To Win a War, You Gotta Become War

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AllianceTo Win a War, You Gotta Become War
Start Automatic [69.3, 59.4]
End John J. Keeshan [77.7, 65.5]
Level 7-30
Category Redridge Mountains
Experience 1700
Reputation +250 Stormwind
Previous A [7-30] Prisoners of War
Next A [7-30] Detonation

Objectives

File:John J. Keeshan.jpg
John J. Keeshan
To win a war, you must become war.

Use the Bravo Company Field Kit to plant a Seaforium Charge at the Blackrock Tower and Blackrock Munitions Hut.

Description

They'll never see you coming with your fox poop disguise.

<The Bravo Company radio beeps.>

Do you understand yet, <name>? Do you now see what we gotta do to win a war against these monsters? YOU GOTTA BECOME WAR! NO MERCY!

With the P.O.W.s freed you're clear to plant the seaforium. Carefully make your way into each of the structures out there and plant a cahrge.

Plant a seaforium charge at the Blackrock munitions hut and the Blackrock tower. Once you're done come meet up with me and the rest of the Bravo Company at Shalewind Canyon, east of Render's Valley.

Completion

And now, we blow the whole damned thing up.

Notes

Accepting the quest gives players another ability with the field kit:

Bravo Company Field Kit ACTIVE. Plant Seaforium is now available on your action bar. Toggle Bravo Company Field Kit to DEACTIVATE.
  • Plant Seaforium 10 yd range — Places Seaforium Charge at desired location. Instant (3 sec cooldown)

Carefully, CAREFULLY, get to the top of the tower. It will take a distract at the base for the four outside, a chloroform for the one guard inside on the first floor, then a distract on the top floor for the three guards in front of the flag room. Distract, get in, plant the seaforium, then get out!

You have successfully planted the seaforium at the Blackrock tower.

Same process for the munitions hut, but this time there's only one set of guards to avoid.

You have successfully planted the seaforium at the munitions hut.

Head east, then up the hill to Shalewind Canyon to find the Bravo Company and the kidnapped citizens. Don't forget to pick up the flight path!

Progression

Optional breadcrumbs: A [5-30] Threat to the Kingdom, A [7-30] Hero's Call: Redridge Mountains! (from NPCs) or A [7-30] Hero's Call: Redridge Mountains! (from the Hero's Call Board).

  1. A [7-30] Still Assessing the Threat
  2. A [7-30] Parker's Report
  3. A [7-30] We Must Prepare!
  4. A [7-30] Tuning the Gnomecorder
  5. A [7-30] Canyon Romp
  6. A [7-30] They've Wised Up...
  7. A [7-30] Yowler Must Die!
  8. A [7-30] John J. Keeshan
  9. A [7-30] This Ain't My War
  10. A [7-30] In Search of Bravo Company
  11. A [7-30] Breaking Out is Hard to Do
  12. A [7-30] Jorgensen
  13. A [7-30] Krakauer
  14. A [7-30] And Last But Not Least... Danforth
  15. A [7-30] Return of the Bravo Company
  16. A [7-30] They Drew First Blood
  17. A [7-30] It's Never Over
  18. Complete all of:
  19. A [7-30] Prisoners of War
  20. A [7-30] To Win a War, You Gotta Become War
  21. A [7-30] Detonation
  22. A [7-30] The Dark Tower
  23. A [7-30] The Grand Magus Doane
  24. A [7-30] AHHHHHHHHHHHH! AHHHHHHHHH!!!
  25. A [7-30] Showdown at Stonewatch
  26. A [7-30] Darkblaze, Brood of the World Breaker
  27. A [7-30] Triumphant Return

Patch changes

External links