Nerubian Lord
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- For the Warcraft III creep, see Nerubian Spider Lord. For the race, see Nerubian spiderlord.
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.
Nerubian Lord | |
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| |
Faction | Nerubian empire, Nerubian Guardians |
Statistics | |
Hit points | 1000 |
Hit point regeneration rate | Unknown HP/sec. |
Level | 8 |
Gold Bounty Awarded | Unknown |
Sleeps | Unknown |
Combat | |
Normal attack | 35 |
Sound | |
Sound Set | Unknown |
The Nerubian Lord is a nerubian guardian that guards the path to Azjol-Nerub.
Spells and abilities
Web (Autocast)
- Binds a target enemy air unit in webbing, forcing it to the ground.
- Webbed units can be hit as though they were land units.
Raise Dead (Autocast)
- Raises 2 Skeleton Warriors from a corpse.
Cooldown |
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12 sec. |
Abolish Magic (Autocast)
- Dispels positive buffs from enemy units, and negative buffs from friendly units.
- Deals 300 damage to summoned units.
Mana Cost |
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75 |