Zone ideas
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Level | Location | Faction |
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Lore | Future | Closed |
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Instance | Maps | Ideas |
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This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.
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There are many closed off zones on Azeroth, but what if they were to be opened? The purpose of this page is to create a fact-based speculative zone ideas, similar to the Future race ideas page.
Important information
Legend
- + Lime green - strongly for.
- + Dark green - for.
- ? White - neutral, could influence either way
- Also used for speculation and comparisons, that may have some support in lore or World of Warcraft game mechanics.
- - Orange - against.
- - Red - strongly against.
- Grey - related info
- Used for speculation or observation.
Qualification factors
If you think something on this page is inaccurate, please check the discussion tab before you change it yourself. Let people know you think it is incorrect, and leave your ideas and sources for your information. Together, we can agree on how feasible it is. Only add verifiable and cited information. Please use your common sense.
Again, it is mandatory that this page only be edited after changes are discussed through peer review here and agreed upon by group consensus. Please discuss ideas on the talk page if you feel there should be changes to the main article, so the page does not become a battlefield for clashing ideas. If you do not follow the above, you may be prevented from editing.
Eastern Kingdoms
Northern Lordaeron
- Area shown on the map between Western Plaguelands, Eastern Plaguelands, and Ghostlands.
- + Is part of Quel'Thalas, and is therefore likely to be included in Midnight.
Zul'Aman
- + Is part of Quel'Thalas, and is therefore likely to be included in Midnight.
- + The instance doesn't cover up the entire zone. Many subzones already established in the lore are missing.
- + Tor'Watha, a troll gate in Eversong Woods, could lead to this zone.
- ? Already in-game as an instance.
Kalimdor
Barrow Deeps
- + Established place in lore as the location of Druid of the Claw's lair's location and Illidan's prison.
- + Timbermaw Hold has a side tunnel currently blocked by a door that could lead down to this zone.
- ? Possible location for the dark trolls.
Northrend
Azjol-Nerub
- + Is part of Northrend, and may therefore be included in The Last Titan.
- + The instances don't cover up the entire zone. Many subzones already established in the lore are missing.
- ? Already in-game as two instances.
- - The concept of an underground nerubian kingdom is already used in World of Warcraft: The War Within for Azj-Kahet.
Planes
Dragonflight Sanctums
- + The entrances to the Sanctums exist in-game.
- + Each sanctum would have a distinct geography and environment.
- ? No evidence of non-dragon lifeforms within the Sanctums.
- - The Ruby Sanctum and Obsidian Sanctum exist as instances.
- - Reportedly destroyed in Thrall: Twilight of the Aspects.
Island locations
Balor
- First seen in Warcraft 2
- Balor was a domain of Azeroth (Kingdom of Stormwind) to the west of Stormwind City.
Darkspear Islands
- + Established place in lore as former home to Darkspear trolls.
- + Has been featured in a short story.
- - The Sea Witch has severely crippled, if not, completely sunk the islands.
- However, this may not be the case since the islands were still active several months later when Zalazane and Vol'jin returned from their trial in First Home.
Hiji
- Has only been labeled on a RPG map of Azeroth.
- + There is recent precedent for RPG locations being elevated to canon, such as Boralus.
- - Speculated to be a different name for Plunder Isle.
- The name Hiji is compatible with the Japanese syllabary, and could be used as the home for a civilization of Japanese-inspired humans.
Islands of battlegrounds or scenarios as open world zones
- Crestfall first seen in Warcraft 2
- Others first seen in Battle for Azeroth
- Strand of the Ancients, Isle of Conquest or Seething Shore could become open world zones. Seething Shore can be seen in the Battle for Azeroth Class Trial.
- Lost Glacier could become an open-world zone.
- Island expedition locations could become open world zones.
Island south of Tol Barad
- First seen in Cataclysm
- Island south of Tol Barad that is currently inaccessible could become a new zone.
Kezan locations
- + Goblin capital Undermine not in-game, as well town of Pyrix, as well as RPG lore locations Edj and Voodress Village.
- Bilgewater Port and the MOTHERLODE!! already featured in-game.
- Bilgewater Port inaccessible after the goblin starting experience and as such not accessible by any other race.
Plunder Isle
- + Established place in lore as Bloodsail Buccaneers' main base.
Tel Abim
- ? Mentioned in-game via items, like
[Tel'Abim Banana] and
[Message in a Bottle].
Zul'Dare
- First seen in Warcraft 2
- In the Second War the Old Horde built a secret base on the island.
Maelstrom RPG locations
- Surface Maelstrom already featured in-game, as well as the underwater Lightless Cavern location.
- Naga capital Nazjatar is featured in patch 8.2.0.
- + Established other places in RPG lore, including makrura capital Mak'aru.
Draenor/Outland
Other Draenor remnants in Outland
- Possible Draenor remnants outside current Outland.
- - Quite possibly destroyed and other remnants don't exist or are not yet established in lore.
- + Outland Arena in Warcraft III accessed by Rexxar by a Shimmering Portal in Dustwallow Marsh.
- + On the loading screen for Outland Arena it says that "Lost pieces of Draenor still hurtle through space" implying there could be more pieces of Draenor.
- + Islands shown on the map in Warcraft 2 not seen in Outland.
- + Ashran established in alternative Draenor not seen in Outland.
Farahlon (alternate universe) or other lands

- + Farahlon established place in lore both in alternative Draenor and as the past version of Netherstorm.
Historical speculations
Speculations for zones already introduced in earlier expansions or confirmed to be released in future ones.
Broken Isles
Introduced in World of Warcraft: Legion
- ? Location of the Tomb of Sargeras.
Argus / Mac'Aree
Introduced in Patch 7.3.0: Shadows of Argus
- + At least one NPC from the zone.
- ? It was said (though before the Sargeras/Eeredar retcon) that eredar had consumed their own homeworld, so Mac'Aree might no longer exist, as whole Argus.
- ? If we are to ever destroy the Legion in WoW, this city might be major stronghold of the Legion, as the capital of Argus, Eredar homeworld and probably man'ari headquarter.
Kul Tiras
Introduced in World of Warcraft: Battle for Azeroth
- + Established place in lore as human nation.
- + Many NPCs in game seems to originate in Kul Tiras.
- + Kul Tiras was said to survive both the Scourge and the Legion mostly untouched. Unless something bad happened after Admiral Daelin Proudmoore's departure, it might still be large and powerful human nation.
Zandalar
Introduced in World of Warcraft: Battle for Azeroth
- + Established place in lore as troll capital.
- ? Zuldazar may fit well with the Great Sea expansion as a neutral capital, like Shattrath City or Dalaran. Alternatively, with the Zandalari turning hostile to Alliance and Horde, it might work as an instance instead.
- - The Cataclysm has severely crippled, if not completely destroyed Zandalar.
Dragon Isles
Introduced in World of Warcraft: Dragonflight
- Dragon Isles is only mentioned in the quest Unscarred Black Scale.
- + Has concept art from vanilla WoW.
- ? Not much known about this place, they (or one of them) may be home of one of the dragonflights.
Emerald Dream
Introduced in Patch 10.2.0: Guardians of the Dream
- ? The vanilla Emerald Dream game files are still in-game as of Legion.
- - Emerald Nightmare is already dealt with in Legion.
- - The Emerald Dream has already been visited in WoW.
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