User:Serillian/Tyr

From Warcraft Wiki
Jump to navigation Jump to search
Questionmark-medium.png
This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.
Roleplaying.gif
This article is fan fiction.
The contents herein are entirely player made and in no way represent official Warcraft lore or history. The characters and events listed are of an independent nature and are applied for roleplaying purposes only.
BossTyr
Image of Tyr
Race Titanic Watcher (Giant)
Level ?? Boss
Location The Iron Sanctum, Uldris
[[Uldris|Uldris]]

{{Uldris}}

Uldris
UTF, Uld
Location Thor Daron
End boss Tyr
Bosses

User:Khaydarin/Template:UldrisTitanFacility

Watcher Tyr, or just Tyr, is the twelfth and final boss encounter within Uldris. There are several phases to this fight with each individual phase presenting some sort of a challenge. Added together this makes the fight against Tyr a long encounter. As the one in charge of Udris' creation, Tyr keeps a close eye on all wings of the facility, adding increased security wherever its needed. His Elite mode is associated with the three sub-boss phases before him: Players must complete the entire encounter on the first attempt without any raid deaths. The first and third phases of this encounter has mechanics that can easily kill a player or even wipe a raid if extra care isn't taken.

Background

The titanic watcher Tyr has been absent from the events of Ulduar and that of the Storm Peaks. His whereabouts are all but unknown to his allies. Emissaries have been sent from titan posts to learn of Tyr's location. Those forced to speak have given hints that the ancient Tyr has been overseeing the construction of a mighty fortress with similarities to the mighty Ulduar. Only difference is that Uldris the Titan Facility is not being created for the purpose of imprisoning an evil like that of Ulduar. It is being created for the purpose of war, to drive out the potential threat that looms over Azeroth. Now, with Uldris constructed and an massive Iron Army being created by the hour, the Sons of Iron threaten the very safety of the world they hope to defend. However, their only goal is to harvest as much resources as possible to prepare for the inevitability of the Legion's return.

Abilities

The encounter against Tyr consists of 5 Phases, each offering a challenge.

Phase One: Trial of Champion

Phase One of the Tyr encounter begins when Watcher Tyr commands a Champion of his to attack the players. This Phase ends when the vrykul champion is beaten.

  • Achievement boss sjonnir.png Kriegur Ironcarve —  Kriegur Ironcarve, an Iron Vrykul champion, has been chosen first to go up against the invaders.
    • 69,750,000 (10-man Normal)
    • 98,100,000 (10-man Heroic)
    • 174,375,000 (25-man Raid Finder)
    • 209,250,000 (25-man Normal)
    • 294,300,000 (25-man Heroic)
  • Inv sword 134.png Ionized Blade Healer Alert Deadly —  Kriegur infuses his weapon with overwhelming lightning energy, causing his melee attacks to unleash a burst of electricity that will deal an additional 3,000,000 (LFR: 4,500,000 /Heroic Difficulty: 6,000,000) Nature damage divided between all enemies within 10 yards. Lasts 15 seconds. 25 second cooldown. 25-man: Inflicts 9,000,000 /Heroic Difficulty: 18,000,000 Nature damage divided between all enemies within 10 yards.
  • Ability warrior battleshout.png Champion's Fury —  Each time Kriegur performs a melee attack on his target, his damage done is increased by 3% (Heroic Difficulty: 5%). This effect stacks.
  • Ability warrior bladestorm.png Iron Carve Important Deadly —  Kriegur attempts to perform his signature move, the Iron Carve, by slicing through his enemies in order to get to his target. Inflicts 475,000 (LFR: 237,500 /Heroic Difficulty: 950,000) Physical damage every 0.5 sec to all enemies 10 yards around him. If his target is out of melee range, Kriegur will pursue that target at 50% reduced movement speed. Lasts 8 seconds. Channeled. 40 second cooldown.
    • Spell nature stormreach.png Lightning Cascade Heroic Difficulty —  Watcher Tyr unleashes a cascade of lightning upon players as Kriegur is preparing his Iron Carve attack. Inflicts 225,000 Nature damage to all players and knocks them down for 1.5 seconds. 0.5 sec cast
  • Ability warrior innerrage.png Rage of the Champion enrage —  Kriegur occasionally lets his inner rage loose, increasing his damage done by 50% and improves his attack speed by 40%. Lasts 30 seconds. If used under 25% (LFR: 15% /Heroic Difficulty: 35%) health, the damage and attack speed bonuses are doubled and lasts until Kriegur is defeated. 1 minute cooldown

