Sayge's Fortunes
- Main article: Darkmoon Faire
After Sayge tells your fortune, you will receive a buff depending on the answers you gave.
Guide to answering Sayge
Here is a chart of the buffs with answers you need to give to get them.
Sayge presents scenarios, as follows:
A. "You have been tasked by your liege to guard his fields of corn from poachers and thieves. One night, on patrol, you stumble across a haggard man in thread-bare clothing stealing corn from the field. You quickly confront him, and he immediately begs for his life. He claims he is stealing corn to feed his family since the lord of the land - your liege - demands too much in taxes. Your liege is indeed known from his harsh taxes throughout the land. Make your choice."
Choices:
1. I slay the man on the spot as my liege would expect me to do, as he nothing more than a thief and a liar. (GO TO SCENARIO 'B')
2. I turn over the man to my liege for punishment, as he has broken the law of the land and it is my sworn duty to enforce it. (GO TO SCENARIO 'C')
3. I confiscate the corn he has stolen, warn him that stealing is a path toward doom and destruction, but I let him go to return to his family. (GO TO SCENARIO 'D')
4. I allow the man to take enough corn to feed his family for a couple of days, encouraging him to leave the land. (GO TO SCENARIO 'E')
Scneario B.
"You are the sworn executioner for your liege. A man has been sent to you for execution as a traitor of the liege and your people. You know this individual as a close, virtuous friend who mysteriously vanished one day. You also know that the man's crimes for which he was convicted supposedly caused the deaths of many innocent civilians. Upon seeing you he begs for his life, claiming he was framed by a higher authority. Make your choice."
1. (+10% Damage) I execute him as per my liege's instructions, and do it in such a manner that he suffers painfully before he dies as retribution for his crimes against my people.
2. (+10% Magic Resistance) I execute him as per my liege's instructions, but doing so in as painless of a way as possible. Justice must be served, but I can show some compassion.
3. (+10% Armor) I risk my own life and free him so that he may prove his innocence. If I can, I'll help him in any way.
Scenario C.
"You are on a diplomatic mission for your liege to a cruel country that is currently at war with your's. The war has been costly on both sides. Your mission is to secure a peace that is honorable to both peoples. At a diplomatic dinner, you overhear the ruler of the opposing land viciously insult your benevolent liege. You are fairly certain the ruler meant to say it out of your earshot, but nonetheless he has besmirched your liege's honor. Make your choice."
1. (+1% Versatility) I not-so-quietly ignore the insult, hoping to instill a fear in the ruler that he may have gaffed. I then inform my liege of the insult when I return.
2. (+10% Intellect) I confront the ruler on his malicious behavior, upholding my liege's honor at the risk of any future diplomacy.
3. (+10% Magic Resistance) I quietly ignore the insult. I will not tell my liege, as I am to secure a peace at all costs. It's only an insult - not a declaration of war.
Scenario D. "Your brother seeks to join the ranks of the prestigious military order you are already a part of. While you are sure of his commitment and loyalty, his talent and ability to perform the arduous tasks of the order is what you question. While you are not certain he will be able to rise to the challenge of the order - putting himself and others in dangers - you are certain that your word alone would allow him in or keep him out. Make your choice."
1. (+10% Stamina) I would speak against my brother joining the order, rushing a permanent breach in our relationship. He would be a danger to himself and those around him, and that is too great a risk hoping he would improve over time.
2. (+10% Strength) I would speak for my brother joining the order, potentially risking the safety of the order. I could help him with the order's regimens, and I'd have faith in his ability to adapt and learn.
3. (+10% Agility) I would create some surreptitious means to keep my brother out of the order. I can keep him out without him being any bit wiser, thereby saving our familial bonds.
Scenario E.
"You alone have defeated a terrible beast that has been ravaging the countryside, taking its ear as a trophy. You later learn that your liege had offered a reward for the beast's death, and that a kind but destitute knight who you know is trying to support a family by meager means claims the beast's kill as his own. You have no real need for money yourself, but you know that the destitute knight is lying for his own personal gain. Make your choice."
