Mannoroth (tactics)
- For character background and biography, see Mannoroth. For the Well of Eternity encounter, see Mannoroth and Varo'then.
Mannoroth | ||||||||
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Gender | Male | |||||||
Race | Annihilan (Undead) | |||||||
Level | ?? Boss | |||||||
Reaction | Alliance Horde | |||||||
Location | Destructor's Rise, Hellfire Citadel | |||||||
Status | Killable | |||||||
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Mannoroth is the penultimate boss in the Hellfire Citadel in Tanaan Jungle.
Background
Adventure Guide
Bloodthirsty and brutal, Mannoroth was Archimonde's most feared enforcer, until he was felled by a mighty blow from Grommash Hellscream's blade. Even in death, his blood was used by Gul'dan to fuel a dark bargain with the Iron Horde and their allies. Gul'dan and his minions now seek to reanimate the shattered remains of Mannoroth, that he may continue to serve the Legion.
Designer's note
Taking place atop the Citadel, looking out over the corrupted expanse of Tanaan Jungle below, this encounter features a parallel and opposing ebb and flow: initially, fel spires act as conduits for minions of the Legion, but as they are destroyed, Mannoroth gains more and more power as he is more fully reconstituted. The battle begins against a set of channelers and their minions as Mannoroth is nothing more than a heap of bones on the ground, and concludes with a final battle against the fully empowered Mannoroth.
Overview
Players initially face a set of Fel Iron Summoners that call servants of the Legion into Draenor. After their defeat, Gul'dan resurrects Mannoroth. When Mannoroth reaches 65% and 30% health, Gul'dan overcharges the Fel Spires to further empower the pit lord. In Mythic difficulty, Gul'dan reclaims the Fel power from the Fel Iron Summoners to resurrect Mannoroth, keeping the Doom Lord's Fel Spire intact.
Damage Dealers
- Avoid triggering Mark of Doom while standing near your allies.
- Once Mannoroth is resurrected, group up for Mannoroth's Gaze.
- When Mannoroth is at full strength, avoid being pushed off by Shadowforce.
- After Gul'dan fully empowers Mannoroth, avoid damage from the Empowered Fel Hellstorm.
Healers
- Avoid triggering Mark of Doom while standing near your allies.
- Once Mannoroth is resurrected, group up for Mannoroth's Gaze and prepare to dispel it when appropriate.
- When Mannoroth is at full strength, heal allies being pushed off by Shadowforce.
- After Gul'dan fully empowers Mannoroth, avoid damage from the Empowered Fel Hellstorm.
Tanks
- During the initial phase, only Doom Lords need to be tanked.
- Once Mannoroth is resurrected be prepared for Glaive Combo.
- When Mannoroth is at full strength, avoid the Fel Hellstorm.
- After Gul'dan fully empowers Mannoroth, avoid damage from the Empowered Fel Hellstorm.
Abilities
Stage One: The Legion's Might
Fel Iron Summoners leverage the power of the Fel Spires and unleash the Legion into this world. In Mythic difficulty, Gul'dan reclaims the Fel power from the Fel Iron Summoners to resurrect Mannoroth, keeping the Doom Lord's Fel Spire intact.
- Curse of the Legion — When Curse of the Legion is removed it inflicts 292500 to 307500 Shadow damage to the target and summons a Doom Lord at the location.
- Doom Lord — Doom Lords are created when the Curse of the Legion expires or is dispelled.
- Doom Spike — Melee Attacks cause Doom Spike. Doom Spike stacks, inflicting 48750 to 51250 Shadow damage for each stack of Doom Spike when it is removed.
- Mark of Doom — Marks the target with Doom. Upon taking damage Mark of Doom will detonate inflicting 146250 to 153750 Shadow to allies within 20 yards. If the Mark expires naturally then the target is Doomed.
- Shadow Bolt Volley — Inflicts 146250 to 153750 Shadow damage to all nearby enemies.
- Doom Lord — Doom Lords are created when the Curse of the Legion expires or is dispelled.
- Fel Imp-losion — Inflicts 39000 to 41000 Fire damage to enemies within 3 yards, summoning a Fel Imp at the location of the explosion.
