Merchant

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For in-game information, see Vendor.

Merchants[1][2] (also known as traders, tradesmen, salesmen, and vendors) are buyers and sellers of goods. It is a popular profession, and those in the business range from humans and goblins to imps[3] and abominations.[4] Ethereal merchants are known as wind traders.

History

Long ago, the city-state of Tazavesh had an enormous market with goods from all over the planet of K'aresh.[5]

Around 2,700 BDP, as the Empire of Arathor expanded its territoy, the city-state of Kul Tiras built up a mighty fleet of merchant vessels that sailed throughout the known lands in search of exotic goods to trade and sell.[6] In the coastal region known as Gilneas, the settlers constructed a series of robust harbors, from which they engaged in rigorous trade with other parts of Arathor.[7] In 1,200 BDP, the kingdoms of Gilneas and Alterac led expeditions in Khaz Modan, where they discovered the gnomes and dwarves. The three cultures eventually engaged in rigorous trade, exchanging knowledge of smithing, mining, engineering, and even arcane magic.[8]

On Draenor, the orc clans and draenei sometimes met in the town of Telmor, where carefully crafted tools and weapons and decorative pieces of carved stone were traded with the thick pelts of the forest animals, brightly woven blankets, and raw materials the orcs culled from land and stone.[9]

After the Liberation of Kezan in 100 BDP,[10] the goblin cartels branched out into commerce, selling their goods on the open market. When kaja'mite supplies ran low, the goblins turned increasingly to mercantilism as a source of income, in the process transforming Kezan into a profitable trading hub.[11] Quickly rising to prominence as masters of mercantilism, their global trade conglomerates eventually began to dominate all commerce across Azeroth.[12]

Decades before the First War, while Azeroth enjoyed a time of relative peace, the humans of the Seven Kingdoms were engaged in rigorous trade with the dwarves of Ironforge, the gnomes of Gnomeregan, and the high elves of Quel'Thalas.[13]

During the invasion of Outland in 26 ADP, Shattrath City became a pivotal staging ground on the broken world, where trade flourished between the peoples of Azeroth and many of Outland's creatures, such as weapon, armors, and information.[14]

After the events of the Wrath Gate in 27 ADP, the night elves shut down all trade avenues with Orgrimmar and the Horde, which meant no fresh lumber for building, no hunting rights in Ashenvale, no safe passage anywhere the Sentinels patrolled.[15] When kaldorei and tauren druids met in Ashenvale to peacefully negotiate trade routes, they were ambushed and slaughtered by the Twilight's Hammer, in a calculated plot to sabotage any remaining relations between the Alliance and the Horde.[16][17]

Trade infrastructure

Conduct and regulations

Souvenir merchants in Suramar City.

According to the nightborne, amateur merchants worry about losing face from bad products,[18] look back on their previous work as a learning experience,[19] and complain about supply and demand.[20]

According to Bronwyn Hewstrike, a responsible merchant is always keeping an eye out for good deals.[21]

The Fifty Rules of Commerce followed by goblin society mention that:

  • The First Rule of Commerce: Time is money!
  • The 8th Rule of Commerce: Fast goblins are smart goblins![22]
  • The 17th Rule of Commerce: A contract is a contract is a contract...but only between goblins!
  • The 34th Rule of Commerce: War is good for business.
  • The 35th Rule of Commerce: Peace is good for business.

Dornogal observes strict rules about what can be traded and with whom. As all commerce must serve the Edicts and not the interests of individuals, the earthen do not abide unsanctioned trading.[23]

Transportation

  • Carriages are often used by itinerant merchants to travel with their marchandises.
  • Wagons are open vehicles for transporting heavy loads or military supplies.
  • Merchant ships (or trading vessels) are used to transport general goods around the world.
  • Transport ships also carry troops, equipment, and merchandise across bodies of water.

Marketplaces

The town halls are the nerve center of many community and serves as the primary exchange for gold.[24] The details of commerce were dealt here, notably the distribution of resources and the spending of money.[25] They also serve as centers for the commerce in towns and military outposts. As the chief economic building in any settlement, these sites were equipped to process vital resources such as lumber and gold.[26] In large and well-defended settlements, keeps replace the town halls as centers of commerce, where peasants can deliver shipments of gold and lumber for processing.[27] Mardenholde Keep was notably the center of commerce and trade of Hearthglen for the bustling region of Lordaeron.[28]

The trading posts served as the garrisons' center of commerce with the natives of alternate Draenor.

The auction houses are public marketplace where adventurers, guilds, and merchants can sell or purchase items through an organized, regulated exchange system.

Notable

Main article: Merchant NPCs

Organizations

Name Leader Role(s) Affiliation(s) Status
Neutral Artisan's Consortium  Aisha Worldwide company of entrepreneurs, artisans, and merchants. Independent Active
Neutral Ashvane Trading Company  Priscilla Ashvane † Kul Tiran company shipping and manufacturing weapons. Admiralty of Kul Tiras Unknown
Alliance Azeroth Commerce Authority Unknown Alliance commerce and supply network in the Eastern Kingdoms. Alliance Active
Neutral Azeroth Express Unknown Delivery organization operating across Azeroth with ships. Independent Active
Neutral Black Market  Madam Goya Shadowy network selling exotic wares from across the world. Independent Active
Horde Durotar Supply and Logistics Unknown Horde supply and expansionist network across Kalimdor. Horde Active
Alliance House Malem IconSmall NightElf Male.gif Unnamed father Noble Darnassian merchant family.[29] Nation of Darnassus Active
Neutral Kajaro Trading Company IconSmall Goblin Male.gifIconSmall Goblin Female.gif K.T.C President Company focused on mining kaja'mite and producing Kaja'Cola. Bilgewater Cartel Bankruptcy
Neutral Keenbean Kafa Co.  Uncle Keenbean Company specialized in brewing kafa into coffee-like beverages. Independent Active
Alliance Merchant Marines Unknown In charge of the merchant and their ships entering Menethil Harbor. Alliance Active
Neutral Trade Coalition Unknown The goblin merchant empire,[30] including its numerous cartels. Independent Active
Alliance T&W Trading Post  Tawny Seabraid
 Wilder Seabraid
Company selling goods of the finest quality to adventurers. Alliance Active
Mob Undermarket  Trade Master Kovic † Cutthroat traders who sold and traded anything for the right price. Independent Defeated
Horde Zen'shiri Trading Post  Zen'kala
 Shiri
Company selling rare antiquities and treasures to adventurers. Horde Active

Notes and trivia

Gallery

Hearthstone

References