Stemming the Irontide

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NeutralStemming the Irontide
Start Scalecommander Viridia [34.6, 57.7]
End Scalecommander Viridia [34.6, 57.7]
Level 70 (Requires 70)
Category The Forbidden Reach
Experience 9,500
Reputation +250 Valdrakken Accord
+250 Obsidian Warders
+250 Dark Talons
Rewards 350x [Elemental Overflow]
28g 9s
Previous N [70] Return to the Reach
Next N [70] Helping Hand and Claw, N [70] Emberthal Awaits; N [70] Plunder Siege (optional)

Objectives

Slay 8 Irontide Pirates on the Tempest Coast.

  • Slay 10 Irontide Pirates

Description

Unfortunately, we are not the only ones who took notice of opportunities in the Reach.

Our scouts have sent word of pirate vessels moored offshore. The first longboats have apparently come ashore on our northeastern beaches.

Our history is not theirs to plunder. If you come across these pirates, send them swimming back to their little boats.

Rewards

You will receive:

Progress

What news of the pirates, <name>?

Completion

You have my thanks. With luck, these brigands will take heed.

We're willing to defend these lands and the secrets they contain.

Notes

To the northwest on Morqut Islet and across the way on the Tempest Coast are Irontide landing locations. Defeat any hostiles, including brinecasters, bulwarks, crackshots, crushers, cutthroats, and squawkers.

Progression

  1. N [70] Hidden Legacies
  2. N [70] Return to the Reach
  3. N [70] Wings of Mercy, N [70] Stemming the Irontide, N [70] An Eclectic Accord
  4. N [70] Emberthal Awaits
  5. N [70] The Best We Have
  6. N [70] Inheritance
  7. N [70] Creche Fallen
  8. N [70] Aiding the Expedition
  9. N [70] Keeping the Flame at Bay & N [70] An Interdisciplinary Approach
  10. N [70] Chasing the Flame
  11. N [70] A Creche Divided
  12. N [70] Return to Viridia

Patch changes

External links