- Fel Imp — Fel Imps are created at the location of the Fel Imp-losion's impact.
- Fel Blast — Inflicts 39000 to 41000 Fire damage to enemies within 3 yards.
- Phase Blink — When the Fel Imp reaches full mana it will teleport the caster to a random nearby destination.
- Phase Explosion — The Fel Imp's Phase Blink causes a Phase Explosion. Inflicting 243750 to 256250 Arcane damage to enemies within 15 yards.
- Inferno — Inflicts 97500 to 102500 Fire damage to enemies within 10 yards and creates a Dread Infernal at the location.
- Dread Infernal — Dread Infernals are created at the location of the Inferno's impact.
- Fel Streak — The Dread Infernal charges to a random location, inflicting 73125 to 76875 Fire damage to enemies within 8 yards of the target location.
- Fel Hellfire — Inflicts 73125 to 76875 Fire damage to enemies within 10 yards every 1 sec for 17 sec.
- Dread Infernal — Dread Infernals are created at the location of the Inferno's impact.
Stage Two: The Resurrection
Gul'dan harnesses the power of a Fel Spire to resurrect Mannoroth, destroying the Fel Spire and closing the portal to the Doom Lords.
- Curse of the Legion — When Curse of the Legion is removed it inflicts 292500 to 307500 Shadow damage to the target and summons a Doom Lord at the location.
- Doom Lord — Doom Lords are created when the Curse of the Legion expires or is dispelled.
- Doom Spike — Melee Attacks cause Doom Spike. Doom Spike stacks, inflicting 48750 to 51250 Shadow damage for each stack of Doom Spike when it is removed.
- Mark of Doom — Marks the target with Doom. Upon taking damage Mark of Doom will detonate inflicting 146250 to 153750 Shadow to allies within 20 yards. If the Mark expires naturally then the target is Doomed.
- Shadow Bolt Volley — Inflicts 146250 to 153750 Shadow damage to all nearby enemies.
- Doom Lord — Doom Lords are created when the Curse of the Legion expires or is dispelled.
- Fel Imp-losion — Inflicts 39000 to 41000 Fire damage to enemies within 3 yards, summoning a Fel Imp at the location of the explosion.
- Fel Imp — Fel Imps are created at the location of the Fel Imp-losion's impact.
- Fel Blast — Inflicts 39000 to 41000 Fire damage to enemies within 3 yards.
- Phase Blink — When the Fel Imp reaches full mana it will teleport the caster to a random nearby destination.
- Phase Explosion — The Fel Imp's Phase Blink causes a Phase Explosion. Inflicting 243750 to 256250 Arcane damage to enemies within 15 yards.
- Inferno — Inflicts 97500 to 102500 Fire damage to enemies within 10 yards and creates a Dread Infernal at the location.
- Dread Infernal — Dread Infernals are created at the location of the Inferno's impact.
- Fel Streak — The Dread Infernal charges to a random location, inflicting 73125 to 76875 Fire damage to enemies within 8 yards of the target location.
- Fel Hellfire — Inflicts 73125 to 76875 Fire damage to enemies within 10 yards every 1 sec for 17 sec.
- Dread Infernal — Dread Infernals are created at the location of the Inferno's impact.
- Mannoroth — A weakened Mannoroth, resurrected by Gul'dan.
- Glaive Combo — Mannoroth unleashes a brutal flurry of Glaive Thrusts and a Massive Blast.
- Glaive Thrust — Inflicts 484818 to 509682 Physical damage, piercing armor and inflicting Puncture Wound. Puncture Wound does not apply to tanks using Active Mitigation.
- Massive Blast — Inflicts 482625 to 507375 Shadow damage to the target, knocking them back and causing them to take 300% increased damage from Massive Blast for 45 sec.
- Fel Hellstorm — Mannoroth calls down a Fel Hellstorm! The Fel Hellstorm affects enemies within 30 yards. The Hellstorm inflicts 58500 to 61500 Fire damage to enemies within 6 yards of the impact location.
- Mannoroth's Gaze — Mannoroth's Gaze horrifies the target for 4 sec, inflicting 365625 to 384375 Shadow damage to enemies within 8 yards, splitting damage to all players when removed.
