Halo (Shadow)
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- For the Discipline/Holy version, see [Halo].
Halo | |
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Properties | |
Class | Priest |
School | Shadow |
Cooldown | 40 seconds |
Talents | |
Talent required | [Unwavering Will] or [Twist of Fate] |
Improvements | [Divine Halo], [Energy Compression], [Manifested Power], [Power Surge], [Resonant Energy], [Shock Pulse], [Sustained Potency] |
Halo is a priest class talent. It is normally only available to Shadow priests, but will also replace [Halo] while using [Shadow Covenant].
It is an exclusive choice node with [Divine Star].
Tips and tactics
- It can be very useful for instantly dispatching large numbers of low-health foes.
Patch changes
- Patch 11.0.2 (2024-08-13): Fixed an issue causing Halo to damage enemies out of combat.
- Patch 10.1.5 (2023-07-11):
- Now costs 4% of base mana (was 1%).
- Fixed an issue causing Halo to sometimes appear twice in the Spell Book.
- Patch 10.1.0 (2023-05-02): [Divine Star] and Halo should now properly override the other on your Action Bar when swapping talents.
- Patch 10.0.7 (2023-03-21): Fixed an issue causing Halo healing to not be increased from [Shadow Covenant].
- Patch 10.0.5 (2023-01-24):
- Now generates 10 Insanity.
- Resolved an issue causing the Shadow version of Halo to cost less mana than the Holy version.
- Patch 10.0.0 (2022-10-25): Now a row 8 class talent (was a level 45 Discipline/Holy talent).
- Patch 7.0.3 (2016-07-19): No longer available to Shadow priests.
- Patch 6.1.0 (2015-02-24): Now displays an indicator on the ground to make it easier for the casting Priest see where the ability is most effective. Additionally, Halo's visual effect has been synchronized so a character will receive the effect when the nova intersects with them.
- Patch 6.0.2 (2014-10-14): Halo's Mana cost has been reduced by 67%, and now follows standard AoE capping rules.
- Discipline and Holy: Halo now has a 1.5-second cast time (up from instant cast, see also: instant cast heals), heals for 50% less, and no longer damages enemies.
- Shadow: Halo no longer heals allies.
- Patch 5.4.0 (2013-09-10): Healing is no longer affecting by diminishing returns when used on multiple targets.
- Patch 5.2.0 (2013-03-05): Will no longer hit enemies that are in Stealth.
- Patch 5.1.0 (2012-11-27): The responsiveness of Halo has been improved.
- Patch 5.0.4 (2012-08-28): Added.
External links
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