GetCurrencyInfo
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C_CurrencyInfo.GetCurrencyInfo |
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+ 9.0.1 |
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C_CurrencyInfo.GetCurrencyInfoFromLink |
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+ 9.0.1 |
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GetCurrencyInfo |
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+ 4.0.1, - 9.0.1 |
Retrieve Information about a currency at index including it's amount.
name, currentAmount, texture, earnedThisWeek, weeklyMax, totalMax, isDiscovered, rarity = GetCurrencyInfo(id or "currencyLink" or "currencyString")
Arguments
One of the following three ways to specify which currency to query:
- id
- Integer - CurrencyID
- currencyLink
- String - The full currencyLink as found with GetCurrencyLink() or GetCurrencyListLink().
- currencyString
- String - A fragment of the currencyLink string for the item, e.g. "currency:396" for Valor Points.
Returns
- name
- String - the name of the currency, localized to the language
- amount
- Number - Current amount of the currency at index
- texture
- String - The file name of the currency's icon.
- earnedThisWeek
- Number - The amount of the currency earned this week
- weeklyMax
- Number - Maximum amount of currency possible to be earned this week
- totalMax
- Number - Total maximum currency possible to stockpile
- isDiscovered
- Boolean - Whether the character has ever got some of this currency
- rarity
- Integer - Rarity indicator for this currency
Patch changes
Patch 9.0.1 (2020-10-13): Replaced with C_CurrencyInfo.GetCurrencyInfo(currencyType).
Patch 5.2.0 (2013-03-05): Returns the full texture path.
- Some time after Patch 4.0.1, additional returns were added beyond the first three.
Patch 4.0.1 (2010-10-12): Added.