- Felseeker — Mannoroth unleashes consecutive blasts in quick succession, dealing damage and knocking back enemies hit with Felseeker. The first inflicts 146250 to 153750 in a small radius, then 170625 to 179375 in a medium radius, and finally 243750 to 256250 Fire damage within a large radius of the area.
- Glaive Combo — Mannoroth unleashes a brutal flurry of Glaive Thrusts and a Massive Blast.
Stage Three: True Power
Gul'dan harnesses the power of a Fel Spire to return Mannoroth to his true form, destroying the Fel Spire and closing the portal to the Fel Imps.
- Fel Imp-losion — Inflicts 39000 to 41000 Fire damage to enemies within 3 yards, summoning a Fel Imp at the location of the explosion.
- Fel Imp — Fel Imps are created at the location of the Fel Imp-losion's impact.
- Fel Blast — Inflicts 39000 to 41000 Fire damage to enemies within 3 yards.
- Phase Blink — When the Fel Imp reaches full mana it will teleport the caster to a random nearby destination.
- Phase Explosion — The Fel Imp's Phase Blink causes a Phase Explosion. Inflicting 243750 to 256250 Arcane damage to enemies within 15 yards.
- Inferno — Inflicts 97500 to 102500 Fire damage to enemies within 10 yards and creates a Dread Infernal at the location.
- Dread Infernal — Dread Infernals are created at the location of the Inferno's impact.
- Fel Streak — The Dread Infernal charges to a random location, inflicting 73125 to 76875 Fire damage to enemies within 8 yards of the target location.
- Fel Hellfire — Inflicts 73125 to 76875 Fire damage to enemies within 10 yards every 1 sec for 17 sec.
- Dread Infernal — Dread Infernals are created at the location of the Inferno's impact.
- Curse of the Legion — When Curse of the Legion is removed it inflicts 292500 to 307500 Shadow damage to the target and summons a Doom Lord at the location.
- Doom Lord — Doom Lords are created when the Curse of the Legion expires or is dispelled.
- Doom Spike — Melee Attacks cause Doom Spike. Doom Spike stacks, inflicting 48750 to 51250 Shadow damage for each stack of Doom Spike when it is removed.
- Mark of Doom — Marks the target with Doom. Upon taking damage Mark of Doom will detonate inflicting 146250 to 153750 Shadow to allies within 20 yards. If the Mark expires naturally then the target is Doomed.
- Shadow Bolt Volley — Inflicts 146250 to 153750 Shadow damage to all nearby enemies.
- Doom Lord — Doom Lords are created when the Curse of the Legion expires or is dispelled.
- Mannoroth — Mannoroth returned to his true form.
- Shadowforce — Mannoroth begins to channel Shadowforce, pushing players off the platform and inflicting 19500 to 20500 Shadow damage every 1 sec.
- Glaive Combo — Mannoroth unleashes a brutal flurry of Glaive Thrusts and a Massive Blast.
- Glaive Thrust — Inflicts 484818 to 509682 Physical damage, piercing armor and inflicting Puncture Wound. Puncture Wound does not apply to tanks using Active Mitigation.
- Massive Blast — Inflicts 482625 to 507375 Shadow damage to the target, knocking them back and causing them to take 300% increased damage from Massive Blast for 45 sec.
- Fel Hellstorm — Mannoroth calls down a Fel Hellstorm! The Fel Hellstorm affects enemies within 30 yards. The Hellstorm inflicts 58500 to 61500 Fire damage to enemies within 6 yards of the impact location.
- Mannoroth's Gaze — Mannoroth's Gaze horrifies the target for 4 sec, inflicting 365625 to 384375 Shadow damage to enemies within 8 yards, splitting damage to all players when removed.
- Felseeker — Mannoroth unleashes consecutive blasts in quick succession, dealing damage and knocking back enemies hit with Felseeker. The first inflicts 146250 to 153750 in a small radius, then 170625 to 179375 in a medium radius, and finally 243750 to 256250 Fire damage within a large radius of the area.
- Wrath of Gul'dan — Wrath of Gul'dan causes Gripping Shadows on the nearest ally every 1 sec. Each player hit by Gripping Shadows reduces the stack of Wrath of Gul'dan.