Phase Two: Trial of Runes

With Kriegur Ironcarve defeated, Tyr calls to his titanic Runelord Jethryon. His defeat ends Phase Two.

  • Achievement dungeon ulduarraid ironsentinel 01.png Runelord Jethryon —  The greatest runelord of Uldris, Jethryon hopes to please his master with the destruction of the mortal invaders.
    • 86,700,000 (10-man Normal)
    • 125,100,000 (10-man Heroic)
    • 216,750,000 (25-man Raid Finder)
    • 260,100,000 (25-man Normal)
    • 375,300,000 (25-man Heroic)
  • Spell mage runeofpower.png Rune Vortex Important —  Jethryon summons a massive vortex covering the floor of the sanctum in various layers of runes. Those within the center layer of the vortex deal 100% additional damage and reflect 25% of all damage taken back to attackers. Those within the second layer take 30% less damage and possesses a 20% haste increase. Those within the third layer deal 50% less damage and healing. Those existing on the outer layers suffer 100,000 (LFR: 50,000 /Heroic Difficulty: 200,000) Nature damage every 0.5 sec. until they leave the area. Used shortly after entering combat and persists until the end of Phase Two. Heroic Difficulty The Rune Vortex prevents targeting into and out of each other layer.
    • Spell nature unrelentingstorm.png Vortex Overload Heroic Difficulty Deadly —  Tyr agitates the energies of the Rune Vortex, causing a random layer to violently explode outward and damage any player in that layer for 3,000,000 Nature damage. The selected layer explodes after 2 seconds. 1.5 sec cast. 30 second cooldown. Following the explosion, the layer with the most players present in it begins to agitate. This occurs twice.
  • Spell nature lightningshield.png Barrier Shield Important —  Jethryon shields himself with a powerful rune artifact. Absorbs 9,000,000 (LFR: 4,500,000 /Heroic Difficulty: 14,500,000) damage and prevents Jethryon's spellcasting from being interrupted. 35 second cooldown. Jethryon follows up with Burst Nova. 25-man: Absorbs 27,000,000 /Heroic Difficulty: 43,500,000 damage.
    • Spell nature lightningoverload.png Burst Nova Deadly Interruptible —  Jethryon unleashes intense energy into his surroundings, inflicting 10,000,000 Nature damage to all players. Cast after applying Barrier Shield. 30 sec cast Heroic Difficulty 20 sec cast.
  • Spell nature lightningbolt.png Discharge Tank Alert —  Jethryon releases a burst of lightning upon his current target, dealing 300,000 (LFR: 100,000 /Heroic Difficulty: 600,000) Nature damage, stuns, and removes all threat from the target. Stun effect lasts 3 seconds. 15 second cooldown.
  • Spell shadow unholyfrenzy.png Berserk Heroic Difficulty enrage —  Jethryon goes into a destructive rage, increasing his damage by 500% and attack speed by 150%. Lasts 30 minutes. Occurs 4 minutes into Phase Two.

Phase Three: Trial of Sentry

Following the defeat of Runelord Jethryon, Tyr activates his Titanreaver Sentries and orders them into battle. Two Sentries attack on 10-player Normal and Heroic difficulties. Three attack on Raid Finder difficulty. Four sentries attack on 25-player Normal and Heroic difficulties.

