Frame:CreateMaskTexture
Jump to navigation
Jump to search
Creates a mask texture.
maskTexture = Frame:CreateMaskTexture([name, drawLayer, templateName, subLevel])
Arguments
- name
- string?
- drawLayer
- string? : DrawLayer
- templateName
- string?
- subLevel
- number?
Returns
- maskTexture
- MaskTexture🔗
Example
Applies a circle texture mask.
local f = CreateFrame("Frame", nil, UIParent)
f:SetPoint("CENTER")
f:SetSize(32, 32)
f.tex = f:CreateTexture(nil, "ARTWORK")
f.tex:SetAllPoints(f)
f.tex:SetTexture("Interface/Tooltips/UI-Tooltip-Background")
f.tex:SetColorTexture(0, 0, 0, 0.5) -- black, 50% opacity
f.mask = f:CreateMaskTexture()
f.mask:SetAllPoints(f.tex)
f.mask:SetTexture("Interface/CHARACTERFRAME/TempPortraitAlphaMask", "CLAMPTOBLACKADDITIVE", "CLAMPTOBLACKADDITIVE")
f.tex:AddMaskTexture(f.mask)
Patch changes
Patch 7.2.0 (2017-03-28): Added.[1]
See also
References
- ^ guema 2017-05-02. MaskTexture : new widget for 7.2.