Beginnings

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AllianceBeginnings
Start Alamar Grimm
End Alamar Grimm
Level 4 (Requires 1)
Category Dun Morogh
Class Warlock Warlock
Experience 360 EXP (or 2s 10c at 70)
Reputation +250 Gnomeregan Exiles
+250 Ironforge
Rewards [Summon Imp]

Objectives

Bring 3 Feather Charms to Alamar Grimm in Anvilmar.

Description

You must be the new warlock everyone's been whispering about. Must be someone's taken a liking to you if they've asked me to take time away from my research to start your training.

Don't worry, I won't hold it against you.

The simplest of the summoning spells you will learn is that of the imp. Before I impart this to you, however, you must prove that you have the necessary magical and physical ability.

Bring me three feather charms from the frostmane novices from the cave to the southwest.

Rewards

You will learn: [Summon Imp]

You will receive:

Progress

Those feather charms the novices carry have some sort of magical power to them. It will be interesting to research them. I wouldn't have expected it from the trolls.

Completion

Very good, very good! You've done well, <name>. Perhaps the interest that is being shown in you is deserved, after all.

That'll be for the others to decide--assuming your imp doesn't overpower you and nip your career in the bud. For now, I'm satisfied that you'll probably survive your first few months as a <class>.

A word about the imp, <name>. As a <race> knows, don't let its size fool you, its magic can be very dangerous.

Patch changes

External links