Cooldown:SetBlingTexture

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Assign a texture for the brief animation after a cooldown finishes.

Cooldown:SetBlingTexture(texture, colorR, colorG, colorB, colorA)

Arguments

texture
string : FileAsset - Path or FileID to a texture image. Set to an empty string "" for creating a solid color texture.
colorR
number? - Triggered by passing an empty string to create a solid color texture like Texture:SetColorTexture()
colorG
number?
colorB
number?
colorA
number?

Details

Bling texture used by the default UI
  • Unlike Cooldown:SetSwipeColor(), there is no equivalent SetBlingColor() to control how the bling is tinted when a texture is used.
  • The bling texture is not parented by either the cooldown nor the cooldown's parent. Consequently, it ignores effective alpha and can appear even when the cooldown would ordinarily be transparent.

Patch changes