Mechanar mobs
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A list of the Mechanar mobs.
Mob | Special Note | Heroic Mode |
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Tempest-Forge Patroller | Calls for help. Charged Arcane Missile (causes a knockback on the target and any targets near it). Susceptible to bleed effects and ![]() |
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Tempest-Forge Destroyer | Charged Fist - charges fists up and then slams the ground 3-5 times for 2k arcane damage a slam (Counterspell, Shield Bash, Kick can interrupt; Silencing Shot will not interrupt the spell). If a Warrior is tanking, they should reflect it using Spell Reflection. |
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Sunseeker Netherbinder | If not killed straight away, he summons two arcane elementals, low-HP adds that deal lot of arcane damage to your party. Can be Mind Controlled. Abilities:
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Can be Mind Controlled in Heroic |
Bloodwarder Slayer | Whirlwind and ![]() |
Immune to Mind Control |
Bloodwarder Centurion | Will (chase and) ![]() |
Immune to Mind Control. |
Bloodwarder Physician | Sleeps closest non tank enemy target, heals friends. Overall is a very annoying creature and should be killed first or crowd controlled where possible. Can be Mind Controlled. Abilities:
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Can be Mind Controlled in Heroic. |
Mechanar Driller | Drill Armor, stacking debuff reduces armor by 20%. Also casts ![]() |
Banishable, but NOT Enslavable on Heroic Difficulty. |
Mechanar Wrecker | Pound, blinding disorient (only on tank?) | Banishable, but NOT Enslavable on Heroic Difficulty. |
Mechanar Tinkerer | Non elite, usually found in 3-5 packs. Spams Netherbomb, magic damage bomb. When the Tinkerer is low on health, charges his current target and casts Nether Explosion (deals heavy arcane damage and kills the caster). Recommendations: Banish, Enslave, pull and kite the pack away, while killing them one by one. Always move, for their Netherbombs to miss you | Non elite demon, banishable, enslaveable |
Mechanar Crusher | Disarms. | |
Sunseeker Engineer | Casts Super Shrink Ray (reduces attack power by 460), Death Ray (direct damage spell) and Growth Ray (increases attack power of nearby friendly targets by 460), otherwise pretty harmless. | Can be Mind Controlled in Heroic Mode. Abilities:
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Sunseeker Astromage | Have a Fire Shield buff that can be spellstolen by a mage, which makes dealing with these much easier (though it generates lot of threat with damage done). The aura deals ~500 fire damage per tick. Fire Shield is self cast on Astromage and cannot be used on your party via mind control. Fire shield is a magic buff and can be removed with shaman's Purge, priests Dispel Magic and Mass Dispel, and Felhunter's Devour Magic abilities. Can be Mind Controlled. Abilities:
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Can be Mind Controlled in Heroic Mode. |