- Ice Armor (4 ranks)
- Level 30 mage ability
- 240 Mana
- Instant
- Increases Armor by 290 and frost resistance by 6. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
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| Properties |
|---|
| Class |
Mage |
|---|
| School |
Frost |
|---|
| Cooldown |
None/Global Cooldown |
|---|
| Other information |
|---|
| Level learned |
30 |
|---|
| Improvements |
[Frost Warding] |
|---|
| Related buff |
|---|
|
|
| Related debuff |
|---|
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Ice Armor is a mage spell that grants a self buff which increases armor and frost resistance, and has a chance to snare attackers. Enemies that attack with melee have a chance to become chilled, slowing their movement and attack speed. This is an improved version of
[Frost Armor].
| Rank |
Armor |
Frost resist |
Level |
Cost
|
| 1 |
290 |
6 |
30 |
80
|
| 2 |
380 |
9 |
40 |
1 50
|
| 3 |
470 |
12 |
50 |
3 20
|
| 4 |
560 |
15 |
60 |
4 20
|
| 5 |
645 |
18 |
69 |
11
|
| 6 |
930 |
40 |
79 |
15
|
Notes
The secondary effects are a 30% snare and a 25%
[Slow] in a debuff called "Chilled".
The amount of frost resistance granted is the same amount granted by similar ranks of
[Mage Armor], which gives resistance to all schools.
It is possible for an enemy to resist the secondary effects, which are bundled into one debuff called "Chilled". You'll see "attacking mob resists your Chilled".
Only one armor self-buff can be active at a time.
Tips and tactics
The snare effect means never having to fight aggressive mobs you'd rather run past, assuming they don't resist every time. On foot, a chasing creature will get in 2 or 3 hits (some things run faster and swing faster than others) before you outpace them; mounted characters will be hit a single time before getting away. A very good thing to be able to do.
Patch changes
Patch 4.0.1 (2010-10-12): Merged into
[Frost Armor].
Patch 2.4.3 (2008-07-15): No longer a Magic effect and cannot be dispelled.
Patch 2.1.0 (2007-05-22): Rank 5 will now still trigger a chill effect when all damage received is prevented by a damage shield, such as
[Mana Shield].
Patch 1.12.0 (2006-08-22): Chilled effect: Due to the haste effect change, the tooltip has been changed to 25%.
Patch 1.8.0 (2005-10-10): Fixed a bug where the Chilled effect caused by Ice Armor was not removed properly when shapeshifting.
Patch 1.6.0 (2005-07-12): Targets that are immune to movement slowing effects will no longer be affected by the Chill's movement slowing effect. Targets will still have their melee attack speed reduced.
Patch 1.3.0 (2005-03-07): Mana cost reduced.
Other versions
BC Classic
- Ice Armor (5 ranks)
- Level 30 mage ability
- 240 Mana
- Instant
- Increases Armor by 290 and frost resistance by 6. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
|
| Properties |
|---|
| Class |
Mage |
|---|
| School |
Frost |
|---|
| Cooldown |
None/Global Cooldown |
|---|
| Other information |
|---|
| Level learned |
30 |
|---|
| Improvements |
[Frost Warding] |
|---|
| Related buff |
|---|
|
|
| Related debuff |
|---|
|
|
Wrath Classic
- Ice Armor (6 ranks)
- Level 30 mage ability
- 24% of base mana
- Instant
- Increases Armor by 290 and Frost resistance by 6. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
|
| Properties |
|---|
| Class |
Mage |
|---|
| School |
Frost |
|---|
| Cooldown |
None/Global Cooldown |
|---|
| Other information |
|---|
| Level learned |
30 |
|---|
| Improvements |
[Frost Warding] |
|---|
| Glyphs |
[Glyph of Frost Armor], [Glyph of Ice Armor] |
|---|
| Related buff |
|---|
|
|
| Related debuff |
|---|
|
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External links
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| | Armor types | |
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| | Armor glyphs | |
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| | Barriers | |
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