Mana regeneration
The condition of a game character gaining mana points over time is referred to as mana regeneration. Mana regeneration is made up of two components: Combat regen and Spirit regen. Combat regen is listed in combat under the Spells category. Spirit regen can be viewed by mousing over your Spirit stat in the character menu.
Out of combat, players will regenerate their full mana regen amount which is the combination of their Combat regen and Spirit regen.
In combat, players will normally only regenerate their Combat Regen value, however healer specs have access to the [Meditation] passive which allows 50% of their Spirit Regen to continue in combat.
Mana regeneration takes place once per tick, but it's measured in MP5 (Mana Per 5 seconds), because that's the unit used in the tooltips.
Spirit regen
- See also: Spirit (statistic)
Spirit is the primary stat that regenerates mana, and is primarily useful for healers.
The mana-regeneration formula is as follows. [citation needed]
- Druid, Shaman, Monk, Priest, Paladin
- SpiritRegen = 1.1287*SPI
- Mage
- SpiritRegen = .282175*SPI (Estimated)
- Warlock
- SpiritRegen = 0
Combat regen
Combat regen is made up of a base regen value and any bonus in-combat regen you might receive (such as [Meditation]). The base regen value is 5% of your base mana pool per 5 seconds.
Other
Many talents and spells provide alternate means of regaining mana such as [Rapture] and [Shadowfiend].
Other sources of mana include consumable items (such as Mythical Mana Potions), item enchantments (such as [Darkglow Embroidery]), and items (such as [Fall of Mortality]).
Notes
- Mana regeneration is not affected by sitting down or standing up.
- Mana regeneration was formerly affected by a mechanic called the "five second rule". This was removed in Patch 4.0.1.
Patch changes
- Patch 4.0.1 (2010-10-12): Undocumented change.
- Mana regeneration only uses spirit for healers. Other specs regenerate mana using combat regen.
- Mana regeneration only uses spirit for healers. Other specs regenerate mana using combat regen.
- Patch 3.1.0 (2009-04-14): Mana Regeneration: The amount of mana regeneration derived from Intellect and Spirit has been reduced by 40%; however, talents that allow for mana regeneration while in combat have been increased. As a result, in-combat regeneration for classes with those talents will stay the same, while out-of-combat regeneration will be lower.
- Patch 2.4.0 (2008-03-25): Spirit-Based Mana Regeneration: This system has been adjusted so that as your Intellect rises, you will regenerate more mana per point of Spirit.
- Patch 1.4.0 (2005-04-19): Mana regeneration is now disrupted when a spell has completed casting rather than at the start of casting. It will resume normally five seconds after the last spell cast. This change increases the total time spent regenerating mana and therefore increases the total contribution from Spirit for mana-based classes.