LFGGetDungeonInfoByID()

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This function is implemented in FrameXML/LFGFrame.lua.

Returns data about a particular instance.

LFGGetDungeonInfoByID(dungeonID)

Arguments

InstanceId

Returns

a table containing 12 values.
 LFG_RETURN_VALUES = {
 name = 1,
 typeID = 2,
 minLevel = 3,
 maxLevel = 4,
 recLevel = 5,	--Recommended level
 minRecLevel = 6,	--Minimum recommended level
 maxRecLevel = 7,	--Maximum recommended level
 expansionLevel = 8,
 groupID = 9,
 texture = 10,
 difficulty = 11,
 maxPlayers = 12,
 }
 --(from LFGframe.lua)

For Example,

/print (LFGGetDungeonInfoByID(1))

will return data about Wailing caverns. Something like (I guessed at the values)

  • Wailing Caverns
  • 1
  • 15
  • 30
  • 20
  • 40
  • 1
  • 151
  • //texture/file
  • 1
  • 5


If you wanted just the name:

/print LFGGetDungeonInfoByID(1)[LFG_RETURN_VALUES.name]

Wailing Caverns

Patch changes

See Also

get dungeon ID's you are queued for with GetLFGRoleUpdateSlot