  • Achievement dungeon ulduarraid irongolem 01.png Titanreaver Sentry —  These powerhouses of Uldris rely on brute strength to devastate their victims. With their recent augmentation of electrical energy, they become an even greater threat. Now Tyr sends these constructs to do battle for him within his Iron Sanctum. Titanreaver Sentries share health among one another only on Heroic mode.
    • 38,745,000 (10-man Normal)
    • 137,800,000 (10-man Heroic)
    • 96,862,500 (25-man Raid Finder)
    • 116,235,000 (25-man Normal)
    • 413,400,000 (25-man Heroic)
  • Ability golemthunderclap.png Spark Strike —  The Titanreaver Sentries strike their targets simultaneously, inflicting 250,000 (LFR: 125,000 /Heroic Difficulty: 450,000) Physical damage and dealing 250,000 (LFR: 125,000 /Heroic Difficulty: 450,000) Nature damage to all players within 10 yards of the target. 12 second cooldown.
  • Spell nature groundingtotem.png Rune Mark Important —  All Titanreaver Sentries apply an irremovable mark on their targets, attacking only those targets and causing any Physical damage taken to deal an additional 10% of the damage as Nature damage and apply one extra stack of Rune Mark. Each additional stack of Rune Mark causes Physical damage attacks to deal an additional 10% damage as Nature damage. This effect stacks and lasts until the affected targets die, which then causes the Titanreavers to apply Rune Mark on new targets.
  • Spell shaman measuredinsight.png Lightning Orb Important Deadly —  The Titanreaver Sentries all summon forth powerful lightning orbs that fixates on a different players and begin to pursue them. As the orb travels to its target, it pulses with energy dealing 105,000 (LFR: 52,500 /Heroic Difficulty: 210,000) Nature damage every sec. to all players within 20 yards. If a Lightning Orb ever reaches its target, it detonates causing 800,000 (LFR: 400,000) Nature damage to players within 10 yards. Lightning Orbs can be attacked and destroyed in order to cause it to implode, leaving an energy field on the floor beneath it that deals 70,000 (LFR: 35,000 /Heroic Difficulty: 150,000) Nature damage every 0.2 sec. to players within the area lasting 30 seconds. 1.5 sec cast. 35 second cooldown.
    • 1,766,400 (10-man Normal)
    • 3,882,000 (10-man Heroic)
    • 4,416,000 (25-man Raid Finder)
    • 5,299,200 (25-man Normal)
    • 11,646,000 (25-man Heroic)
    • Spell nature wispsplode.png Orb Detonation Heroic Difficulty Deadly —  If a Lightning Orb reaches its target, it will violently detonate in a massive explosion, inflicting 3,000,000 Nature damage to all players within 200 yards. Watcher Tyr may cause a Lightning Orb to prematurely detonate in a massive explosion if he ever witnesses a player near an orb that is not the orb's current target.
  • Spell shaman staticshock.png Overloading Energy Damage Dealer Alert Important —  One of the Titanreaver Sentries selects 1 (LFR: 3/ 25man: 5) player(s) and fills them with supreme power. All damage done is increased by 100% but that player cannot attack any other Titanreavers except for the Sentry that used this ability. As the player attacks the Sentry, they begin to overload, growing in size and damage until they forcefully release the energy in a devastating explosion, dealing 950,000 (LFR: 475,000/Heroic Difficulty: 3,500,000) Nature damage to all allies within 20 yards while suffering 20% of the damage themselves. 60 second cooldown. Heroic Difficulty Watcher Tyr removes the Overloading Energy effect that is cast on every second player and applies it to one of the Titanreavers. The overloading Titanreaver releases a massive explosion after performing 10 melee strikes.


Phase Four: Watcher's Wrath

Upon witnessing the destruction of his Titanreaver Sentries, Watcher Tyr takes to the battle, leaping from his throne and engaging players. He goes berserk after 9 minutes. Afterwards, he begins to cast Cataclysmic Lightning Blast, inflicting massive damage to the raid, causing a wipe.

