ModelSceneActorBase:SetModelByUnit

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Needs summary.

success = ModelSceneFrameActorBase:SetModelByUnit(unit [, sheatheWeapons, autoDress, hideWeapons, usePlayerNativeForm, holdBowString])

Arguments

unit
string : UnitToken
sheatheWeapons
boolean? = false
autoDress
boolean? = true
hideWeapons
boolean? = false
usePlayerNativeForm
boolean? = true
holdBowString
boolean? = false

Returns

success
boolean