's Log
  11. N [30-35] Silvermarsh Rendezvous
  12. N [30-35] Quicksilver Submersion
  13. N [30-35] The Twilight Overlook
  14. N [30-35] Big Game, Big Bait & N [30-35] To Catch a Dragon
  15. N [30-35] Testing the Trap
  16. N [30-35] Abyssion's Minions & N [30-35] Block the Gates
  17. N [30-35] The World Pillar Fragment

Next: N [30-35] The Very Earth Beneath Our Feet (once N [30-35] The Middle Fragment has been completed also)

Patch changes

External links