ModelSceneActor:SetPlayerModelFromGlues
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Needs summary.
success = ModelSceneActor:SetPlayerModelFromGlues([sheatheWeapons, autoDress, hideWeapons, usePlayerNativeForm])
Arguments
- sheatheWeapons
- boolean?
= false
- autoDress
- boolean?
= true
- hideWeapons
- boolean?
= false
- usePlayerNativeForm
- boolean?
= true
Returns
- success
- boolean