  • Spell nature lightningbolt.png Gathering Storms —  The electrical energies surging throughout Uldris converge onto Tyr, using him as a vessel of power. This effect increases his attack speed by 15% and Nature damage done by 5%. This effect stacks every 10 seconds. Heroic Difficulty Deals 30,000 Nature damage to all players each time Tyr gains a stack of Gathering Storms.
  • Warrior talent icon stormbolt.png Thunder Hammer Healer Alert —  Tyr hurls his mighty hammer towards a random player, inflicting 150% (LFR: 75% /Heroic Difficulty: 300%) weapon damage as Nature damage and stunning the target for 2 seconds. The hammer returns itself to Tyr near his feet for him to pick up, increasing his damage by 20% for 20 seconds when he does. Players standing in the way can intercept the hammer and use it against him. 25 second cooldown
    • Ability thunderbolt.png Hammer Strike Damage Dealer Alert —  If a player intercepts Tyr's thundering hammer, they will pick it up and gain the Hammer Strike ability. Using this ability inflicts 750,000 (LFR: 375,000 /Heroic Difficulty: 1,500,000) Nature damage to Tyr and stuns him for 15 seconds. This ability's chance to critically strike is equal to twice its wielder's critical strike chance.Heroic Difficulty Tyr takes 50% increased damage for the duration.
  • Spell nature lightningshield.png Lightning Barrier Healer Alert Important —  Watcher Tyr surrounds his current target with erratic lightning. The lightning is eager and is quick to consume any healing powers used against their victim. Absorbs 1,800,000 (LFR: 900,000 /Heroic Difficulty: 3,600,000) healing and increases damage taken by 50% (LFR: 25% /Heroic Difficulty: 100%) for 2 minutes. 1.5 sec cast. 1 minute cooldown. 25-man: Absorbs 3,600,000 /Heroic Difficulty: 7,200,000 healing lasting 2 minutes. Heroic DifficultyImportant: Healing absorbed transforms into Nature damage inflicted to all players equal to 25% of the amount healed.
  • Spell nature lightningoverload.png Thundering Arc Deadly —  Tyr faces the direction of a random player and prepares a powerful lightning strike. While preparing this attack, Tyr electrifies the direction he's facing. He then unleashes the devastating attack up to 100 yards away, dealing 2,000,000 (LFR: 1,000,000 /Heroic Difficulty: 4,000,000) Nature damage to all players in the 70 degree cone. 4 sec cast. 45 sec cooldown. Heroic Difficulty 2 sec cast. 35 sec cooldown.
  • Spell nature wispheal.png Storm Wreath Deadly —  Watcher Tyr releases the energies stored within him, causing 150,000 (LFR: 75,000 /Heroic Difficulty: 300,000) Nature damage to all players. This damage is reduced based on distance from Tyr. 20 second cooldown.


Phase Five: Final Judgement

Damaged to 50% health, Watcher Tyr begins to shatter his sanctum and give way for the crackling lightning surrounding Uldris. He retains all abilities from Phase Four.

  • Spell nature wispsplode.png Lightning Surge Healer Alert —  With his Sanctum shattered, the tumultuous lightning fills Tyr with overwhelming power. Unable to contain the energies within, Watcher Tyr begins to surge with dangerous power. Causes 45,000 (LFR: 22,500 /Heroic Difficulty: 90,000) Nature damage to all players every second. In addition, as he surges with lightning, Tyr receives 50% more damage done to him. Remains in effect until the encounter ends.
  • Ability vehicle electrocharge.png Electric Bolt Healer Alert Magic Effect —  Watcher Tyr calls down a powerful lightning bolt upon 2/5 (10/25) players. Inflicts 80,000 (LFR: 40,000 /Heroic Difficulty: 160,000) Nature damage to them and cancels out 25% (Heroic Difficulty: 60%) healing for 20 seconds. 20 second cooldown.

