Kick

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For the command to remove a player from a group, see Invite. For the Pet Battle ability, see [Kick].
Kick
Ability kick.png
  • Kick
  • Level 6 rogue ability
  • Melee range
  • 15 sec cooldown
  • Instant
  • A quick kick that interrupts spellcasting and prevents any spell in that school from being cast for 3 sec.
Properties
Class Rogue
School Physical
Cooldown 15 seconds
Other information
Level learned 6
"Why should I worry about magic? A well-placed kick will stop even the most potent of spells." —Nathressa Darkstrider[1]

Kick is a level 6 rogue ability that interrupts spellcasting. If Kick interrupts a spell, it also prevents the target from casting any spell from that school for 5 seconds.

Notes

Proper use of Kick is helpful in many instances where spellcasters are present. In endgame raid situations, rogue Kicks may be necessary.

Tips and tactics

Properly staggering the cooldowns of Kick, [Kidney Shot], and [Gouge] can keep a caster almost completely crippled for the duration of a battle.

See Interrupt for information and tactics on using interrupts such as Kick.

Patch changes

  • Dragonflight Patch 10.1.0 (2023-05-02): Interrupt duration decreased to 3 seconds (was 5 seconds).
  • Shadowlands Patch 9.0.1 (2020-10-13): Now learned at level 6 (was 18).
  • Mists of Pandaria Patch 5.1.0 (2012-11-27): The energy cost of Kick has been reduced to 10 (was 15).
  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Now learned at level 18 (was 12).
  • Cataclysm Patch 4.1.0 (2011-04-26): Can no longer be blocked.
  • Cataclysm Patch 4.0.1 (2010-10-12): Now costs 15 Energy, down from 25.
  • Wrath-Logo-Small.png Patch 3.0.2 (2008-10-14): Kick is now only 1 rank and no longer causes damage.
  • Bc icon.gif Patch 2.3.0 (2007-11-13): Interrupting a channeled spell with this ability will now always properly prevent casting spells from the same spell school for 5 sec.
  • WoW Icon update.png Patch 1.4.0 (2005-04-19): The Kick ability prevents the target from casting spells in the same school when channeled casting is interrupted.
  • Test-inline.png Patch 0.10 (2004-09-18): Interrupt duration has been reduced.
  • Test-inline.png Patch 0.7 (2004-06-15): Damage increased. Interrupt chance raised to 100%.
  • Test-inline.png Patch 0.6 (2004-04-13):
    • Damage and energy costs reduced.
    • Now has a 75% chance of working, similar to other interrupts.
    • Duration decreased and cooldown increased.

See also

References

External links