Season

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A season is a period of time during which specific content, challenges, and rewards are available. These seasons are a way to keep the game fresh and engaging for players.

PvE seasons

PvE seasons are periods in which Mythic+ dungeons scale to the item level available in the current-tier raid.

Since Shadowlands Season 4, the last season of the expansion had players revisit the raids which consists of new rewards and increased item levels. Shadowlands Season 4 saw the introduction of the Fated Raids system with a similar system that returned with Dragonflight Season 4 as the Awakened Raids.

PvP seasons

PvP seasons are periods in which rated PvP combat may occur.

Classic seasons

From Burning Crusade Classic onwards, regular PvP seasons have reoccurred alongside the other Classic content, typically timed with the start and end of each phase.

Classic Era has seen its own version of seasons in a form of new realms that introduces changes to the game:

  • Season of Mastery was designed as a more challenging raiding experience. It included changes to raid mechanics (including restoring mechanics that were removed early on), the disabling of world buffs in raids, the removal of the boss debuff limit, the [Soul of Iron] system, and more.
  • Season of Discovery was designed around drastic changes to the Classic experience. Starting with an initial level cap of 25, it saw some dungeons redesigned as low-level raids, the rune system, unique events for both PvE and PvP, and narrative changes throughout the world.