EasyMenu()
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- This function is implemented in
FrameXML/EasyMenu.lua
.
- This function is implemented in
Populate a context menu with options described in a provided table.
EasyMenu(menuList, menuFrame, anchor, x, y, displayMode, autoHideDelay)
Arguments
- menuList
- Table - an array of tables describing the entries in the menu to be created. The descriptions may use any key-value tables used in a UIDropDownMenu info table; as a bare minimum, each option should specify the "text" key.
- menuFrame
- Frame - a Frame object that will be used to store some information about the menu, must have a name, and should inherit from UIDropDownMenuTemplate; see the Details section.
- anchor
- String/Region - Specify what to anchor the menu relative to: either "cursor", a region name, or a region (frame) reference.
- x
- Number - x offset from the anchor.
- y
- Number - y offset from the anchor.
- displayMode
- String - "MENU" enables a tooltip-styled context menu, any other value the dropdown style.
- autoHideDelay
- Number - Automatically hide the menu after this many seconds.
Details
- The menu becomes visible as soon as you call the function and goes away after you click a menu item unless keepShownOnClick in menuList was set to 1.
- UIDropDownMenu_Initialize will be called on the
menuFrame
argument, which will modify its layout. For this reason, avoid using your own widgets that do not inherit from UIDropDownMenuTemplate as themenuFrame
argument. - Fine-grained control over the positioning of the menu is possible by setting the menuFrame.point and menuFrame.relativePoint values to specific anchor points to use when anchoring the frame to a non-cursor region.
Example
The following example creates a context menu based on a table description:
local menu = {
{ text = "Select an Option", isTitle = true},
{ text = "Option 1", func = function() print("You've chosen option 1"); end },
{ text = "Option 2", func = function() print("You've chosen option 2"); end },
{ text = "More Options", hasArrow = true,
menuList = {
{ text = "Option 3", func = function() print("You've chosen option 3"); end }
}
}
}
-- Note that this frame must be named for the dropdowns to work.
local menuFrame = CreateFrame("Frame", "ExampleMenuFrame", UIParent, "UIDropDownMenuTemplate")
-- Make the menu appear at the cursor:
EasyMenu(menu, menuFrame, "cursor", 0 , 0, "MENU");
-- Or make the menu appear at the frame:
menuFrame:SetPoint("Center", UIParent, "Center")
EasyMenu(menu, menuFrame, menuFrame, 0 , 0, "MENU");