GetServerTime
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Returns the server's Unix time.
timestamp = GetServerTime()
Returns
- timestamp
- number - Time in seconds since the epoch.
Details
- The server's Unix timestamp is more preferable over time() since it's guaranteed to be synchronized between clients. The local machine's clock could possibly have been manually changed and might also be off by a few seconds if not recently synced.
- Adjustments to the local system clock while the client is open may result in this function returning incorrect timestamps[1].
- Unix time is unrelated to your time zone, making it useful for tracking and sorting timestamps.
Comparison
When in a EU time zone CEST (UTC+2) and playing on Moon Guard US, CDT (UTC-5). The examples were taken at the same time. Note that time()
and date()
are tied to your system's clock which can be manually changed.
-- unix time time() -- 1596157547 GetServerTime()) -- 1596157549 -- local time, same as `date(nil, time())` date() -- "Fri Jul 31 03:05:47 2020" -- realm time GetGameTime() -- 20, 4 C_DateAndTime.GetCurrentCalendarTime() -- hour:20, minute:4 C_DateAndTime.GetServerTimeLocal() -- 1596139440 unix time offset by the server's time zone (e.g. UTC minus 5 hours)
Patch changes
Patch 6.2.0 (2015-06-23): Added.
See also
- GetTime() - local machine uptime.