Intervene
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- For the hunter pets ability, see
[Intervene].
| Intervene | |
|---|---|
| |
| Properties | |
| Class | Warrior |
| School | Physical |
| Cooldown | 30 seconds |
| Talents | |
| Talent required |
|
| Other information | |
| Improvements |
|
| Glyphs |
|
Intervene is a defensive warrior ability.
Notes
- Like
[Charge], Intervene is not affected by the global cooldown.
Patch changes
Patch 10.0.0 (2022-10-25): Now a row 2 class talent (was baseline at level 43).
Patch 9.0.1 (2020-10-13): Re-added for all warriors.
Patch 7.0.3 (2016-07-19): Removed.
Patch 5.4.2 (2013-12-10):
- No longer removes movement-impairing effects on use. The talent
[Safeguard] will continue to remove movement-impairing effects. - Improved checks on pathing for Intervene and Safeguard to address situations where Warriors may wind up under the terrain.
- No longer removes movement-impairing effects on use. The talent
Patch 5.4.0 (2013-09-10): Now also breaks roots and snares when used.
Patch 5.0.4 (2012-08-28): Can now be used in any stance. No longer reduces threat of the target and cost no Rage.
Patch 4.0.1 (2010-10-12): No longer has a 8 yards minimum range, maximum range remains 25 yards.
Patch 2.1.0 (2007-05-22): Now suppress all Slowing effects while charging the target.
Patch 2.0.1 (2006-12-05): Added.
See also
- Intervene, TCG card
Other versions
BC Classic
Intervene - Intervene
- Level 70 warrior ability
- 8 - 25 yd range
- 10 Rage
- 30 sec cooldown
- Instant
- Requires Defensive Stance
- Run at high speed towards a party member, intercepting the next melee or ranged attack made against them.
Properties Class Warrior School Physical Cooldown 30 seconds Other information Level learned 70 Related buff Wrath Classic
Intervene - Intervene
- Level 70 warrior ability
- 8 - 25 yd range
- 10 Rage
- 30 sec cooldown
- Instant
- Requires Defensive Stance
- Run at high speed towards a party member, intercepting the next melee or ranged attack made against them as well as reducing their total threat by 10%.
Properties Class Warrior School Physical Cooldown 30 seconds Other information Level learned 70 Improvements
[Safeguard],
[Warbringer]Glyphs
[Glyph of Intervene]Related buff Cataclysm Classic
Intervene - Intervene
- Level 72 warrior ability
- 25 yd range
- 10 Rage
- 30 sec cooldown
- Instant
- Requires Defensive Stance
- Run at high speed towards a party or raid member, intercepting the next melee or ranged attack made against them as well as reducing their total threat by 10%.
Properties Class Warrior School Physical Cooldown 30 seconds Other information Level learned 72 Improvements
[Safeguard],
[Warbringer]Glyphs
[Glyph of Intervene]Related buff MoP Classic
Intervene - Intervene
- Level 72 warrior ability
- 25 yd range
- 30 sec cooldown
- Instant
- Run at high speed towards a party or raid member, intercepting the next melee or ranged attack within 10 sec while the target remains within 25 yards.
Properties Class Warrior School Physical Cooldown 30 seconds Other information Level learned 72 Glyphs
[Glyph of the Watchful Eye]Related buff
External links
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