ModelSceneActorBase:SetModelByUnit
Jump to navigation
Jump to search
Needs summary.
success = ModelSceneFrameActorBase:SetModelByUnit(unit [, sheatheWeapons, autoDress, hideWeapons, usePlayerNativeForm, holdBowString])
Arguments
- unit
- string : UnitToken
- sheatheWeapons
- boolean?
= false
- autoDress
- boolean?
= true
- hideWeapons
- boolean?
= false
- usePlayerNativeForm
- boolean?
= true
- holdBowString
- boolean?
= false
Returns
- success
- boolean