Frame:CreateMaskTexture

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Creates a mask texture.

maskTexture = Frame:CreateMaskTexture([name, drawLayer, templateName, subLevel])

Arguments

name
string?
drawLayer
string? : DrawLayer
templateName
string?
subLevel
number?

Returns

maskTexture
MaskTexture🔗

Example

Applies a circle texture mask.

local f = CreateFrame("Frame", nil, UIParent)
f:SetPoint("CENTER")
f:SetSize(32, 32)

f.tex = f:CreateTexture(nil, "ARTWORK")
f.tex:SetAllPoints(f)
f.tex:SetTexture("Interface/Tooltips/UI-Tooltip-Background")
f.tex:SetColorTexture(0, 0, 0, 0.5) -- black, 50% opacity

f.mask = f:CreateMaskTexture()
f.mask:SetAllPoints(f.tex)
f.mask:SetTexture("Interface/CHARACTERFRAME/TempPortraitAlphaMask", "CLAMPTOBLACKADDITIVE", "CLAMPTOBLACKADDITIVE")
f.tex:AddMaskTexture(f.mask)

UIOBJECT MaskTexture1.png

Patch changes

Legion Patch 7.2.0 (2017-03-28): Added.[1]

See also

References