Witch Way Out?
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Witch Way Out? | |
---|---|
Start | Inquisitor Cleardawn |
End | Inquisitor Cleardawn |
Level | 20-60 |
Category | Drustvar |
Experience | 16,450 |
Reputation | +75 Order of Embers |
Rewards | 23 40 |
Previous | [20-60] Deeper into the Woods |
Next | [20-60] In the Hall of the Drust King |
Objectives
Free 10 Captive Villagers.
- Captive Villagers freed (10)
Description
There are other Falconhurst citizens to be freed before they become sacrifices.
Free anyone you come across.
The key used to free Master Ashton should still work. Good luck!
Rewards
You will receive:
- 23 40
- 16,450 XP
- +75 reputation with Order of Embers
Progress
How did you fare?
Completion
Well done! Not only did you save innocents, you denied the witches fuel for their Grand Rite.
Notes
- Click on Cages.
Progression
- [20-60] Into the Crimsonwood
- [20-60] Saving Master Ashton & [20-60] Odds and Ends
- Optional side quest: [20-60] Bittersweet
- [20-60] A Little 'Pick Me Up'
- [20-60] Deeper into the Woods
- [20-60] Stopping the Grand Rite & [20-60] Witch Way Out? & [20-60] Controlling the Situation & [20-60] Matrons of the Crimsonwood
- [20-60] In the Hall of the Drust King
- [20-60] Stick It To 'Em!
Patch changes
- Patch 8.0.1 (2018-07-17): Added.