Flight Form

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Flight Form
Ability druid flightform.png
  • Flight Form
  • Level 30 druid ability
  • Passive
  • After training Expert Riding, your Travel Form allows you to fly and increases your movement speed by 150%.
Properties
Class Druid
Other information
Level learned 30
A Druid is never out of her element.[1]

Flight Form (aka The Raven or Storm crow) is a Druid ability that is learned after training Expert Riding. This form is only usable in areas where flying is allowed and unlocked.

Notes

  • This form can only be used outside.
  • when at ground level, landing on the ground or objects is possible by using /sit to sit. Any movement will result in returning to flight. If landing on an object is not possible, switching to caster form, standing on the object, then, without moving, switching back to Flight Form and commanding the character to sit can achieve the desired result.
  • The druid cannot use other abilities in this form. The druid is also considered a Beast, so spells that target Beasts can be used like ( [Hibernate], for instance, though you are immune to this while in the air, as flying apparently makes you immune to Crowd Control).
  • Unlike other animal forms, the Druid cannot drink, eat, or use items while in Flight Form.
  • Flight Form has three specific advantages over a Flying Mount:
    1. Flight Form is an instant-cast spell, making it useful for getting out of sticky situations. While it can only be cast out of combat, coupled with the Night Elves' [Shadowmeld], Druids are able to escape almost any encounter.
    2. Although items such as healing and mana potions cannot be used while in Flight Form, interaction with the world is still possible in ways that a flying mount doesn't allow: looting, picking herbs, and skinning (but not mining) can be done in Flight Form. This allows avoidance of danger by increasing altitude if caught unaware.
    3. Being an insta-cast spell, Flight Form can be used while plummeting, which can save the druid from fall damage.
Stormcrows.png

Tips and tactics

A tauren druid in flight form, flying over Scourge forces.
  • This form is instant cast, so it can be used to beat a strategic retreat if a fight is going badly. As soon as you are out of combat, it is possible to attempt an instant upwards escape.
  • Skydiving! With practice and if you are high enough in the air when you start, you can dismount or unshift, cast an instant spell, and then shift back before hitting the ground and dying. In a case where you are being chased aerially, this allows you to heal and re-buff without making yourself vulnerable by landing. Be very careful of crashing when you do this!
  • Flight Form can of course be used to avoid taking falling damage, by shifting before hitting the ground.
  • This form can be used to quickly bypass content in a manner similar to that of stealth, but with different limitations. It is also very useful for browsing for herbs, minerals, or rare-spawn mobs.
  • In order to do a loop, enter the command /mountspecial. This only works while on the ground and not moving. There are two actions, Pitch Up and Pitch Down, that can be key-mapped to permit gradual loops in motion.
  • Moonbomb: In a heavily farmed area you can gain an advantage by scouting for mobs and casting [Moonfire] immediately after reverting to caster form and before landing.
  • Sneaky Sneaky Sir: You can even shift out of Flight Form, pop into [Cat Form], then [Prowl] all before hitting the ground. Perfect for surprise attacks! This also allows you to shift out from a higher altitude, with the Cat Form's inherent lowering of fall damage.
  • You cannot be dismounted while in Flight Form by a mob's [Dazed] effect. This makes mobs like the Monstrous Kaliri in the Skettis area not nearly as annoying to Druids as they are to normal mount users.
Safety first
  • While the Flight Form doesn't run along the ground, it does seem to act as a ground mount at zero altitude. If you fly down and touch the ground, you bounce up to standard flying beast height, and follow the terrain more slowly than when flying. This seems to allow movement-affecting effects to apply. It's also possible to fall off of things in Flight Form while doing this. You do take falling damage after sliding down steep slopes, unless you have a moment of free-fall, prompting your character to fly again.
  • Water to Flight Form: rapidly and in this order - jump straight up from the surface of the water, move forward (or backward), then shift into Flight Form.
  • Cliff escape: if you're caught in a tight spot near one a cliff and don't have the time, health, or space to run far enough to drop combat, just jump off the cliff. You may have enough distance falling to break combat with the mob, and by spamming flight form you will stop yourself before you die. Note that this is far from guaranteed; vertical distance does not break combat like ground-level distance does.
  • Farming/grinding quests: when doing quests where you have to pick up 10 items of some kind from the ground, you can fly over the item and loot it without changing out of Flight Form. If all mobs in the area only can do melee damage, you will be able to do this quest with no fighting in less than a minute.
  • Entering the command /sit while hovering over a flat surface will cause you to perch upon it. Entering the command /sleep while hovering causes you to freeze in place.
  • Escape Combat: Night Elf druids can use [Shadowmeld] to leave combat and then shift to Flight Form, allowing them to get out of the area. Flight Form of course breaks shadowmeld.