Strategy

This is quite a long encounter but nonetheless, players must be ready to respond to any important events occurring during the fight. This fight can last well over 15 minutes.

Phase One

Phase One of the Tyr encounter has the raid deal with Watcher Tyr's champion Kriegur Ironcarve. This phase is somewhat of a DPS race: the more attacks he gets off, the harder he hits overall due to the effect of Champion's Fury. He will often cast his Ionized Blade ability that calls for stacking up to split the damage. Healers must keep up with the constant damage which lasts for 15 seconds. Cooldowns must be used to survive the damage when it is used later on as his Champion's Fury stacks are high.

Despite Ionized Blade being a deadly skill, Kriegur will also use his Iron Carve attack which is a basic whirlwind that promises death to anyone remaining in melee range for more than a second. Melee should move out before this attack goes off and Kriegur's target (the tank) should kite him away as usual. This boss will also gain the eventual enrage ability known as Rage of the Champion which dramatically increases his damage and attack speed. This coupled with high Champion's Fury stacks while under the effect of Ionized Blade can easily wipe a raid lacking proper cooldown usage. If Kriegur gains this effect while under 25% health (35% on Heroic and 15% on Raid Finder), the bonuses are doubled and remains in effect until he is defeated. That is the cue for the raid to burn Kriegur fast before he inevitably wipes the raid on the next Ionized Blade.

Phase Two

The next phase of this encounter has the raid go up against Runelord Jethryon. Defeating him ends this Phase. He begins by casting Rune Vortex which covers the entire room with several layers of runes. The center layer grants 100% increased damage and reflects 25% of all damage taken. The 2nd layer grants 30% less damage received and 20% extra haste. The third layer reduces damage and healing by 50%. The last layers cause a high amount of Nature damage which is not an option for players to stand in. Jethryon is also affected by the vortex so it would be best to keep him in the third rune so he inflicts less damage as he hits real hard with just his melee swings. As for the raid, position healers in the second layer for increased haste as well as tanks for the reduced damage taken portion. Melee dps may have to stay in this layer too since Jethryon has a small hitbox and ranged DPS can move into the center layer. Based on composition, players can be rearranged between layers that best fits the raid. Make sure Jethryon is away from the center layer at all times lest he kills his target.

Once the Rune Vortex positioning has been sorted out, the main thing DPS has to worry about is breaking his Barrier Shield in time which absorbs tons of damage. The DPS beneficial effects of the Rune Vortex clears up any problems one may have with breaking the shield in time. Breaking his Barrier Shield in time is imperative because it allows the raid to interrupt the followup cast of Burst Nova otherwise it can and will wipe the raid. Jethryon will also use the occasional Discharge attack which calls for a second tank's taunt. All in all, Jethryon is more simple than Kriegur so long as the raid can burst the shield down in time before Burst Nova goes off.

Phase Three

If the players managed to defeat Runelord Jethryon, they will go up against the Titanreaver Sentries, who numbers change based on raid size and difficulty. Two will appear on 10-man Normal and Heroic mode. Three will show up for Raid Finder and four will attack for 25-man Normal and Heroic mode.

For 25-man raids, both tanks can pick up the Titanreavers before they apply Rune Mark on healers and stick onto them until they die. Taunting them first ensures the tanks get the Rune Mark so DPS can go all out on them and burn them down without fear of pulling aggro. They will constantly apply extra stacks of Rune Mark which causes any Physical damage dealt to the their targets to inflict additional Nature damage per stack. These stacks cannot be removed until the Rune Marked targets die. The Titanreavers will also use Spark Strike that deals some Physical damage and extra Nature damage in a small radius around the target. This damage is easily healed but once Rune Mark stacks are over 10, it starts becoming a problem and it calls for cooldowns to survive the damage.

