Sayge's Dark Fortune

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Darkmoon Faire
The subject of this article or section is part of Darkmoon Faire, an ongoing event that lasts one week. Once the event has run its course, this will no longer be available until next month.
  • Sayge's Dark Fortune
  • Increases <stat> by <amount>.
  • Duration: 2 hours (real time)

Sayge's Dark Fortunes are a series of eight different combat world buffs granted by Sayge, the mystic at the Darkmoon Faire. One buff can be obtained every few hours by requesting a fortune and answering some questions from Sayge at the fairgrounds, with the answers given determining the specific buff received.

Sayge's fortunes are considered world buffs and may be removed by the game upon entering an instance. The buff is not removed immediately upon logging out, but it expires in real time — its duration continues ticking down while logged out or playing a different character. The buff therefore encourages continuous play periods of 2 hours or more on a single character in the open world.

Source

Main article: Sayge's Fortunes

Sayge the wise gnoll can tell fortunes to adventurers who answer two hypothetical questions that give insight into their character. The questions are always the same, and the combination of answers determines which combat stat will receive a benefit with no randomness involved. This table shows which pair of answers leads to which buff version, with the numbers indicating which choice to make in the order listed in his dialogue options.

Buff Received Effect Answer to Question 1 Answer to Question 2 Links
Damage Increases all damage by 6%. 1 1
Resistance Increases all magic resistance by 5. 1
2
2
3
Armor Increases armor by 10%. 1 / 4 3
Versatility / World of Warcraft Spirit Increases versatility/spirit by 1%. 2
4
1
2
Intelligence Increases intellect by 10% 2
4
2
1
Stamina Increases stamina by 10%. 3 1
Strength Increases strength by 10%. 3 2
Agility Increases agility by 10%. 3 3

Sayge will tell characters to come back later if they seek a new buff too soon after the previous one. The cooldown period is at least a few hours longer than the buff duration.

Guide to answering Sayge

Sayge presents two hypothetical scenarios in a row for which the player must choose an action they would take. The second scenario depends on the choice made for the first. After responding to the second scenario, Sayge grants a corresponding buff. With four choices in the first scenario and three for any of the second scenarios, there are twelve possible conversation routes, with mostly different buffs.

Conversation possibilities and buffs

The scenarios are as follows. Buffs are stated at the beginning of the final choice that grants the buff. Some conversation choices grant the same buff as another; the second instance of these buffs is marked with †.

