This widget fully inherits DressUpModel
and parts of Model, Frame, ScriptRegion
. It does not contain ScriptObject
.
Methods
- ModelSceneActor:AttachToMount(rider, animation [, spellKitVisualID]) : success
- ModelSceneActor:CalculateMountScale(rider) : scale
- ModelSceneActor:GetPaused() : paused, globalPaused
- ModelSceneActor:ReleaseFrontEndCharacterDisplays() : success
- ModelSceneActor:ResetNextHandSlot()
- ModelSceneActor:SetFrontEndLobbyModelFromDefaultCharacterDisplay(characterIndex) : success
- ModelSceneActor:SetModelByHyperlink(link) : success
- ModelSceneActor:SetPaused(paused [, affectsGlobalPause])
- ModelSceneActor:SetPlayerModelFromGlues([sheatheWeapons, autoDress, hideWeapons, usePlayerNativeForm]) : success
- ModelSceneActorBase:GetActiveBoundingBox() : boxBottom, boxTop
- ModelSceneActorBase:GetAnimation() : animation
- ModelSceneActorBase:GetAnimationBlendOperation() : blendOp
- ModelSceneActorBase:GetAnimationVariation() : variation
- ModelSceneActorBase:GetMaxBoundingBox() : boxBottom, boxTop
- ModelSceneActorBase:GetModelPath() : path
- ModelSceneActorBase:GetModelUnitGUID() : guid
- ModelSceneActorBase:GetParticleOverrideScale() : scale
- ModelSceneActorBase:GetSpellVisualKit() : spellVisualKitID
- ModelSceneActorBase:GetYaw() : yaw
- ModelSceneActorBase:IsLoaded() : isLoaded
- ModelSceneActorBase:IsUsingCenterForOrigin() : x, y, z
- ModelSceneActorBase:PlayAnimationKit(animationKit [, isLooping])
- ModelSceneActorBase:SetAnimation(animation [, variation, animSpeed, animOffsetSeconds])
- ModelSceneActorBase:SetAnimationBlendOperation(blendOp)
- ModelSceneActorBase:SetModelByCreatureDisplayID(creatureDisplayID [, useActivePlayerCustomizations]) : success
- ModelSceneActorBase:SetModelByFileID(asset [, useMips]) : success
- ModelSceneActorBase:SetModelByPath(asset [, useMips]) : success
- ModelSceneActorBase:SetModelByUnit(unit [, sheatheWeapons, autoDress, hideWeapons, usePlayerNativeForm, holdBowString]) : success
- ModelSceneActorBase:SetParticleOverrideScale([scale])
- ModelSceneActorBase:SetSpellVisualKit([spellVisualKitID, oneShot])
- ModelSceneActorBase:SetUseCenterForOrigin([x, y, z])
- ModelSceneActorBase:SetYaw(yaw)
- ModelSceneActorBase:StopAnimationKit()
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- DressUpModel ModelSceneActor:Dress()
- DressUpModel ModelSceneActor:GetAutoDress() : autoDress
- DressUpModel ModelSceneActor:GetItemTransmogInfo(inventorySlots) : itemTransmogInfo
- DressUpModel ModelSceneActor:GetItemTransmogInfoList() : infoList
- DressUpModel ModelSceneActor:GetObeyHideInTransmogFlag() : obey
- DressUpModel ModelSceneActor:GetSheathed() : sheathed
- DressUpModel ModelSceneActor:GetUseTransmogChoices() : use
- DressUpModel ModelSceneActor:GetUseTransmogSkin() : use
- DressUpModel ModelSceneActor:IsGeoReady() : isReady
- DressUpModel ModelSceneActor:IsSlotAllowed(inventorySlots) : allowed
- DressUpModel ModelSceneActor:IsSlotVisible(inventorySlots) : visible
- DressUpModel ModelSceneActor:SetAutoDress(autoDress)
- DressUpModel ModelSceneActor:SetItemTransmogInfo(transmogInfo [, inventorySlots, ignoreChildItems]) : result
- DressUpModel ModelSceneActor:SetObeyHideInTransmogFlag(obey)
- DressUpModel ModelSceneActor:SetSheathed(sheathed [, hidden])
- DressUpModel ModelSceneActor:SetUseTransmogChoices(use)
- DressUpModel ModelSceneActor:SetUseTransmogSkin(use)
- DressUpModel ModelSceneActor:TryOn(itemLinkOrItemModifiedAppearanceID [, handSlotName, spellEnchantmentID]) : reason
- DressUpModel ModelSceneActor:Undress([includeWeapons])
- DressUpModel ModelSceneActor:UndressSlot(inventorySlots)
- Model ModelSceneActorBase:ClearModel()
- Model ModelSceneActorBase:GetDesaturation() : strength
- Model ModelSceneActorBase:GetModelFileID() : file
- Model ModelSceneActorBase:GetPitch() : pitch
- Model ModelSceneActorBase:GetPosition() : positionX, positionY, positionZ
- Model ModelSceneActorBase:GetRoll() : roll
- Model ModelSceneActorBase:SetDesaturation(strength)
- Model ModelSceneActorBase:SetPitch(pitch)
- Model ModelSceneActorBase:SetPosition(positionX, positionY, positionZ)
- Model ModelSceneActorBase:SetRoll(roll)
- Frame ModelSceneActorBase:GetAlpha() : alpha
- Frame ModelSceneActorBase:GetScale() : scale
- Frame ModelSceneActorBase:SetAlpha(alpha)
- Frame ModelSceneActorBase:SetScale(scale)
- ScriptRegion ModelSceneActorBase:Hide()
- ScriptRegion ModelSceneActorBase:IsShown() : isShown
- ScriptRegion ModelSceneActorBase:IsVisible() : isVisible
- ScriptRegion ModelSceneActorBase:Show()
- ScriptRegion ModelSceneActorBase:SetShown([show])
- Object:ClearParentKey() - Clears the parent key.
- Object:GetDebugName([preferParentKey]) : debugName - Returns the object's debug name.
- Object:GetParent() : parent - Returns the parent object.
- Object:GetParentKey() : parentKey - Returns the key on the parent that references this object.
- Object:SetParentKey(parentKey [, clearOtherKeys]) - Sets a key on the parent to the child object.
- FrameScriptObject:GetName() : name - Returns the object's global name.
- FrameScriptObject:GetObjectType() : objectType - Returns the object's widget type.
- FrameScriptObject:IsForbidden() : isForbidden - Returns true if insecure interaction with the object is forbidden.
- FrameScriptObject:IsObjectType(objectType) : isType - Returns true if the object belongs to a given widget type or its subtypes.
- FrameScriptObject:SetForbidden()
#protected - Sets the object to be forbidden from an insecure execution path.
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Script Types
Scripts for this widget can only be set from XML.
- OnAnimFinished(self)
- OnModelCleared(self)
- OnModelLoaded(self)
- OnModelLoading(self)
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