High Priestess Mar'li (Classic)

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For lore and character history, see High Priestess Mar'li. For her encounter in Throne of Thunder, see Council of Elders.
BossHigh Priestess Mar'li
Image of High Priestess Mar'li
Gender Female
Race Jungle troll (Humanoid)
Level ?? Boss
Resource Mana
Reaction Alliance Horde
Location Zul'Gurub
Status Killable
High Priestess Mar'li's spider form.

Mar'li is the High Priestess of the spider loa, Shadra.

She is one of five High Priest encounters in Zul'Gurub, and is generally considered the third encounter of the instance.

Until defeated, Mar'li empowers Hakkar with Ability smash.png Aspect of Mar'li, allowing him to occasionally stun his current target for 6 seconds. This effect also resets the target's threat.

Abilities

Unlike the first two High Priest encounters, High Priest Mar'li's phases are timed and repeat, rather than permanently transitioning at a fixed health percentage. Mar'li engages with her speaker and immediately hatches four Spawn of Mar'li.

Phase One: Priest Form

Mar'li will always begin the fight in Priest form and continues to cycle between her forms throughout the encounter. This phase lasts approximately one minute.

High Priestess Mar'li

  • Spell nature strength.png Enlarge — Increases physical damage dealt by an ally by 50% for 1 minute.
  • Spell shadow lifedrain02.png Drain Life — Drains 3500 health from an enemy over 7 seconds, healing for 25x the amount drained. Heals Mar'li for 12,500 every second.
  • Spell shadow impphaseshift.png Hatch Eggs — Periodically hatches additional Spawn of Mar'li while in Priest form.
  • Spell nature corrosivebreath.png Poison Bolt Volley — Shoots poison at all enemies within 30 yards, inflicting 375 to 625 Nature damage, and 289 to 411 damage every 2 sec. for 10 sec.

Spawn of Mar'li

  • Growth — Increases size and damage done by 25% every 4 seconds. Stacks with Enlarge.
    • Full Grown — After 20 sec, Spawn of Mar'li will emote it has fully grown, increasing its attack speed by 50% and becoming immune to cc.
  • Spell nature corrosivebreath.png Poison — Poisons an enemy in melee range for ~50 nature damage every 3 sec for 15 sec. Stacks up to 10 times.

Witherbark Speaker

  • Spell nature earthshock.png Earth Shock — Shocks an enemy for ~1125 to 1375 Nature damage and interrupts spellcasting for 2 sec.
  • Spell frost frostshock.png Frost Shock — Deals ~650 Frost damage and snares for 50% for 8 sec.
  • Spell nature magicimmunity.png Healing Wave — Attempts to heal self when at low health.
  • Spell nature lightning.png Lightning Bolt — Blasts an enemy with lightning, inflicting ~550 Nature damage. 3 sec cast.
  • Spell holy layonhands.png Superior Healing Ward — Summons a ward that periodically heals nearby allies for 400-500. Lasts for 30 seconds.

Phase Two: Shadra Form

Mar'li transforms into a powerful spider, gaining a unique set of abilities while transformed. After approximately one minute she will revert to her Priest form.

  • Spell nature corrosivebreath.png Corrosive Poison — Reduces an enemy's armor by 5000 and inflicts 657 to 843 Nature damage every 5 sec for 30 sec. Cast on primary target.
  • Spell nature earthbind.png Enveloping Webs — Roots all targets within 20 yards, silencing them and reducing their attack speed by 100%. Lasts 8 sec. Purges threat from affected targets. Mar'li will Charge following this ability if possible.
    • Ability warrior charge.png Charge — Charges at a distant enemy, inflicting damage and stunning them for 2 sec.
  • Spell nature acid 01.png Poison Shock — Deals 875 to 1125 Nature damage to an enemy and all nearby targets.
  • Ability ghoulfrenzy.png Thrash — Gives the caster 2 extra attacks.

