Death Revenant (The Druids Arise)
Jump to navigation
Jump to search
- For the race, see Death revenant. For the Warcraft III creeps, see Death Revenant (Warcraft III).
Death Revenant | |
---|---|
| |
Base unit | Ice Revenant |
Faction | Neutral |
Statistics | |
Hit points | 1300 |
Hit point regeneration | Always |
Hit point regeneration rate | 1.00 HP/sec. |
Mana | 700 |
Mana Regeneration rate | 1.25 Mana/sec. |
Unit Classified As | Undead |
Level | 8 |
Gold Bounty Awarded | 148-164 |
Sleeps | No |
Collision Size | 31 |
Combat | |
Normal attack | 49-55 (52 avg) |
Can attack | Ground |
Range | 12.8 |
Attack type | Normal |
Cooldown | 1.35 sec. |
Weapon type | Normal |
Armor Type | Heavy |
Armor | 4 |
Day Sight | 140 |
Night Sight | 80 |
Movement Speed | 270 |
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.
This particular Death Revenant appears in the bottom-right corner of The Druids Arise. Destroying it cleanses the forest and stops the endless spawn of undead and corrupted treants.
Spells and abilities
Frost Nova
- Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement by 50% and attack by 25%.
Duration | Effect |
---|---|
4 sec. | 50 target damage, 50 nova damage |
Raise Dead (Autocast)
- Raises 2 Skeleton Warriors from a corpse.
Cooldown |
---|
12 sec. |
Vampiric Aura (Passive)
- Nearby friendly melee units gain hit points when they hit a unit.
Effect |
---|
Gains 20% of Attack Damage. |
Patch changes
- Patch 1.12 (2003-07-31): Creep Raise Dead cooldown raised to 12 from 5 sec.