In Classic

WoW Icon update.png This section concerns content related to World of Warcraft: Classic.

  • RAWRbomb! Shift out of Flight Form while airborne, shift to Bear Form, and Feral Charge your target before you land. Practice until you can accurately land on top of your victims. Important note: You must have the restoration talent [Furor] to get enough rage while falling to be able to [Feral Charge]; if not, you perform a RAWRsplat (unless you time Enrage perfectly).
  • If there is something you want to loot (herb, skinnable corpse) but there are some (up to three) nearby ground mobs that you don't want to fight, go to a safe distance and cast [Nature's Grasp] on yourself. Shift back to Flight Form and fly to your target area. Go to zero altitude, aggro the mobs and make sure they get rooted some distance away from the object you want to loot. Once they are rooted, you can stay in Flight Form (stay at zero altitude or you will break combat and reset the mobs) and loot the object at your leisure, after which you can just fly up and away.
  • Flight Kite: In your Flight Form, at zero altitude, you are able to aggro ground mobs. You can instantly break combat by gaining altitude. And, since you move at the speed of a ground mount, you can easily kite by getting close, getting aggro, and fly away; when you've gotten it far enough, lift off and back they go. Let them hit you once in a while for the damage from [Thorns] to keep them interested. This mechanic can be used to distract mobs around a resource node or quest object that another player can then loot safely. While this is also possible with a normal flying mount, Flight Form has no chance to be dismounted by getting hit from behind.

Lore

  • Only the most skilled and powerful of druids are able to learn the mysteries of flight.[2]

Trivia

  • Before patch 2.3, a druid's corpse would stay in the air if the druid died mid-flight, instead of falling to the ground.
  • In the The Burning Crusade beta, Flight Form could be cast in combat, allowing the druid to escape a potentially messy battle.

Patch changes

  • Dragonflight Patch 10.2.0 (2023-11-07): Somnowl customization added.
  • Shadowlands Patch 9.0.1 (2020-10-13): Re-added as a passive ability at level 30 (was 58).
  • Legion Patch 7.0.3 (2016-07-19): Merged into [Travel Form].
  • Warlords of Draenor Hotfix (2014-10-30): Druids are no longer able to switch specializations while in Flight Form.
  • Mists of Pandaria Hotfix (2012-10-01): Fixed an issue with Incarnation that could allow flight without using Flight Form.
  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Now automatically learned at level 58.
  • Cataclysm Patch 4.3.2 (2012-01-31): Flight Form and [Swift Flight Form] will no longer make you fall at a walking speed when you shapeshift or get out of Flight Form.
  • Cataclysm Hotfix (2011-07-19): Now cancels the  [Leyara's Locket] buff.
  • Cataclysm Patch 4.1.0 (2011-04-26): The troll druid models for Flight Form] and Swift Flight Form have been slimmed down to be more in scale with other druid flight forms, and have had their animations improved.
  • Cataclysm Patch 4.0.6 (2011-02-08): Troll and Worgen Druids now have their own, unique Flight Form.
  • Cataclysm Patch 4.0.3 (2010-11-16): Druid Flight Form now properly appears in the Spellbook before Expert Riding is learned.
  • Cataclysm Patch 4.0.1 (2010-10-12): Now costs 8% of base mana, down from 13%.
  • Wrath-Logo-Small.png Patch 3.2.0 (2009-08-04): Can now be trained at level 60, down from level 68. Flight speed increased to 150%.
  • Bc icon.gif Patch 2.1.0 (2007-05-22):
    • The Druid Epic Flight Form is now available through a series of quests.
    • Horde Flight Forms are now golden brown to distinguish them from the Alliance version.
  • Bc icon.gif Patch 2.0.3 (2007-01-09): Added.

See also

References

External links

es:Forma voladora