- Gripping Shadows — Inflicts 48750 to 51250 Shadow damage and increases damage taken by Gripping Shadows by 25% for 15 sec. This effect stacks.
Stage Four: EMPOWERMENT!
Gul'dan harnesses the power of a Fel Spire to Empower Mannoroth, destroying the Fel Spire and closing the portal to the Dread Infernals.
- Fel Imp-losion — Inflicts 39000 to 41000 Fire damage to enemies within 3 yards, summoning a Fel Imp at the location of the explosion.
- Fel Imp — Fel Imps are created at the location of the Fel Imp-losion's impact.
- Fel Blast — Inflicts 39000 to 41000 Fire damage to enemies within 3 yards.
- Phase Blink — When the Fel Imp reaches full mana it will teleport the caster to a random nearby destination.
- Phase Explosion — The Fel Imp's Phase Blink causes a Phase Explosion. Inflicting 243750 to 256250 Arcane damage to enemies within 15 yards.
- Mannoroth — Mannoroth has been Empowered beyond comprehension!
- Empowered Shadowforce — Mannoroth begins to channel Empowered Shadowforce, pushing players off the platform and inflicting 14625 to 15375 Shadow damage every 1 sec.
- Empowered Glaive Combo — Mannoroth unleashes a Brutal flurry of Empowered Glaive Thrusts and an Empowered Massive Blast.
- Empowered Glaive Thrust — Inflicts 484818 to 509682 Physical damage to all enemies in front of Mannoroth, piercing armor and inflicting Puncture Wound. Puncture Wound does not apply to tanks using Active Mitigation.
- Empowered Massive Blast — Inflicts 263250 to 276750 Shadow damage to the target, knocking them back. The Empowered Massive Blast causes three waves of Massive Blast to move across the platform. In Mythic difficulty, Empowered Massive Blast stuns the target.
- Empowered Fel Hellstorm — Mannoroth calls down an Empowered Fel Hellstorm! The Hellstorm increases in intensity over time.
- Empowered Mannoroth's Gaze — Empowered Mannoroth's Gaze horrifies the target for 4 sec, inflicting 390000 to 410000 Shadow damage to enemies within 8 yards, splitting damage to all players when removed and creating a pool of Gazing Shadows whose size is based on the number of enemies that split the Empowered Mannoroth's Gaze.
- Empowered Felseeker — Mannoroth unleashes consecutive blasts in quick succession. The first inflicts 146250 to 153750 in a small radius of the area, then 165750 to 174250 in a medium radius, and finally 243750 to 256250 Fire damage within a large radius. The Empowered Felseeker inflicts additional damage to all enemies based on the distance from the point of impact.
- Wrath of Gul'dan — Wrath of Gul'dan causes Gripping Shadows on the nearest ally every 1 sec. Each player hit by Gripping Shadows reduces the stack of Wrath of Gul'dan.
- Gripping Shadows — Inflicts 48750 to 51250 Shadow damage and increases damage taken by Gripping Shadows by 25% for 15 sec. This effect stacks.
Strategy
Loot
Raid Finder | Normal/Heroic/Mythic | ||
---|---|---|---|
Item | Type | Item | Type |
[Irontalon Staff] | Agility staff | Agility polearm | |
[Serrated Bloodritual Dagger] | Agility dagger | Agility dagger | |
[Snarlwood Recurve Bow] | Bow | Bow | |
[Fel-Light Lantern] | Caster off-hand | Caster offhand | |
[Pit Lord's Cowl] | Leather helmet | Spirit necklace | |
[Demonbreaker Pauldrons] | Plate shoulders | Agility cloak | |
[Felfume Mantle] | Cloth shoulders | Mail bracers | |
[Ironpelt Pauldrons] | Leather shoulders | Plate belt | |
[Rancorbite Spaulders] | Mail shoulders | Leather leggings | |
[Demonforged Iron Bracers] | Plate bracers | Cloth leggings | |
[Leggings of Wasted Flesh] | Cloth leggings | Tank ring | |
[Hellstorm Sabatons] | Mail boots | Strength trinket | |
[Mark of the Destructor] | Strength ring | Caster DPS trinket | |
Armor token | |||
Armor token | |||
Armor token |
Achievements
Quotes
- Aggro (LFR, Normal, Heroic Only)
- Fel Iron Summoner yells: They are here. Hurry! Gul'dan demands we finish this...
