User:Benitoperezgaldos/Sandbox
Warcraft: Orcs & Humans
In Warcraft: Orcs & Humans the term Azeroth refers to the kingdom in most cases,[1][2][3][4][5][6][7][8][9] and in some it isn't mentioned that it is a kingdom, but a land.[10][11] In some cases it is indefinited if it is refering to a kingdom, land or world.[12][13][14][15] It can be implied that it is a world in only one quote.[16]
Warcraft II
Tides of Darkness
In Warcraft II: Tides of Darkness in most cases it is referred as a kingdom.[17] But is also referred as a continent[18][19][20] and as a world.[21][22][23][24]
Beyond the Dark Portal
In Warcraft II: Beyond the Dark Portal is refered as both, a kingdom,[25] and a world.[26][27][28]
Warcraft III
Reign of Chaos
In Warcraft III: Reign of Chaos is referred as a kingdom,[29] as a land[30] (continent[31]) and as a world.[32][33][34] It is revealed that the world was called Azeroth by it's inhabitants.[35]
The Frozen Throne
In Warcraft III: The Frozen Throne is referred as a world.[36]
Warcraft: The Role Playing Game
The term Azeroth is used to refer the world,[37][38][39][40][41][42] the kingdom[43][44] and the continent.[45][46][47][48][49] It is also used as an alternate name of the Eastern Kingdoms.[50][51]
World of Warcraft
In World of Warcraft's manual the term Azeroth is used to refer the world,[52] but also used to refer one of the three continents that comprise the Eastern Kingdoms:[53][54]
- Throughout this manual and in the game itself, you will find the name Azeroth used in two different contexts. Azeroth is both the name of the world of Warcraft, and the name of one of the three continents that comprise the Eastern Kingdoms, the landmass opposite of Kalimdor on the world map. The other two continents of the Eastern Kingdoms are Loch Modan in the center and Lordaeron in the north. Sometimes you will see reference to Azeroth the world, and other times you will see reference to Azeroth the continent.[53]
Although it's stated that there are two terms, there appears to be another use of the term Azeroth: an alternate name of the Eastern Kingdoms.[55][56] This use is also used in Lands of Conflict[50][51] and in an in-game quest.[57]
World of Warcraft: The Role Playing Game
It is used to refer the world,[58][59][60][61][62][63][64][65] a continent[66][67][68][69][70] and a country/kingdom.[71] It appears that Azeroth is also used interchangeable with Eastern Kingdoms.[72][73]
Reference list
- ^ Warcraft: Orcs & Humans. Blizzard Entertainment.
- ^ "Orc campaign: Stormwind Keep (WC1 Orc)", Warcraft: Orcs & Humans. Blizzard Entertainment.
- ^ "Human campaign: Black Rock Spire", Warcraft: Orcs & Humans. Blizzard Entertainment.
- ^ Warcraft: Orcs & Humans human manual, p.17
- ^ Warcraft: Orcs & Humans human manual, p.18 Quote:Llane reaches his Age of Ascension, and the full station of Prince of Azeroth...
- ^ Warcraft: Orcs & Humans human manual, p.19 Quote:At the age of twenty years, Llane is pronounced King of Azeroth.
- ^ Warcraft: Orcs & Humans human manual, p.20 Quote:...the traveler warns that there will be a time when Azeroth will be forced to deal with him.
- ^ Warcraft: Orcs & Humans human manual, p.20 Quote:...call upon the people of Azeroth and prepare the kingdom for war.
- ^ Warcraft: Orcs & Humans human manual, p.21 Quote:...Kingdom of Azeroth...
- ^ Warcraft: Orcs & Humans human manual, p.34 Quote:...the most powerful entities to ever exist in the lands of Azeroth.
- ^ Map of Azeroth
- ^ Warcraft: Orcs & Humans human manual, p.20 Quote:The traveler also informs King Llane that it was Medivh who was responsible for the coming of the Orcs to Azeroth.
- ^ Warcraft: Orcs & Humans human manual, p.32 Quote:They roam the forbidden lands and forgotten realms of Azeroth, seeking to take their anguish out on the living.
