The Spirits of Ashenvale (WC3 Orc)
The Spirits of Ashenvale | |||||||||||
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Location | Ashenvale Forest (near Warsong Gulch) | ||||||||||
Result |
Warsong clan victory
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Previous | Cry of the Warsong | ||||||||||
Next | The Hunter of Shadows |
The Spirits of Ashenvale is Chapter 4 of the orc campaign, The Invasion of Kalimdor.
Loading screen
Two days later, along the borderlands of Ashenvale forest...
Creeps
- 3 Dark Trolls
- 2 Dark Troll Shadow Priests
- 1 Dark Troll Warlord
- 6 Furbolgs
- 1 Furbolg Elder Shaman
- 1 Furbolg Chieftain
- 9 Forest Spirits
Critters
- 6 Stags
Quests
Main Quests
Slash and Burn
- Amass 15,000 units of lumber
Before Thrall's vision of a new Orc settlement can be attained, a massive amount of lumber must be harvested. Luckily, the dense, lush forests of Ashenvale will prove to be an abundant source of lumber.
Optional Quests
Destroy Trees of Life
- Destroy the Trees of Life
The enormous, enchanted Trees of Life will provide your forces with vast amounts of high quality lumber. You must seek out the sacred Trees and rip them down! Be wary, though. The warrior women who protect the forests are sure to take offense at the despoiling of their land.
Furbolg Chieftain
- Slay the Furbolg Chieftain
A nearby tribe of Furbolgs has begun to harass the Goblin Merchant and is scaring away potential customers. If you can slay the beasts' chieftain, the tribe may disperse and improve the Goblin town's commercial viability.
Transcript
Intro
- Grom oversees the Warsong base, where Peons are busy chopping lumber. Meanwhile, cloaked figures watch them from the shadows.
- Grom Hellscream: Damn Thrall for sending us away! He chooses to use his greatest warriors for manual labor? He'll be lost without me.
- Warsong Orc: Chieftain, there's something strange about these woods. It's too... quiet. Almost like we're being watched.
- Grom Hellscream: Are you all afraid of spirits now? There is nothing here but ancient trees and shadow.
- Suddenly, voices are heard coming from the trees in a language the orcs aren't used to hearing.
- Warsong Orc: You hear that? This place is haunted! I fear no living enemy, but my axe cannot cleave fleshless spirits!
- Grom Hellscream: Still your tongue and get to work! The warchief's new settlement will require a great deal of lumber. This section of forest must be cleared!
During the Mission
- Warsong Orc: Chieftain, we're under attack!
- Huntress: You were right, sisters. These green-skinned brutes have no respect for life! Slay them in Elune's name!
- Warsong Orc: Women. They're women!
- Grom Hellscream: Yes. They almost look like elves, but they're far too tall, and far too savage.
- Grom Hellscream: Those dancing lights are strange. Perhaps they are the dread spirits that you've all been so afraid of?
- Warsong Orc: Chieftain, the warrior women have returned on flying beasts!
- Grom Hellscream: They won't last long after our wolf riders have ensnared them!
- Grom Hellscream: These women fight with unmatched savagery! I've never seen their equal. They are... perfect warriors.
- Warsong Orc: Chieftain, that great tree pulses with magic! We should keep our distance!
- Grom Hellscream: Bah. Am I surrounded only by cowards? It's a tree, like any other! Cut it down!
- Grom Hellscream: You see? The great tree provided us with an abundance of lumber! If we find any more, then we'll hack them apart as well.
Optional Mission
- Neeloc Greedyfingers: Ah, greetings, good orc. Strange to see one of you in these parts.
- Grom Hellscream: We are here to cut lumber, little goblin.
- Neeloc Greedyfingers: Hmm. Well, there's this tribe of bear men, called furbogs, in this region that's been giving us trouble. If you kill the chieftain, we'll sell our goods to you at cost. We might even let you borrow a few shredders!
- Grom Hellscream: I'll consider it.
Outro
- Warsong Orc: Chieftain, the harvesting is complete.
- Grom Hellscream: Good, then we'll start constructing the settlement now.
The battle
It details the events in which Grom Hellscream grudgingly enters Ashenvale Forest on orders from Thrall to harvest lumber and build a settlement for the Horde. Grom and his forces are met by "warrior women" who are later known as night elf sentinels. As the night elves relentlessly fight back the orcs, they watch as Hellscream's forces desecrate their sacred woodlands and hack apart Trees of Life and other ancients for lumber. The night elves retreat deeper into Ashenvale as the Warsong clan begins constructing a settlement.
Forces
- 1 Blademaster
- Peons
- Grunts
- Troll Headhunters
- Catapults (Classic) / Demolishers (Reforged)
- Raiders
- Kodo beasts
- Shamans
- Goblin Shredders
- Archers
- Huntresses
- Dryads
- Ballistas (Classic) / Glaive Throwers (Reforged)
- Hippogryphs
- Hippogryph Riders
Trivia
- There are Goblin Shacks.
- There was an early idea for this mission where the player could complete the objective without killing night elves. If the player successfully accomplished this, there would've been benefits later.[1]
- A similar concept was considered for Cry of the Warsong where the player could complete the objective with or without killing humans.[1]
- Grommash found a Crystal Ball during this mission, later said to be from Astranaar. If so, it means one of the night elven settlements on the map may have been Astranaar.
- If the opening cinematic is not skipped, a grunt permanently locks its head to face Grom. The head remains locked during gameplay, following Grom wherever he goes.
- Grom will now have Pillage and receives more benefits from striking structures.
References
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