Centaur Khan

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This article is about the Warcraft III creeps. For the racial class, see Khan.
Centaur Khan

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CentaurkhanWC3.gif

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Race Centaur
Faction Neutral (Creep)
Statistics
Hit points 900
Hit point regeneration Always
Hit point regeneration rate 1.00 HP/sec.
Mana 500
Mana Regeneration rate 1.25 Mana/sec.
Level 8
Gold Bounty Awarded Unknown BTNPillage.png
Sleeps Yes
Combat
Normal attack 52 avg
Can attack Ground
Range Melee
Attack type Chaos
Cooldown 1.35 sec.
Armor Type Heavy
Armor 4
Day Sight 140
Night Sight 80
Movement Speed 320
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This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

Centaur Khans are centaur khan creeps that can be encountered in the Barrens tileset.

They are the most powerful centaur found in melee games.

Spells and abilities

War Stomp

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Slams the ground, dealing damage to nearby enemy land units and stunning them.
Duration (Hero) Cooldown Mana Cost Area of Effect Allowed Targets Effect
3 (2) sec. 6 sec. 90 30 Ground, Enemy 25 damage, stun.

Endurance Aura (Passive)

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Increases the movement speed and attack rate of nearby friendly units.
Effect
Movement Speed +10%, Attack Rate +5%

Reincarnation (Passive)

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When killed, this unit will come back to life.
Reincarnation has a 240 second cooldown.


Gallery

External links