Each Titanreaver will summon a Lightning Orb that each selects a random player (never the same target) and fixates on them, moving to that player while dealing AoE damage in a big radius. The orb is to be destroyed so that it can turn into a pool of lightning that encourages players staying out of it. However, if the orb reaches its target, it explodes in a short radius damaging anyone nearby. Because of this, the orbs get priority over the Titanreavers so that all are defeated before the next batch of orbs are released.

One of the Titanreavers will also cast Overloading Energy on a certain number of players (1 on 10-man, 3 for LFR and 5 on 25-man Normal and Heroic). This causes those players to deal 100% more damage but they can only attack the boss that used the ability. Once the players are attacking the Titanreavers, they begin increasing in damage and size until they explode dealing lethal damage to nearby players and suffering some of the damage themselves. Due to this, the players about to blow up should spread out if they're ranged or take turns attacking the boss as melee (to allow for only one player explode at a time since the debuff lasts until an explosion occurs). For 10-man, only one player gets the debuff so it is much more forgiving to avoid the explosion (ranged moves out of raid while healers apply cooldowns to the attackable Sentry's tank due to the explosion's radius).

Phase Four

At the beginning of this phase, Watcher Tyr starts to attack the raid. Keep him in the center of the room and have the raid spread out on one side of the sanctum. Once this Phase starts, Tyr begins to apply a stacking buff called Gathering Storms which increases his Nature damage and stack speed per stack. He must defeated before this effect gains an unhealable amount of stacks. He will also use the powerful Storm Wreath attack quite often, calling for the usage of cooldowns to survive the damage as Gathering Storms reaches high stacks. Tyr will constantly use Thunder Hammer against random players, stunning them and dealing Nature damage (which ends up increasing in damage as the fight goes on). Afterwards, the hammer attempts to return to Tyr allowing him to pick it back up and enhances his damage output when he does. Fortunately, the raid can pick up the hammer before it reaches Tyr by standing in the way of the player who suffered the damage.

Once someone picks up the hammer, they gain the Hammer Strike ability, allowing them to deal damage and stun Tyr for 15 seconds. This prevents him to doing any further damage with his attacks. This also allows healers to catch up with the intense damage going out near the end of the fight once Gathering Storms has reached dangerous levels. Speaking of damage, Tyr will also perform a Thundering Arc in the direction of a random player in a wide cone. This will kill anyone struck by this so everyone must move out of the "bad" the moment it appears.

Tyr will also cast Lightning Barrier on the current tank, causing them absorb a lot of healing on them and increasing damage taken for 2 minutes. This is an opportunity for both the other tank to pick up Tyr and for healers to focus the absorbing tank to get rid of the debuff before Lightning Barrier goes off again. At high stacks of Gathering Storms, removing this shield will be imperative as Storm Wreath will also line up and cause a lot of damage on that tank.

Phase Five

When this Phase begins (at 50% health), Tyr will add more stress on the healers by casting Lightning Surge which applies a raid-wide aura attack. He will also keep all of his abilities from the previous phase. Additionally, he will take increased damage for the remainder of the encounter which should be the call for DPS cooldowns and [Bloodlust] to finish the fight before damage becomes unbearable for healers. For matters to be made worse, Tyr will also cast Electric Bolt that reduces healing taken on those affected, adding more stress as Tyr's Gathering Storms reaches high stacks which amplifies the damage of Lightning Surge and Storm Wreath (which are the main attacks healers must counter). At the start of Phase 4, Tyr enrages after 9 minutes however this isn't much of a worry since it's quite forgiving given that players can go all out on Tyr, especially during the final phase, hoping to beat him before the Gathering Storms stacks reach powerful raid-wiping levels.

Heroic Changes

Kriegur Ironcarve

  • Watcher Tyr will cast Lightning Cascade as Iron Carve is cast, preventing players from moving away in time as the attack is in process.

