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For the Alliance!

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For the quest, see A [10-40] For the Alliance!. For the Feat of Strength, see Alliance  [Fight for the Alliance].

For the Alliance! is a meta PvP achievement earned for killing the leaders of the Horde located at each horde major cities.

After completing this achievement, the  [Reins of the Black War Bear] will be automatically added to the player's mount collection.

Organizing a group

If you are planning on raiding Horde cities during peak hours, you must have a full 40 man raid with mostly level 90's. Have at least five healers. Note that having a dedicated tank healer like a Holy Paladin is not necessary because the faction leaders they will be tanking do not hit hard. AoE healers are a better choice, because enemy players will be a much greater threat than Horde NPCs. It is also a good idea to have one or two backup tanks in your group, so that in the case that the main tank gets killed by enemy players, another can resume tanking the leader. As said before, no faction leader is exceptionally tough. You can burn them down while in PvP gear, which, if you have any, should be worn as it will help you more against the real challenge here: enemy players.

Warlocks are a great asset here, because aside from the fact that they are able to summon players who do not have the flight paths to your meeting place, their heavy DoTs ensure that faction leaders will continue taking damage even if your group's attention needs to shift to enemy players. Give priority to Warlocks who want to join your group.

Opposing Orgrimmar

This is the fastest way to get to Rokhan.

All For the Alliance raids tend to begin with Orgrimmar. This is due to Orgrimmar being the most heavily populated capital city. However, it is a bad idea to tell anyone where you are meeting or which city you are raiding first because if they are in fact an alt for a Horde player, they may alert the Horde to your group.

Where to meet?

With the reforged lands due to Cataclysm, flight points near Orgrimmar are hard to come by. Ratchet is a bad idea for a meeting place, because being sighted by even a single Horde player can alert them to your presence, but you may have no other options. The Southern Barrens may be safer, but is still a Horde-heavy area, and can be hard to remain undetected. Theramore is unlikely to have any Horde presence, but is a long flight away. (Theramore will no longer be an option for the Alliance in Mists of Pandaria) In addition, the Mount Hyjal portal from the Eastern Earthshrine can offer a convenient path around to the front gate via Ashenvale. The decision of where to meet should be decided on soon after forming the raid. Where to meet will be up for the raiders to decide. Have a Warlock or use a [Have Group, Will Travel] to summon people who do not have a flight path.

Have a rogue scout Orgrimmar and report whether Horde players are plentiful near the Valley of Strength and/or seem ready to defend Rokhan. In this case, someone in your group is the alt of a Horde player, or you were seen recruiting by a Horde player's alt. Get ready to fight. Otherwise...

Just GO!

With Orgrimmar being redesigned for Cataclysm, the quickest path to Rokhan is through the front gates of the city. Unfortunately, this is the portion of the city that is most likely to have enemy players present. Other entrances are present, if you wish to fly in, but beware of flying guards and other players. Like most faction leaders, Rokhan himself is not exceptionally strong; raids should be more worried about Horde players coming to defend him. If the raid fails here it will probably fall apart, so use CDs if you can.

Once Rokhan is down, drop a  [Stormwind Banner] on his corpse if you feel like adding insult to injury, then RUN, as his respawn timer is, like Lor'themar Theron's, only 5-10 minutes!

Killed in Quel'Thalas

This is the way to Lor'themar Theron.

Zul'Aman is the closest flight path to Silvermoon for Alliance players, and Death Knights can shorten the time it takes for them to get there by using [Death Gate]. Use the meeting stone to summon people who do not have the flight path. It is a common mistake for players who have not been to Silvermoon city before to think that the entrance to the city is further west than it is (ie. through the Dead Scar). Direct players to The Shepherd's Gate and have a leader who knows the way through the path shown here. From Zul'Aman, you have to use ground mounts as the game does NOT allow you to use flying mounts in the Ghostlands or the Eversong Woods.

Lor'themar ought to be tanked on the far side of the room, to avoid healers and ranged DPS being hit with his [Mana Burn] spell. Lor'themar also has a Charm spell, which means that PvP trinkets and/or [Will to Survive] will need to be used. Rommath and Halduron provide extra obstacles for the raid, and each one should be tanked separately. Rommath will cast a [Flamestrike] that will need to be moved out of, and Halduron will use Multi-shot. Remember, Lor'themar is the main objective here for the Achievement. It MUST be kept in mind that the Respawn timer's for Lor'themar, Rommath, and Halduron is, unlike most city leaders, only 5-10 minutes.

As with the other cities, Horde players are the most dangerous obstacle that can hurt the raid. While Silvermoon has a low population, the Orb of Translocation in the Undercity will lead Horde defenders right into the throne room. Keep an eye out for them, and work fast.

Patch changes

See also

External links