Loch Modan storyline

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For the pre-Cataclysm quests, see Loch Modan quests.
Zone map

The Loch Modan storyline, intended for level 10-20 dwarves and gnomes, picks up where the Dun Morogh storyline left off in the High Seat of Ironforge.

The progress of the storyline is tracked in the achievement Alliance  [Loch Modan Quests].

Upon the conclusion of the storyline, or as soon as players reach level 19, the Wetlands storyline opens up.

Optional breadcrumbs: A [5-30] Reinforcements for Loch Modan or A [5-30] Hero's Call: Loch Modan!

South Gate Pass

  1. A [5-30] The Lost Pilot
  2. A [5-30] A Pilot's Revenge
  3. A [5-30] South Gate Status Report

Valley of Kings

  1. A [5-30] In Defense of the King's Lands
  2. A [5-30] A Decisive Strike

Thelsamar

  1. A [5-30] Onward to Thelsamar (optional breadcrumb)

Algaz Station and the Loch

  1. A [5-30] Stormpike's Orders (optional breadcrumb)
  2. A [5-30] A Tiny, Clever Commander
  3. A [5-30] Kobold and Kobolder
  4. A [5-30] Who's In Charge Here?
  5. A [5-30] The Bearer of Gnoll-edge
  6. A [5-30] Suddenly, Murlocs!
  7. A [5-30] Smells Like A Plan
  8. A [5-30] Axis of Awful

Ironband's Excavation

  1. A [5-30] Resupplying the Excavation
  2. A [5-30] Protecting the Shipment
  3. A [5-30] Keep Your Hands Off The Goods!

Farstrider Lodge

  1. A [5-30] Joining the Hunt, A [5-30] Find Bingles (optional breadcrumbs)
  2. A [5-30] Wing Nut
  3. A [5-30] Bird is the Word
  4. A [5-30] Skystrider's Heart

Mo'grosh Stronghold

  1. A [5-30] He's That Age
  2. A [5-30] Standing Up
  3. A [5-30] Fight the Hammer
  4. A [5-30] Servants of Cho'gall
  5. A [5-30] Gor'kresh
  6. A [5-30] Ando's Call
  7. A [5-30] The Winds of Loch Modan
← Previous: Dun Morogh storyline | Next: Wetlands storyline