1. (+10% Intellect) I would show my liege the beast's ear and claim the beast's death as my own, taking the reward for my own use. It is wrong to claim a deed as your own that someone else in fact did.
2. (+1% Versatility) I would show my liege the beast's ear and claim the beast's death as my own - after all, I did slay it. I would then offer some of the reward to the destitute knight to help his family.
3. (+10% Armor) I would remain silent about the kill and allow the knight to claim the reward to aid his family.
Buff Received | Effect | Answer to Question 1 |
Answer to Question 2 |
---|---|---|---|
Sayge's Dark Fortune of Damage | Increases all damage by 1 to 10%. | 1 | 1 |
Sayge's Dark Fortune of Resistance | Increases all magic resistance by 25% | 1 | 2 |
Sayge's Dark Fortune of Armor | Increases armor by 10% | 1 | 3 |
Sayge's Dark Fortune of Versatility | Increases versatility by 1% | 2 | 1 |
Sayge's Dark Fortune of Intelligence | Increases intellect by 10% | 2 | 2 |
Sayge's Dark Fortune of Resistance | Increases all magic resistance by 25% | 2 | 3 |
Sayge's Dark Fortune of Stamina | Increases stamina by 10% | 3 | 1 |
Sayge's Dark Fortune of Strength | Increases strength by 10% | 3 | 2 |
Sayge's Dark Fortune of Agility | Increases agility by 10% | 3 | 3 |
Sayge's Dark Fortune of Intelligence | Increases intellect by 10% | 4 | 1 |
Sayge's Dark Fortune of Versatility | Increases versatility by 1% | 4 | 2 |
Sayge's Dark Fortune of Armor | Increases armor by 10% | 4 | 3 |
Here are the results based on the following answers:
1. "Slay the Man" (+Damage, +Magic Resist, or +Armor)
- 1. +1 to 10% Damage - Sayge's Dark Fortune of Damage
- 1st: Slay the Man
- 2nd: Execute your friend painfully
- 2. +25 All Resistances - Sayge's Dark Fortune of Resistance
- 1st: Slay the Man
- 2nd: Execute your friend painlessly
- 3. +10% Armor - Sayge's Dark Fortune of Armor
- 1st: Slay the Man
- 2nd: Let your friend go
2. "Turn him over to liege" (+Versatility, +Intellect, or +Magic Resist)
- 1. +1% Versatility - Sayge's Dark Fortune of Versatility
- 1st: Turn him over to liege
- 2nd: Confront the diplomat
- 2. +10% Intellect - Sayge's Dark Fortune of Intelligence
- 1st: Turn him over to liege
- 2nd: Show not so quiet defiance
- 3. +25 All Resistances - Sayge's Dark Fortune of Resistance
- 1st: Turn him over to liege
- 2nd: Remain quiet
3. "Confiscate the corn" (+Stamina, +Strength, or +Agility)
- 1. +10% Stamina - Sayge's Dark Fortune of Stamina
- 1st: Confiscate the corn
- 2nd: Speak against your brother openly
- 2. +10% Strength - Sayge's Dark Fortune of Strength
- 1st: Confiscate the corn
- 2nd: Help your brother in
- 3. +10% Agility - Sayge's Dark Fortune of Agility
- 1st: Confiscate the Corn
- 2nd: Keep your brother out without letting him know
4. "Let him go and have the corn" (+Intellect, +Versatility, or +Armor)
- 1. +10% Intellect - Sayge's Dark Fortune of Intelligence
- 1st: Let him go and have the corn
- 2nd: Take credit, keep gold
- 2. +1% Versatility - Sayge's Dark Fortune of Versatility
- 1st: Let him go and have the corn
- 2nd: Take credit, share the gold
- 3. +10% Armor - Sayge's Dark Fortune of Armor
- 1st: Let him go and have the corn
- 2nd: Let the knight take credit
Notes
The Dark Fortune buffs are removed upon entering the a raid instance or PvP instance. The cooldown on Sayge's ability grant a Dark Fortune to your character will not reset when this occurs, so plan accordingly.
