Snare
Snare effects are a form of crowd control that reduce a victim's movement speed, preventing them from effectively maneuvering in combat. There are 2 types of snares: area-based snares, such as [Ice Trap] or [Earthbind Totem], and debuff-based snares (also called Slows), such as [Crippling Poison] or [Piercing Howl].
Snares can be most useful to ranged classes when fighting opponents who only possess melee attacks, allowing them to kite the opponent. Conversely, snares can be very useful for melee classes seeking to prevent ranged opponents from escaping beyond reach of their attacks. Snares are also useful to prevent enemies from fleeing to safety or running for help (in instances especially).
Spells and abilities with a snare effect usually have a percentage listed (i.e. [Dazed] is a "50% snare"). The target's full movement speed is reduced by this percentage.
Mechanics
Snare debuffs do not stack. Instead, the debuff that gives the most movement speed reduction takes precedence. If any lesser snare is applied while a greater snare is active, it will not be applied, even if the greater snare will expire sooner.
Abilities
Class | Ability | Movement Speed Slow | Dispel Type |
---|---|---|---|
Death knight | [Chains of Ice] | 60% | Magic |
Druid | [Infected Wounds] | 50% | Disease |
Hunter | [Concussive Shot] | 50% | None |
[Ice Trap] | 50% | None | |
Mage | [Frostbolt] | 50% | Magic |
[Slow] | 50% | Magic | |
[Cone of Cold] | 60% | Magic | |
[Frostfire Bolt] | 40% | Magic | |
Priest | [Mind Flay] | 50% | None |
Rogue | [Deadly Throw] | 50% | None |
[Crippling Poison] | 50% (70%) | Poison | |
Shaman | [Frost Shock] | 50% | Magic |
[Frostbrand Weapon] | 50% | Magic | |
[Earthbind Totem] | 50% | Magic | |
Warlock | [Curse of Exhaustion] | 30% | Curse |
[Demonic Breath] | 50% | None | |
Warrior | [Piercing Howl] | 50% | None |
[Hamstring] | 50% | None |
Counters
- If the snare is a dispellable type, such as magic debuff, poison or curse, it can be removed with spells, abilities and items which remove those specific debuffs.
- Certain items can dispel snare effects:
- The PvP Trinkets.
- [Phaseshift Bulwark] makes the wearer immune to snares when used for 4 sec.
- [Figurine - Golden Hare] will prevent snares when using for 6 sec.
- Hunter pets of hunter's with the [Bestial Wrath] talent are immune to snares.
- Hunter with the talent [Posthaste] can remove all movement impairing effects, such as snares, slows and roots.
- Demon Hunter can use [Vengeful Retreat] to remove all as snare effects.
- The Paladin spell [Blessing of Freedom] will also grant immunity to snares, however it will not work on [Dazed] type snares.
- The Druid may remove almost all forms of snare by shifting into one of their animal forms.
- The gnome racial ability [Escape Artist] will dispel any current snares.
- Enhancement shaman with [Feral Spirit] can remove snares using [Spirit Walk].
- The Warlock ability [Demonic Circle: Teleport] removes all current snares.
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