- For the Discipline/Holy version, see [Divine Star].
- Divine Star
- Row 8 priest talent
- 30 yd range
- 2% of base mana
- 15 sec cooldown
- Instant
- Throw a Divine Star forward 27 yds, healing allies in its path for (70% of Spell power) and dealing (56% of Spell power) Shadow damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. Healing reduced beyond 6 targets.
Generates 6 Insanity.
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Properties |
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Class |
Priest |
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School |
Shadow |
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Cooldown |
15 sec |
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Talents |
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Talent required |
[Unwavering Will] or [Twist of Fate] |
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Divine Star is a priest class talent. It is normally only available to Shadow priests, but will also replace [Divine Star] while using [Shadow Covenant].
It is an exclusive choice node with [Halo].
Notes
- The Star begins at the priest's location, and once its journey is complete, returns to the priest's location - wherever the priest may be by then. Skillful players can therefore alter the Star's path to take in more or different targets, by altering their own position.
- For Discipline and Holy priests, the Star will always heal the casting priest twice; once when it is launched, and once when it returns. In this way Divine Star is a very handy and reliable self-healing cooldown, with a high HPS, that can be cast while on the move - although it is somewhat expensive.
Tips and tactics
- Divine Star's effectiveness relies heavily on the position and orientation of the priest relative to the desired targets, with closely-knit clusters of targets yielding the largest total effect.
- Divine Star can be a fast and effective ability even in solo combat. Even against single targets, its damage will usually outstrip the priest's filler attacks.
- Divine Star can be used to pull rogues and Feral druids out of stealth, but may require careful aiming.
Patch changes
- Patch 11.0.2 (2024-08-13): No longer generates Insanity when cast out of combat.
- Patch 10.1.5 (2023-07-11): Now costs 2% of base mana (was 0.5%).
- Patch 10.1.0 (2023-05-02): Divine Star and [Halo] should now properly override the other on your Action Bar when swapping talents.
- Patch 10.0.7 (2023-03-21): Fixed an issue causing Divine Star healing to not be increased from [Shadow Covenant].
- Patch 10.0.5 (2023-01-24):
- Now generates 6 Insanity.
- Resolved an issue causing the Shadow version of Divine Star to cost less mana than the Holy version.
- Patch 10.0.0 (2022-10-25): Now a row 8 class talent (was a level 45 Discipline/Holy talent).
- Patch 7.0.3 (2016-07-19): No longer available to Shadow priests.
- Patch 6.1.0 (2015-02-24): Damage increased by 20%.
- Hotfix (2014-11-05): Healing or damage (depending on Specialization) has been increased by 15%.
- Patch 6.0.2 (2014-10-14):
- Divine Star's Mana cost has been reduced by 67%, and now follows standard AoE capping rules.
- No longer uses the Divine or Spellshadow schools.
- Shadow: Divine Star no longer heals allies.
- Patch 5.4.0 (2013-09-10): Divine Star's healing is no longer affecting by diminishing returns when used on multiple targets.
- Hotfix (2012-11-29): Now deals 40% more damage and 133% more healing, and its radius has been reduced by 33%.
- Hotfix (2012-10-01): Healing from the Divine Star spell no longer breaks channeling for the caster or friendly players.
- Patch 5.0.4 (2012-08-28): Added.
External links