Centaur Khan
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Classic.Battle.net Warcraft III - Neutral -> Creeps -> Centaurs
- This article is about the Warcraft III creeps. For the racial class, see Khan.
Centaur Khan | |
---|---|
Race | Centaur |
Faction | Neutral (Creep) |
Statistics | |
Hit points | 900 |
Hit point regeneration | Always |
Hit point regeneration rate | 1.00 HP/sec. |
Mana | 500 |
Mana Regeneration rate | 1.25 Mana/sec. |
Level | 8 |
Gold Bounty Awarded |
Unknown ![]() |
Sleeps | Yes |
Combat | |
Normal attack | 52 avg |
Can attack | Ground |
Range | Melee |
Attack type | Chaos |
Cooldown | 1.35 sec. |
Armor Type | Heavy |
Armor | 4 |
Day Sight | 140 |
Night Sight | 80 |
Movement Speed | 320 |
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.
Centaur Khans are centaur khan creeps that can be encountered in the Barrens tileset.
They are the most powerful centaur found in melee games.
Spells and abilities
War Stomp
- Slams the ground, dealing damage to nearby enemy land units and stunning them.
|
Endurance Aura (Passive)
- Increases the movement speed and attack rate of nearby friendly units.
Effect |
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Movement Speed +10%, Attack Rate +5% |
Reincarnation (Passive)
- When killed, this unit will come back to life.
- Reincarnation has a 240 second cooldown.
Gallery
External links
![External link External link](/images/6/61/Icon-classicbnet-22x22.png)