Death Revenant (Warcraft III)
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- This article is about the Warcraft III creeps. For the race, see Death revenant. For the The Druids Arise unit, see Death Revenant (The Druids Arise).
Death Revenant | |
---|---|
Race | Death revenant |
Faction | Neutral (Creep) |
Statistics | |
Hit points | 1500 |
Hit point regeneration | Always |
Hit point regeneration rate | 1.50 HP/sec. |
Mana | 600 |
Mana Regeneration rate | 1.50 Mana/sec. |
Unit Classified As | Undead |
Level | 9 |
Gold Bounty Awarded | 107-121 |
Sleeps | No |
Collision Size | 48 |
Combat | |
Normal attack | 61-68 (64.5 avg) |
Can attack | Ground |
Range | 12.8 |
Attack type | Chaos |
Cooldown | 1.35 sec. |
Armor Type | Heavy |
Armor | 5 |
Day Sight | 140 |
Night Sight | 80 |
Movement Speed | 320 |
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.
Death Revenants are death revenant creeps that can be encountered in the Dungeon and Underground tilesets.
Spells and abilities
Death Coil
- A coil of death that can damage an enemy living unit or heal a friendly undead unit.
Cooldown | Effect |
---|---|
8 sec. | Damages 200 or Heals 400 HP |
Raise Dead (Autocast)
- Raises 2 Skeleton Warriors from a corpse.
Cooldown |
---|
12 sec. |
Animate Dead
- Raises 6 dead units in an area to fight for the Death Knight.
- Unlike the Death Knight's Animate Dead, the raised units are vulnerable.
Duration | Cooldown | Mana Cost |
---|---|---|
120 sec. | 240 sec. | 250 |
Patch changes
- Patch 1.12 (2003-07-31): The creep version of Raise Dead has had its cooldown increased from 5 to 12 seconds.
- Patch 1.04 (2002-11-04): Animate Dead mana cost reduced to 250 from 300.
- Patch 1.01 (2002-07-05): Creep Death Coil cooldown increased to 8 from 5 seconds.
Notes
- This creep isn't listed on the classic.battle.net creeps list.