Runelord Jethryon

  • The Rune Vortex prevents those within it from targeting into and out of each other layer, making healing and dps'ing a bit more tougher.
  • Watcher Tyr will also agitate the Rune Vortex, causing random layers to explode via Vortex Overload. This forces players to move from layer to layer.
  • Burst Nova has a much shorter cast time, making it harder to break the Barrier Shield and interrupt the instant kill attack in time.
  • Runelord Jethryon will go berserk in 4 minutes the moment this phase starts. This makes him a DPS race.

Titanreaver Sentry

  • The radius from Lightning Orb's explosion is increased to hit everyone in the raid and it possesses raid-wiping damage. Additionally, Watcher Tyr will cause an orb to explode if any player is found near an orb that isn't the orb's target.
  • For every second player affected by Overloading Energy, Tyr will remove it and apply it to a Titanreaver, resulting in an explosion after it has performed ten melee attacks.

Watcher Tyr

  • Each time Tyr gains a stack of Gathering Storms, he deals AoE damage to the raid, increasing with the amount of stacks he has.
  • Being struck by Hammer Strike causes Tyr to take additional damage for the duration, allowing players to meet the "dps check" for the last two phases.
  • Any amount of healing absorbed by Lightning Barrier causes AoE damage equal to 25% of the amount absorbed.
  • Thundering Arc occurs faster.
  • Tyr's Electric Bolt cancels out much more healing, eventually leading to raid member deaths if the encounter takes too long.

Quotes

Intro
  • Watcher Tyr yells: They approach...
  • Watcher Tyr yells: Invaders, you have destroyed and slaughtered all I have worked to create. Now, you brazenly stand before me, challenging my rule and power. You will find that I am a much more deadlier threat!
  • Watcher Tyr yells: Step forward, and let's see how well you handle a Titan!

Kriegur Ironcarve

Aggro
  • Watcher Tyr yells: Invaders, I now order you to face my mightiest Iron Champion! Krieger Ironcarve, step forward and show them why you earned your championship!
  • Kriegur Ironcarve yells: Brace yourselves, mortals! You face the Iron Carver!
Iron Carve
  • Kriegur Ironcarve yells: This will end quickly!
  • Kriegur Ironcarve yells: I have slaughtered kings untouched!
  • Kriegur Ironcarve yells: Like a soul ripped from the body, you never had a chance!
Lightning Cascade (Heroic)
  • Watcher Tyr yells: Kriegur! They're escaping you! Allow me to stop them in their tracks!
  • Watcher Tyr yells: HOLD STILL, mortals!
Player Killed
  • Kriegur Ironcarve yells: I remain undefeated!
  • Kriegur Ironcarve yells: Fall before the blade!
  • Watcher Tyr yells: Excellent work, Ironcarve! Now finish the rest off!
Raid Wipe
  • Kriegur Ironcarve yells: It is as it should be!
Death
  • Kriegur Ironcarve yells: No! This is... impossible! Tyr... forgive... me
Watcher Tyr yells: Never has Kriegur fallen in battle... until now! You have merely made it through one of my trials! Now I present you with the next challenge!

Runelord Jethryon

Aggro
  • Watcher Tyr yells: Now, invaders! Brace yourselves for defeat! Jethryon Runewrath, step forward and put an end to those who challenge us!
Runelord Jethryon yells: You mortals will never win!
Rune Vortex
  • Runelord Jethryon yells: Prepare to suffer pain you've never felt before!
Vortex Overload (Heroic)
  • Watcher Tyr yells: Ha! You think your strategy would be executed flawlessly?! Let us see how you handle THIS!
  • The Rune Vortex hums with fierce energy!
Burst Nova
  • Runelord Jehtryon yells: Prepare to lose it all!
Runelord Jethryon prepares to cast Burst Nova! Destroy his Barrier Shield to interrupt him!
Player Killed
  • Watcher Tyr yells: You lose, mortals!
  • Runelord Jethryon yells: How did Brimshaper managed to fall before this band of flesh-cursed marauders?!
  • Runelord Jethryon yells: Death is the answer to those who challenge powers far superior to their own!
Raid Wipe
  • Runelord Jethryon yells: Victory has a fled from your grasp!
Berserk (Heroic)
  • Runelord Jethryon yells: I have had ENOUGH! Now you will die!
Death
  • Runelord Jethryon yells: Grrahh! I cannot fathom... what death... is like!
Watcher Tyr yells: Impossible! You dare overpower my servants!? This next challenge will be the end of you!