- ^ Warcraft: Orcs & Humans orc manual, p.20 Quote:To learn that the name of this place was Azeroth, and the inhabitants here were called Humans...
- ^ Warcraft: Orcs & Humans orc manual, p.23 Quote:...then the energies of the underworld could destroy Azeroth.
- ^ Warcraft: Orcs & Humans human manual, p.34 Quote:There is rumored to be a gateway that appears every thirteenth full moon that bridges the gap between Azeroth and the underworld, and it is during these brief moments that the daemons can come to this place.
- ^ Warcraft II: Battle.net Edition manual, p.28-29, 35-37, 39
- ^ Warcraft II: Battle.net Edition manual, p.32, 66-67
- ^ Warcraft II: Battle.net Edition manual, p.32 Quote:This dark perversion of the land is steadily spreading across the continent of Azeroth and threatens to consume the entire world.
- ^ "Human campaign: Grim Batol (Warcraft II)", Warcraft II: Tides of Darkness. Blizzard Entertainment.
- ^ Warcraft II: Battle.net Edition manual, p.36 Quote:Thus, in the year 583, the first of Medivh's unnatural Portals was opened between the world of Azeroth and the red world of the Orcs.
- ^ Warcraft II: Battle.net Edition manual, p.48, 81
- ^ The Fall of Lordaeron (WC2 Orc)
- ^ The Great Portal (WC2 Human)
- ^ Warcraft II: Battle.net Edition manual, p.85, 87
- ^ Warcraft II: Battle.net Edition manual, p.86, 88-90
- ^ "Orc campaign: All missions refer to the world", Warcraft II: Beyond the Dark Portal. Blizzard Entertainment.
- ^ "Human campaign: All missions refer to the world", Warcraft II: Beyond the Dark Portal. Blizzard Entertainment.
- ^ Warcraft III: Reign of Chaos manual, p.3, 6-7, 10-11, 17
- ^ Warcraft III: Reign of Chaos manual, p.3
- ^
- ^ Warcraft III: Reign of Chaos manual, p.4, 18-20, 49
- ^ Warcraft III: Reign of Chaos manual, p.33 Quote:Kil'jaeden cast Ner’zhul’s icy cask back into the world of Azeroth.
- ^ Warcraft III: Reign of Chaos manual, p.47 Quote:Ten thousand years before the orcs and humans clashed in their First War, the world of Azeroth cradled only one massive continent surrounded by them infinite, raging seas.
- ^ Warcraft III: Reign of Chaos manual, p.79
- ^ Warcraft III: The Frozen Throne manual, p.1
- ^ Warcraft: The Roleplaying Game, pg. 14-15, 20, 26, 28, 33, 38, 51, 55, 125, 155, 180
- ^ Manual of Monsters, pg. 11, 26-27, 29-40, 48, 92, 112, 128, 132, 150, 184
- ^ Shadows & Light, pg. 9, 32-34, 37, 45, 50, 57-61, 67, 72, 76-80, 97-99, 116-117, 136-138, 154, 170
- ^ Alliance & Horde Compendium, pg. 9, 12, 22, 40, 66, 77
- ^ Magic & Mayhem, pg. 14-15, 22-24, 114, 116, 133-135, 155-156, 158, 163,
- ^ Lands of Conflict, p. 11, 16, 18, 20-25, 27, 29-32, 34, 36, 41, 71, 77, 90, 107, 123, 143, 160, 163, 176, 179, 184, 189, 195
- ^ Shadows & Light, p.41 Quote: Khadgar escaped to warn the King of Azeroth of the danger posed by the demon-souled mage, then returned to face Medivh in a final battle that defeated the demon magus but magically aged Khadgar from youth into middle age.
- ^ Lands of Conflict, p. 55 Quote:The Stormwind city guard patrols the streets and walls of the capitol of Azeroth, keeping the public safe.
- ^ Shadows & Light, p.44 Quote: Lothar, Uther the Lightbringer and Admiral Daelin Proudmoore led the Alliance forces to victory against the Horde and pushed the orcs back into Azeroth.