Strategy

For this fight, you need two tanks. To start the fight, have a priest [Mind Control] the Speaker and make the Speaker attack Mar'li. At this point four spiders will spawn that need to be AoE'ed down right away. Once the spiders are down, and the Speaker gets pwned by Mar'li, the tank will pick up aggro and all ranged classes should cluster up outside of her AoE range. So set up like this:

xx
xx                r
xx  OT          r BOSS MT
xx                r
xx

x = Ranged / Healers
MT = tank #1 (Main tank)
OT = tank #2 (Off tank)
r = Rogues

Once the tank gets aggro, all melee apart from the OT begin attacking. Periodically, she will shapeshift into a spider form. When she does this, she'll web all the melee around her and wipe their aggro. She'll then charge the ranged group where the other tank will be waiting to pick up aggro and pull her back to the MT position. The OT is now the main tank, and the MT heads back to the ranged group to pick up the next charge. Be sure the ranged stay clustered up, otherwise it will be difficult for the tank to pick her up right away.

Periodically, a spider will spawn. If the spider is not immediately killed it will grow larger and more powerful and will wipe the raid. Just call it out and have your ranged deal with them right away, they drop quickly.

When in caster form, Mar'li will attempt to life drain someone. Be sure to immediately counter this with an interrupt ability such as [Kick] or [Shield Bash]. It is sometimes hard to see if she is life draining or not, so pay attention. Do not let her heal herself; it is a significant amount. There is some debate about the usefulness of mana drain. Some claim that it will not prevent her from casting her life drain, but direct experience from others contradicts this. Mana drain does appear to be a useful tactic.

Alternate opening strategy

The OT should tank the Speaker, while the MT tank the boss. The OT take the speaker back to the main raid place. It's pretty fast killing, so the OT will have the time to get to his place and be ready to the Archnopoly. This way you don't need the MC, just two tanks.

Quotes

Spawn spiders:

  • Aid me my brood!

Shadra form:

  • Draw me to your web mistress Shadra, unleash your venom!
  • Shadra, make of me your avatar!

Priest form:

  • The brood shall not fall!

Death:

  • Bless you, mortals, for this release...Hakkar controls me no longer.

Loot

Primal Hakkari armor tokens
Item Class
 [Primal Hakkari Armsplint] Rogue, Shaman, Warrior
 [Primal Hakkari Bindings] Hunter, Mage, Paladin
 [Primal Hakkari Stanchion] Druid, Priest, Warlock
 [Primal Hakkari Girdle] Rogue, Shaman, Warrior
 [Primal Hakkari Shawl] Hunter, Mage, Paladin
 [Primal Hakkari Sash] Druid, Priest, Warlock
 [Primal Hakkari Aegis] Rogue, Hunter, Priest
 [Primal Hakkari Kossack] Mage, Warlock, Warrior
 [Primal Hakkari Tabard] Druid, Paladin, Shaman
Mar'li's Drops
Item
 [Flowing Ritual Robes]
 [Mar'li's Touch]
 [Band of Jin]
 [Bloodstained Greaves]
 [Mar'li's Eye]
 [Talisman of Protection]
Shared High Priest Drops
Item
 [Band of Servitude]
 [Seal of the Gurubashi Berserker]
 [Belt of Untapped Power]
 [Blooddrenched Mask]
 [Cloak of the Hakkari Worshippers]
 [Gloves of the Tormented]
 [Might of the Tribe]
 [Sacrificial Gauntlets]
 [Zulian Headdress]
 [Zulian Scepter of Rites]
 [Channeler's Head]

Patch changes

  • Cataclysm Patch 4.0.3a (2010-11-23): Removed.
  • WoW Icon update.png Patch 1.11.0 (2006-06-19): Witherbark Speaker is no longer elite and had its health reduced significantly.
  • WoW Icon update.png Patch 1.9.3 (2006-02-07):
    • Increased cooldown on Poison Bolt Volley of High Priestess Mar'li.
    • Slightly reduced the melee damage of High Priestess Mar'li.
  • WoW Icon update.png Patch 1.8.0 (2005-10-10): High Priestess Mar'li will now despawn her summoned spiders when she returns from combat.
  • WoW Icon update.png Patch 1.7.0 (2005-09-13): Added.

External links