Stormwind Keep (WC1 Orc)

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For lore and background information about this location, see Stormwind Keep.
Stormwind Keep
WarCraft-Orcs&Humans-Orcs-Scenario12-StormwindKeep.png
Location Stormwind City and Elwynn Forest
Result Orc victory
Commanders and leaders
 

Orcish Horde

 

Kingdom of Azeroth

Casualties and losses
 

Orcish Horde

  • Moderate
 

Kingdom of Azeroth

  • Massive
Previous Horde Goldshire and Moonbrook
Next Second War (Horde Zul'dare / Alliance Hillsbrad)
Alternate level Alliance Black Rock Spire
WCOnH logo.png
This article contains lore or information taken from Warcraft: Orcs & Humans and/or its manual.

Stormwind Keep is the twelfth and final mission of the Orc campaign in Warcraft: Orcs & Humans.

Mission briefing

Stormwind Keep is ours to take! The Orcish hordes gather like buzzards to carrion, as the moment of destiny is close at hand. A low growl fills the air as your wolfriders whip their savage mounts into a frenzy. The earth shakes as catapults are loaded and moved into position. The fires of the burning rubble about you dance in your eyes as you gaze upon the pristine, white towers of Castle Stormwind. White that will soon be washed with the red of King Llane's blood. With his fall, all of Azeroth will be yours!

Background

The second siege of Stormwind Keep was the final battle of the First War that ended with the Orcish Horde's victory over the humans of the kingdom of Azeroth. The events that culminated ultimately led to the destruction of Stormwind Keep and the death of King Llane Wrynn I.

Sir Anduin Lothar would lead the survivors and refugees of the First War on an exodus north to the continent of Lordaeron, where they would prepare for the Horde's impending invasion and the eventual outbreak of the Second War.

Forces

Orcish Horde
Kingdom of Azeroth

Videos

Notes

  • Stormwind's description in The Last Guardian seems to be inspired by this mission: a city of considerable size, with three full sets of walls ribboning around Stormwind Keep and lesser barriers separating the different wards. Great towers springing from the streets, a surging river, and the Keep in the center of the city.[1]

References

 
  1. ^ The Last Guardian, chapter 7