- ^ Shadows & Light, p.55 Quote: He, along with several other heroes, led the Alliance forces as they drove the orcs south into Azeroth and the Dark Portal, and finally defeated them entirely.
- ^ Alliance & Horde Compendium, pg. 62
- ^ Lands of Conflict, p. 17 Quote:The humans, on the other hand, spent centuries expanding their borders until the Empire of Arathor nearly covered Azeroth. As their lust for power pushed them to master the arts of magic they were learning from the elves, so did their lust for land pull them northward into the mountains.
- ^ Lands of Conflict, p. 11-12, 33, 40, 42-45, 47, 49, 51, 52, 54-59, 62, 68, 76, 78-79, 89, 101, 122, 151, 155-159, 168-169
- ^ a b Lands of Conflict, p. 17 Quote:...the Arathi assured them the land would always belong to all peoples and named the land as a whole in homage to their ancient ancestors: Azeroth.
Together, the humans constructed the fortress city of Strom... - ^ a b Lands of Conflict, p. 17 Quote:The envoy explained that long after the destruction wrought by the Maelstrom, some of the survivors had made their way to northern Azeroth and established a new kingdom, called Quel’Thalas, and a new source of magical power, called the Sunwell.
- ^ World of Warcraft manual, p.14-15, 28, 84, 109-110, 124, 157-158, 160, 162, 168, 171, 173, 180, 188
- ^ a b World of Warcraft manual, p.104
- ^ World of Warcraft manual, p.106, 108, 186
- ^ World of Warcraft manual, p.106 Quote:There are no flight paths across the ocean linking Kalimdor and Azeroth.
- ^ Blizzard Entertainment Inc.. World F.A.Q. (English). Blizzard Entertainment Inc.. Retrieved on 2009-07-27. “Currently, players can explore the lands of Azeroth, Kalimdor, and Outland.”
- ^ [40] Dark Council Quote:The Argus Wake might run deep through the continent of Azeroth.
- ^ World of Warcraft: The Roleplaying Game, p.5-7, 9, 11-13, 22-24, 30-31, 41, 45, 53, 57, 60, 70, 88, 171-172, 177-178, 250, 360, 363, 368, 373, 376
- ^ More Magic & Mayhem, p. 4, 12, 14, 16, 20, 23-24, 45, 47, 104, 120, 122, 152, 154-155, 184
- ^ Lands of Mystery, p. 5, 17, 19, 26, 30, 42, 62, 65, 71, 75-76, 106, 112, 134, 170, 183, 187
- ^ Alliance Player's Guide, p. 6, 25, 31, 42, 68, 75-76, 79, 100, 122, 124, 129, 132-133, 136, 144, 151, 153-154, 157, 160-161, 229
- ^ Horde Player's Guide, p. 4, 6, 8-9, 17, 19, 26-27, 38, 54, 78, 80-81, 86, , 99, 107, 113, 120, 132-135, 137, 154, 156-157, 169, 172, 181, 191, 212, 242
- ^ Monster Guide, p. 5-6, 25, 37-39, 44, 50-51, 65, 80, 116, 146, 166, 189
- ^ Monster Guide Web Supplement, p. 3, 6, 22, 28
- ^ Dark Factions, p. 4, 6, 10, 12-13, 16, 28-31, 40-42, 61, 72, 85, 89, 101, 116, , 126, 133-134, 148, 178, 180, 215
- ^ World of Warcraft: The Roleplaying Game, p.9, 12-13, 16-17, 21, 44, 165-166, 173, 248, 364, 373
- ^ Lands of Mystery, p. 30, 80, 132, 180, 188
- ^ Alliance Player's Guide, p. 158, 161, 162
- ^ Monster Guide, p. 82
- ^ Dark Factions, p. 136, 150
- ^ Alliance Player's Guide, p. 158, 161
- ^ World of Warcraft: The Roleplaying Game, p.362 Quote:On both Kalimdor and Azeroth, war and time have left much of the land in ruins, and civilization is often limited to the land enclosed inside city walls.
- ^ Dark Factions, p. 11 Quote:but they exist on coastlines throughout the world — Azeroth, Kalimdor, and Northrend all boast tribes of murlocs.