Titanreaver Sentry

Aggro
  • Watcher Tyr yells: I warn you, invaders! Complete this next challenge and you will have earned my anger! I call forth, the Titanreavers!
The inanimate Titanreaver Sentries come to life!
Lightning Orb
  • Watcher Tyr yells: Titanreavers! I command you to unleash the Lightning Orb upon our foes!
Overloading Energy
  • A Titanreaver begins to cast Overloading Energy!
Player Killed
  • Watcher Tyr yells: A perfect kill!
  • Watcher Tyr yells: A construct shows the true might of the Titans!
  • Watcher Tyr yells: Defeat ends with death!
Death
  • The Titanreavers lose their lively energy hums within and collapse!
Watcher Tyr yells: Impossible!

Watcher Tyr

Aggro
  • Watcher Tyr yells: The time has come I see. I gave you three challenges and you have bested them all! Now let's see if you have what it takes to overpower the final challenge!
  • Watcher Tyr leaps from his throne! Prepare for battle!
  • Watcher Tyr yells: And that challenge is ME! Brace yourselves for defeat!
Lightning Barrier
  • Watcher Tyr yells: Watch as your allies fail to return vitality to your feeble spirit!
  • Watcher Tyr yells: All that help, and for what?!
Storm Wreath
  • Watcher Tyr yells: My wrath knows no bounds!
  • Watcher Tyr yells: The storms shall overtake you!
Player Killed
  • Watcher Tyr yells: You haven't earned the right to face me!
  • Watcher Tyr yells: Look at that! Failure at it's best!
  • Watcher Tyr yells: I am victorious!
Raid Wipe
  • Watcher Tyr yells: Never come here again!
Defeat
  • Watcher Tyr takes a knee and drops his weapon.
  • Watcher Tyr yells: Okay, mortals! Stay your blade and wrath. I yield!
  • Watcher Tyr yells: I hadn't noticed, but I can see now that you... heroes are the ones my soldiers have been gossiping about. I had to see for myself if you are the true warriors that have saved the very world from destruction. You have also managed to eliminate that terrible plague that has befallen Ulduar. I confess: I had to leave that place in order to found this facility. This war station. We were preparing for the coming of the greatest threat this world will ever face. But that threat cannot be faced alone. No - we must stand together to see to it that Azeroth lives.
  • Watcher Tyr yells: I am sorry, but I ask that you forgive me and my servants - the ones that remain - for ever doubting you or ever falsely accusing you of failure.
  • Watcher Tyr unleashes a blast of lightning near his throne.
Watcher Tyr yells: There, your very deserved reward! Take from it what you wish. I need to gather my guardians and the other Titans. We need to prepare for war that is to come. Go now and have my blessing with you!
Defeat continued (Heroic)
  • Watcher Tyr yells: Heroes, if I may call you that, you have earned my absolute respect and any assistance you need, I will provide. You are the new champions of Uldris, and of the Titans! You are now forevermore known as the Iron Champions! Go now and see to it that you carry your eternal rewards to protect this world!

Achievements

  • Heroic: Tyr - Emerge victorious against Tyr in Uldris on Heroic difficulty. Title Reward: <Name> the Iron Champion
  • The Verdict Is In - Complete the Trials of the Tyr encounter on Normal or Heroic difficulty on the first try without any raid member deaths.
  • [Hammer Time] - Defeat Watcher Tyr in Uldris on Normal or Heroic difficulty after each raid member has performed a successful Hammer Strike on Tyr.