- Phase 2 (LFR, Normal, Heroic Only)
- Gul'dan yells: Faithless fools. The Legion wills it; it will be done.
- Gul'dan yells: Return Mannoroth... Yes, yes! Your masters call you to this world once more!
- Mannoroth yells: Wha- What is this? Gul'dan what have you done? I am... so weak...
- Aggro (Mythic Only)
- Gul'dan yells: The final hour is at hand! The master comes. This is your purpose, summoners. Mannoroth will be whole again!
- Mannoroth's Gaze
- Fear the Legion's might!
- Phase 3
- Gul'dan yells: Fear not, Mannoroth. The Fel gift empowers you... Make them suffer!
- Mannoroth yells: My power returns! I am unleashed!
- Shadowforce
- Begone!
- Phase 4
- Mannoroth yells: These mortals cannot be this strong. Gul'dan, do something!
- Gul'dan yells: Let the power flow through you. You are the destructor, the flayer of flesh!
- Mannoroth yells: I... AM... UNSTOPPABLE...
- Mannoroth yells: The Legion will burn this world, as it has countless others!
- Gul'dan yells: Hold them here, Mannoroth. My work is almost done. Our master comes...
- Empowered Mannoroth's Gaze
- Tremble before the Legion's might!
- Glaive Combo
- Die, mongrels.
- Fall to your knees!
- Felseeker
- Your end has come.
- Your flesh will burn.
- Berserk
- None can oppose us!
- Killed a player
- A worthy effort... but futile.
- Squirm... Scream!
- I am the destructor!
- Death
- The Legion will find you... No matter where you flee...
- Outro
- Archmage Khadgar yells: Gul'dan has fled to the Dark Portal! Quickly, champions! He has no place left to run - we will finish this!
- Archmage Khadgar yells: And save me his skull. For... reasons.
- Unused quotes
- Gul'dan: The wrath of the Legion will destroy you!
- Gul'dan: Your failure will please the master!
- Mannoroth: You dare challenge the Legion?
- Mannoroth: I will not fall again!
- Mannoroth: The molten hand of the master will scourge this world clean!
Videos
Mythic Mannoroth, Boss Voice, Mage Heroic Mannoroth, Boss Voice, Mage
Patch changes
- Hotfix (2016-07-20):
- Gripping Shadows damage on Mannoroth reduced by 40% in Mythic difficulty.
- Overflowing Fel Energy damage on Mannoroth reduced by 50% in Mythic difficulty.
- Hotfix (2015-10-14):
- Mannoroth's Fel Hellstorm and Empowered Fel Hellstorm now deals 20% less damage on all difficulties.
- Fixed an issue where Mannoroth's Gaze could cause players to fall through the world.
- Hotfix (2015-07-08):
- Mannoroth no longer transforms back into a skeleton after being defeated.
- Fixed an issue that could cause Gazing Shadows to sometimes not reduce movement speed.
- Hotfix (2015-07-07):
- Mannoroth should now have a chance to target Hunters with Shadowforce.
- Mannoroth should no longer use Shadowforce on players already affected by Mark of Doom.
- Hotfix (2015-07-06):
- Mannoroth should no longer use his Shadowforce ability on players already affected by Mannoroth's Gaze.
- Mannoroth's Empowered Massive Blast Wave should no longer hit the tank at the same time as Massive Blast.
- Using a bonus roll on Mannoroth should no longer have a chance to incorrectly award Tyrant's Decree (the trinket drops from Tyrant Velhari).
- Hotfix (2015-06-29): Fixed an issue where Mannoroth can go into evade mode if his primary target is knocked into a Fel Spire.
- Hotfix (2015-06-25): Players should now be able to see a buff on Fel Iron Summoners to indicate the type of portal being opened during Stage One of the encounter.
- Patch 6.2.0 (2015-06-23): Added.
External links
- Guides