To Win a War, You Gotta Become War
To Win a War, You Gotta Become War | |
---|---|
Start | Automatic [69.3, 59.4] |
End | John J. Keeshan [77.7, 65.5] |
Level | 7-30 |
Category | Redridge Mountains |
Experience | 1700 |
Reputation | +250 Stormwind |
Previous | [7-30] Prisoners of War |
Next | [7-30] Detonation |
Objectives
Use the Bravo Company Field Kit to plant a Seaforium Charge at the Blackrock Tower and Blackrock Munitions Hut.
- Seaforium Planted at Blackrock Tower
- Seaforium Planted at Blackrock Munitions Hut
- [Bravo Company Field Kit] (provided)
Description
<The Bravo Company radio beeps.>
Do you understand yet, <name>? Do you now see what we gotta do to win a war against these monsters? YOU GOTTA BECOME WAR! NO MERCY!
With the P.O.W.s freed you're clear to plant the seaforium. Carefully make your way into each of the structures out there and plant a cahrge.
Plant a seaforium charge at the Blackrock munitions hut and the Blackrock tower. Once you're done come meet up with me and the rest of the Bravo Company at Shalewind Canyon, east of Render's Valley.
Completion
And now, we blow the whole damned thing up.
Notes
Accepting the quest gives players another ability with the field kit:
- Bravo Company Field Kit ACTIVE. Plant Seaforium is now available on your action bar. Toggle Bravo Company Field Kit to DEACTIVATE.
- Plant Seaforium 10 yd range — Places Seaforium Charge at desired location. Instant (3 sec cooldown)
Carefully, CAREFULLY, get to the top of the tower. It will take a distract at the base for the four outside, a chloroform for the one guard inside on the first floor, then a distract on the top floor for the three guards in front of the flag room. Distract, get in, plant the seaforium, then get out!
- You have successfully planted the seaforium at the Blackrock tower.
Same process for the munitions hut, but this time there's only one set of guards to avoid.
- You have successfully planted the seaforium at the munitions hut.
Head east, then up the hill to Shalewind Canyon to find the Bravo Company and the kidnapped citizens. Don't forget to pick up the flight path!
Progression
Optional breadcrumbs: [5-30] Threat to the Kingdom, [7-30] Hero's Call: Redridge Mountains! (from NPCs) or [7-30] Hero's Call: Redridge Mountains! (from the Hero's Call Board).
- [7-30] Still Assessing the Threat
- [7-30] WANTED: Redridge Gnolls, [7-30] Franks and Beans
- [7-30] Parker's Report
- [7-30] We Must Prepare!
- [7-30] Lake Everstill Clean Up, [7-30] Nida's Necklace
- [7-30] Tuning the Gnomecorder
- [7-30] Like a Fart in the Wind
- [7-30] Canyon Romp
- [7-30] He Who Controls the Ettins & [7-30] Saving Foreman Oslow
- [7-30] They've Wised Up...
- [7-30] Yowler Must Die!
- [7-30] John J. Keeshan
- [7-30] This Ain't My War
- [7-30] In Search of Bravo Company
- Mandatory side chain: [7-30] Weapons of War & [7-30] His Heart Must Be In It
- Optional side quests: [7-30] Surveying Equipment, [7-30] Render's Army
- [7-30] Breaking Out is Hard to Do
- [7-30] Jorgensen
- [7-30] Krakauer
- [7-30] And Last But Not Least... Danforth
- [7-30] Return of the Bravo Company
- [7-30] They Drew First Blood
- [7-30] It's Never Over
- Complete all of:
- [7-30] Point of Contact: Brubaker & [7-30] Unspeakable Atrocities
- [7-30] Hunting the Hunters / [7-30] Bravo Company Field Kit: Chloroform / [7-30] Bravo Company Field Kit: Camouflage
- [7-30] Prisoners of War
- [7-30] To Win a War, You Gotta Become War
- [7-30] Detonation
- [7-30] The Dark Tower
- [7-30] Shadowhide Extinction
- [7-30] The Grand Magus Doane
- [7-30] AHHHHHHHHHHHH! AHHHHHHHHH!!!
- [7-30] Showdown at Stonewatch
- [7-30] Darkblaze, Brood of the World Breaker
- [7-30] Triumphant Return
Patch changes
- Patch 4.0.3a (2010-11-23): Added.