User:Tigertot/World of Warcraft: N'Zoth's Vengeance/Dungeons and Raids
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In the expansion, there are several dungeons and raids.
Dungeons
The Kaja'mines
The Kaja'mines | |
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TKM | |
Location | Mount Kajaro, Kezan, The South Seas. |
Race(s) |
Goblin Jungle troll |
End boss | Ashfury the Emberlord |
Instance info | |
Type | Dungeon |
Level | 100-103 |
Player limit | 5 |
Dungeon Journal Entry
The Kaja'mines were built by the Steamwheedle Cartel in order to gather Kaja'mite to fuel their war machine against the Alliance and the Horde. Now, both Alliance and Horde are charging into the mines to put a stop to the mining operation.
Foreman Plunderfuse
One of the goblins that never made it out of Kezan, Nalwog Plunderfuse seized control of the Kaja'mines. His effective leadership style allowed the goblin survivors to claim more and more Kaja'mite, and when the Steamwheedle Cartel returned to Kezan, he took up the role of overseeing the Steamwheedle laborers in the mines.
Liberator Kaz'jin
Kaz'jin was the leader of the Kaj'zaro tribe of trolls that enslaved the goblins years before. However, he was effectively stripped of his power when the goblins overthrew their troll masters. After years of mining, he grew tired, and secretly began to rig the mining operation, creating a secret stash of Kaja'mite within the mines. When the time was right, he showed it's power to his fellow trolls, and they began to break through the mines.
Twilight Commander Jornor
Twilight Commander Jornor was leader of a small group of Twilight cultists that ventured to the South Seas after Deathwing's defeat, sensing great elemental energies. He spent years trying to control the elementals there, and when the Steamwheedle Cartel returned, they allowed him to continue his work. Eventually, both his magics and the constant mining awakened a large horde of elementals, which live deep underneath Kezan.
Emberlord Ashfury
Emberlord Ashfury had existed under Kezan for years, but was long dormant. With the Cataclysm, however, he awoke, commanding his fire elementals to destroy Kezan alongside the earth elementals. After Deathwing's fall, he slept once again, but has now awakened to bring down all of Kezan.
Steamwheedle Foundry
Steamwheedle Foundry | |
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SWF | |
Location | Morning Breeze Village, The Wandering Isle, The South Seas. |
Race(s) | Pandaren |
End boss | Labor Captain Blastgear |
Instance info | |
Type | Dungeon |
Level | 101-105 |
Player limit | 5 |
Dungeon Journal Entry
When Steamwheedle forces landed on The Wandering Isle, they found vast amounts of Kaja'mite underneath the isle, unknown to the Pandaren. The Steamwheedle Foundry was developed shortly after to harness the large quantity of Kaja'mite, and the native Hozen have proven to be excellent laborers. Now, the Steamwheedle Foundry is used to churn out terrifying new weapons.
Iron Juggernaut 2.0
During the Siege of Orgrimmar, Steamwheedle agents within the Blackfuse Company stole the blueprints for the Iron Juggernaut. Upon returning to Kezan, they improved upon it, making it stronger, faster, and smarter than it's predecessor. Now, it serves as the first line of defense within the Steamwheedle Foundry.
Garzok the Enraged
Garzok was once a hobgoblin taken to the Steamwheedle Foundry to act as an enforcer. However, when the cartel began melting down Kaja'mite to produce a strange liquid, he was the first to consume it, transforming into a mutated hobgoblin. He now acts as another security measure, so that nobody can destroy the Foundry.
Foundry Engineer Walnar
Walnar Gearplunder had always possessed skill in the mechanical arts. As the chief engineer behind the Steamwheedle Foundry, he developed some of the finest mechanical creations known to goblinkind. Within the Tankworks, he develops powerful demolishers to destroy the Alliance and Horde, and seeks the finest opponents.
The Cyborg
Trade Prince Steamwheedle wasn't satisfied with the Iron Juggernaut 2.0, demanding a more powerful example of robotics. The engineers of the Foundry worked to combine a living creature with a machine, eventually developing robotic parts that could replace the body parts of organics. One of the native Hozen was chosen as a test subject, fitted with the parts. He now stands as a final security measure before the Labor Captain can be defeated.
Labor Captain Blastgear
As the overseer of the Steamwheedle Foundry, Labor Captain Blastgear makes sure that everything is done according to the Trade Prince's orders. He enjoys putting primitives to work, seeing them as savages. His confidence in the mechanical creations of the Foundry may be his undoing, however.
Shrine of the Zandalari
Shrine of the Zandalari | |
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SotZ | |
Location | Zuldazar Burial Grounds, Zandalar Isle, The South Seas. |
End boss | Vondu'kar |
Instance info | |
Type | Dungeon |
Level | 103-107 |
Player limit | 5 |
Dungeon Journal Entry
The Shrine of the Zandalari was the centre of the Zandalar tribe's religious practices. However, when Zul began to muster his armies, he ordered his forces to subjugate the loa within in order to help his dark master: the rogue loa known as Vondu'kar. The shrine now stands as a summoning area for Vondu'kar, so he can bring forth prosperity for the Zandalar trolls.
Zuon the Enforcer
Zuon the Enforcer once acted as one of Lei Shen's personal guards. However, when Lei Shen died and Zul took over, he smoothly transferred his allegiance over to Zul. He was ordered to remain within the Shrine of the Zandalari to ensure that the summoning of Vondu'kar goes as planned.
Zindar the Crazed
Zindar was once a promising witch doctor that answered only to the loa. However, when Zul began to encourage the powers of dark voodoo, which involved enslaving loa, Zindar was among the first to practice it. Eventually, he was chosen to oversee the summoning of Vondu'kar. Now, he remains within the Shrine of the Zandalari, preparing to destroy the enemies of Vondu'kar.
Ripclaw the Great
Ripclaw was a great raptor that roamed Zandalar Isle, terrorizing troll villages. However, with the help of the Mogu, the Zandalar trolls managed to capture the raptor and detain him within the Shrine of the Zandalari, where troll witch doctors attempt the impossible: siphoning power from the loa and forcing it into Ripclaw.
The Grand Animus
When the Thunder King perished, the Zandalar trolls attempted to salvage the blood golem technology used by the Mogu, so that their enemies couldn't use it instead. Zandalari engineers then tinkered with the blood golems, and before long, the most powerful of them all was created: The Grand Animus.