Scenario 1
"You have been tasked by your liege to guard his fields of corn from poachers and thieves. One night, on patrol, you stumble across a haggard man in thread-bare clothing stealing corn from the field. You quickly confront him, and he immediately begs for his life. He claims he is stealing corn to feed his family since the lord of the land - your liege - demands too much in taxes. Your liege is indeed known from his harsh taxes throughout the land. Make your choice."
  1. Gossip I slay the man on the spot as my liege would expect me to do, as he nothing more than a thief and a liar.
  2. Gossip I turn over the man to my liege for punishment, as he has broken the law of the land and it is my sworn duty to enforce it.
  3. Gossip I confiscate the corn he has stolen, warn him that stealing is a path toward doom and destruction, but I let him go to return to his family.
  4. Gossip I allow the man to take enough corn to feed his family for a couple of days, encouraging him to leave the land.
The conversation proceeds with the scenario 2 version corresponding to the choice made above.
Scenario 2A
"You are the sworn executioner for your liege. A man has been sent to you for execution as a traitor of the liege and your people. You know this individual as a close, virtuous friend who mysteriously vanished one day. You also know that the man's crimes for which he was convicted supposedly caused the deaths of many innocent civilians. Upon seeing you he begs for his life, claiming he was framed by a higher authority. Make your choice."
  1. (+6% Damage) Gossip I execute him as per my liege's instructions, and do it in such a manner that he suffers painfully before he dies as retribution for his crimes against my people.
  2. (+25 All Resistances) Gossip I execute him as per my liege's instructions, but doing so in as painless of a way as possible. Justice must be served, but I can show some compassion.
  3. (+10% Armor) Gossip I risk my own life and free him so that he may prove his innocence. If I can, I'll help him in any way.
Scenario 2B.
"You are on a diplomatic mission for your liege to a cruel country that is currently at war with your's. The war has been costly on both sides. Your mission is to secure a peace that is honorable to both peoples. At a diplomatic dinner, you overhear the ruler of the opposing land viciously insult your benevolent liege. You are fairly certain the ruler meant to say it out of your earshot, but nonetheless he has besmirched your liege's honor. Make your choice."
  1. (+1% Versatility) Gossip I confront the ruler on his malicious behavior, upholding my liege's honor at the risk of any future diplomacy.
  2. (+10% Intellect) Gossip I not-so-quietly ignore the insult, hoping to instill a fear in the ruler that he may have gaffed. I then inform my liege of the insult when I return.
  3. (+10% All Resistances)† Gossip I quietly ignore the insult. I will not tell my liege, as I am to secure a peace at all costs. It's only an insult - not a declaration of war.
Scenario 2C
"Your brother seeks to join the ranks of the prestigious military order you are already a part of. While you are sure of his commitment and loyalty, his talent and ability to perform the arduous tasks of the order is what you question. While you are not certain he will be able to rise to the challenge of the order - putting himself and others in dangers - you are certain that your word alone would allow him in or keep him out. Make your choice."
  1. (+10% Stamina) Gossip I would speak against my brother joining the order, rushing a permanent breach in our relationship. He would be a danger to himself and those around him, and that is too great a risk hoping he would improve over time.
  2. (+10% Strength) Gossip I would speak for my brother joining the order, potentially risking the safety of the order. I could help him with the order's regimens, and I'd have faith in his ability to adapt and learn.
  3. (+10% Agility) Gossip I would create some surreptitious means to keep my brother out of the order. I can keep him out without him being any bit wiser, thereby saving our familial bonds.
Scenario 2D
"You alone have defeated a terrible beast that has been ravaging the countryside, taking its ear as a trophy. You later learn that your liege had offered a reward for the beast's death, and that a kind but destitute knight who you know is trying to support a family by meager means claims the beast's kill as his own. You have no real need for money yourself, but you know that the destitute knight is lying for his own personal gain. Make your choice."
  1. (+10% Intellect)† Gossip I would show my liege the beast's ear and claim the beast's death as my own, taking the reward for my own use. It is wrong to claim a deed as your own that someone else in fact did.
  2. (+1% Versatility)† Gossip I would show my liege the beast's ear and claim the beast's death as my own - after all, I did slay it. I would then offer some of the reward to the destitute knight to help his family.
  3. (+10% Armor)† Gossip I would remain silent about the kill and allow the knight to claim the reward to aid his family.

Text of the Fortunes

Example fortune from Sayge

After answering Sayge's questions and receiving the buff, players can immediately ask for a fortune item, which will be placed into their inventory. The items have random sayings on them, and are for flavor and humor only and can be safely discarded.

Below is a list of the sayings found on each fortune.[1]

Quest-starting fortunes

Removed from game The subject of this section was removed from World of Warcraft in patch 4.3.0.

Some of the random written fortunes started short quests in various zones. These were removed when the Darkmoon Faire moved to its dedicated zone, Darkmoon Island. Sayge also provided the random fortune automatically without being asked.

Trivia

Sayge is an homage to the classic Ultima series of role-playing games. In Ultima IV, V, VI and IX, the game began with a meeting with The Gypsy fortune teller, and your answers to her moral dilemmas determined the stats your character would begin with.

Patch changes

  • Battle for Azeroth Patch 8.0.1 (2018-07-17): Resistance reduced to +5 resistance, down from +25.
  • Legion Patch 7.0.3 (2016-07-19): Spirit replaced with Versatility and the stat bonus from the buff reduced to 1%, down from 10%.
  • World of Warcraft Patch 1.7.0 (2005-09-13):
    • Resistance now adds +25 to all schools instead of +10%.
    • Sayge's buffs at the Darkmoon Faire are now exclusive to one another.
  • World of Warcraft Patch 1.6.0 (2005-07-12): Added.

See also

  •  [WHEE!], the other buff obtainable from Darkmoon Faire attractions

References