Prisoners of War

From Warcraft Wiki
Jump to navigation Jump to search
AlliancePrisoners of War
Start John J. Keeshan [53.0, 55.7]
End Automatic [69.3, 59.4]
Level 7-30
Category Redridge Mountains
Experience 1700
Reputation +350 Stormwind
Previous A [7-30] Unspeakable Atrocities, Tailoring Hunting the Hunters, A [7-30] Bravo Company Field Kit: Chloroform, A [7-30] Bravo Company Field Kit: Camouflage
Next A [7-30] To Win a War, You Gotta Become War

Objectives

Free the Prisoners of War locked up in the prison in Render's Valley.

Description

The Bravo Company field kit is ready, <name>. I'm gonna equip you with it and you're gonna enter Render's Valley, southeast of here, and free our P.O.W.s. I'm sending Jorgensen with you to watch your back.

Now the prisoners are being held on the northeast side of the valley in a large cage, but the key to the cage is in a cave on the south side of the valley. You'll have to steal the key, create a distraction, and free the citizens.

Good luck, <name>! I'll be in touch through the field kit.

Progress

<Name>?

Completion

File:John J. Keeshan.jpg
John J. Keeshan
War is in my blood.

<The radio on the Bravo Company field kit crackles.>

Looks like the P.O.W.s are free. Time to initiate Operation: End All.

Notes

Accepting the quest brings Jorgansen back as a guardian. Also, players now have the field kit with them. Toggle it to bring out its abilities and a quick explanation:

Bravo Company Field Kit ACTIVE. New abilities are now available on your action bar. Toggle Bravo Company Field Kit to DEACTIVATE.
  1. Camouflage 20 yd range — Covers the user in fox poop and leaves. Hides them from sight. Instant (5 sec cooldown)
  2. Distraction 30 yd range — Creates a distraction that any orc within 30 yards will investigate. Instant (5 sec cooldown)
  3. Chloroform 5 yd range — Knocks out a Blackrock orc. May only be used from behind the target. 2 sec cast

Players are also buffed with "Bravo Company Field Kit: Toggle to deactivate", which they can right-click off if necessary.

Leaving camp headed toward the valley

Activate your Bravo Company Field Kit now.
Stealth your party using Camouflage.

Closing in on Render's Valley:

We're nearing Render's Valley. These orcs are rough. Make sure you are camo'd!

The orcs are all elites, so fighting them is an ill-advised idea. However...

Create a distraction so that you and Jorgensen can slip by unnoticed.

Done properly, nothing untoward happens. However, Blackrock Guards can cast truesight, which sees through stealth, so be careful!

Blackrock Guard casts stealth detection. Keep your distance!

In the cave is a solitary guard.

Sometimes you just need to take out one target. Use chloroform while behind the enemy!

After looting the key, head northeast to the other end of the valley to find the Blackrock Holding Pens. Make a distraction to keep the orcs busy then free a pen.

Kidnapped Redridge Citizen yells: We're free! RUN FOR YOUR LIVES!

The citizens should have enough time to get away if the span between distracting and freeing was short.

Jorgansen has some useful advice:

  • Jorgensen says: Make sure we always have camouflage up. The orcs in Render's Valley will kill us both if we're spotted.
  • Jorgensen says: While camouflaged, we are harder to detect when we are BEHIND creatures.
  • Jorgensen says: Sometimes a distraction can backfire and cause the orcs to become suspicious. In those instances the orcs will actively search for us. It's best to keep a good distance from any orc detecting stealth.
  • Jorgensen says: Once in a while we'll come up against a lone orc that stands between us and victory. Chloroform is often best used in those situations. Just remember to apply chloroform we have to be behind the enemy.

And some standard paladin bitching:

  • Jorgensen says: Messner kills bad guys so fast. I wish I could kill as fast as him. WHY can't I shoot fireballs? What does the LIGHT have against fireballs?
  • Jorgensen says: My heals really don't have the 'OOMPH' that they used to, <name>. You know what I'm saying?
  • Jorgensen says: One time, Keeshan told me that he could take on five of me at once. Why am I so weak?
  • Jorgensen says: Being a paladin is rough. The Light behaves so erratically. Some days I wake up and it feels like all of my powers have been weakened.
  • Jorgensen says: I don't know, maybe the grass really is greener on the other side, you know? Krakauer and Danforth really kick butt as warriors. Maybe I should drop this paladin thing and try out being a warrior.

Progression

Optional breadcrumbs: A [5-30] Threat to the Kingdom, A [7-30] Hero's Call: Redridge Mountains! (from NPCs) or A [7-30] Hero's Call: Redridge Mountains! (from the Hero's Call Board).

  1. A [7-30] Still Assessing the Threat
  2. A [7-30] Parker's Report
  3. A [7-30] We Must Prepare!
  4. A [7-30] Tuning the Gnomecorder
  5. A [7-30] Canyon Romp
  6. A [7-30] They've Wised Up...
  7. A [7-30] Yowler Must Die!
  8. A [7-30] John J. Keeshan
  9. A [7-30] This Ain't My War
  10. A [7-30] In Search of Bravo Company
  11. A [7-30] Breaking Out is Hard to Do
  12. A [7-30] Jorgensen
  13. A [7-30] Krakauer
  14. A [7-30] And Last But Not Least... Danforth
  15. A [7-30] Return of the Bravo Company
  16. A [7-30] They Drew First Blood
  17. A [7-30] It's Never Over
  18. Complete all of:
  19. A [7-30] Prisoners of War
  20. A [7-30] To Win a War, You Gotta Become War
  21. A [7-30] Detonation
  22. A [7-30] The Dark Tower
  23. A [7-30] The Grand Magus Doane
  24. A [7-30] AHHHHHHHHHHHH! AHHHHHHHHH!!!
  25. A [7-30] Showdown at Stonewatch
  26. A [7-30] Darkblaze, Brood of the World Breaker
  27. A [7-30] Triumphant Return

Patch changes

External links