Text of the Fortunes
When you answer Sayge's questions and receive the buff, you will receive a fortune item in your inventory with a random saying upon it. Most of these items are for flavor and humor only and can be safely discarded. A few of the items will start a quest if you right click on them.
Below is a list of the sayings found on each fortune. If the given item started a quest, it is noted here as well.[1]
- Sayge's Fortune #1: "Never eat beef with a tauren."
- Sayge's Fortune #2: "You will find something wonderful tomorrow."
- Sayge's Fortune #3: "An enemy from your past will soon become an ally."
- Sayge's Fortune #4: "You will be fortunate in everything you put your hands to."
- Sayge's Fortune #5: "Someone is speaking well of you."
- Sayge's Fortune #6: "Be cautious when landing in unfamiliar territory."
- Sayge's Fortune #7: "Avoid taking unnecessary gambles."
- Sayge's Fortune #8: "You will receive a fortune."
- Sayge's Fortune #9: "Your first love and last love is self-love."
- Sayge's Fortune #10: "Rest is a good thing, but boredom is its brother."
- Sayge's Fortune #11: "Those with simple tastes are always satisfied with the best."
- Sayge's Fortune #12: "Let not the tides of war wash you away."
- Sayge's Fortune #13: "You leave your adversaries speechless."
- Sayge's Fortune #14: "You have a good eye for spotting hypocrisy."
- Sayge's Fortune #15: "One learns most when teaching others."
- Sayge's Fortune #16: "The time will soon come for you to make a choice in a pressing matter."
- Sayge's Fortune #17: "Never punt a gnome without due cause."
- Sayge's Fortune #18: "Accept the next proposition you hear."
- Sayge's Fortune #19: "The Forsaken are up to something."
- Sayge's Fortune #20: "Many a false step is made by standing still."
- Sayge's Fortune #21: "Divine Shields and Hearthstones do not make a hero heroic."
- Sayge's Fortune #22: "An answer in blue is always true."
- Sayge's Fortune #24: "You will find happiness with a new love."
- Sayge's Fortune #26: "Time is nothing; timing is everything."
- Sayge's Fortune #28: "Hunters who specialize in survival are not guaranteed to survive."
- Sayge's Fortune #29: "Look out!"
History
- Sayge's Fortune #23: "Your fortune awaits you in Eastvale."
- (This item begins a quest.) [60] Your Fortune Awaits You..., requires level 10
- Sayge's Fortune #24: "Your fortune awaits you inside the Deadmines."
- (This item begins a quest.) [60] Your Fortune Awaits You..., requires level 10
- Sayge's Fortune #25: "Your fortune awaits you inside the Wailing Caverns."
- (This item begins a quest.) [60] Your Fortune Awaits You..., requires level 10
- Sayge's Fortune #27: "Your fortune awaits you outside Palemane Rock."
- (This item begins a quest.) [60] Your Fortune Awaits You..., requires level 10
Trivia
- Sayge is an homage to the classic Ultima series of role-playing games. In Ultima IV, V, VI and IX, the game began with a meeting with The Gypsy fortune teller, and your answers to her moral dilemmas determined the stats your character would begin with.
Patch changes
- Patch 7.0.3 (2016-07-19):
- Spirit replaced with Versatility.
- Dark Fortune of Spirit renamed to Dark Fortune of Versatility and stat bonus reduced to 1%, down from 10%.
- Patch 1.7.0 (2005-09-13):
- Sayge's Dark Fortune of Resistance now adds +25 to all schools instead of +10%.
- Sayge's buffs at the Darkmoon Faire are now exclusive to one another.
- Patch 1.6.0 (2005-07-12): Added.